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m_Script: {fileID: 11500000, guid: fe87c0e1cc204ed48ad3b37840f39efc, type: 3}
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|
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|
m_EditorClassIdentifier:
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m_Color: {r: 1, g: 1, b: 1, a: 1}
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|
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|
m_RaycastPadding: {x: 0, y: 0, z: 0, w: 0}
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|
m_Maskable: 1
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|
m_OnCullStateChanged:
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|
m_PersistentCalls:
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|
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|
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|
m_Sprite: {fileID: 10905, guid: 0000000000000000f000000000000000, type: 0}
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|
m_Type: 1
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|
m_FillCenter: 1
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|
m_FillMethod: 4
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|
m_FillAmount: 1
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|
m_FillClockwise: 1
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|
m_FillOrigin: 0
|
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|
m_UseSpriteMesh: 0
|
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|
m_PixelsPerUnitMultiplier: 1
|
||||||
|
--- !u!1 &6161853326900640463
|
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|
GameObject:
|
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|
m_ObjectHideFlags: 0
|
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|
m_CorrespondingSourceObject: {fileID: 0}
|
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|
m_PrefabInstance: {fileID: 0}
|
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|
m_PrefabAsset: {fileID: 0}
|
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|
serializedVersion: 6
|
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|
m_Component:
|
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|
- component: {fileID: 5076345409510833125}
|
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|
m_Layer: 5
|
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|
m_Name: Sliding Area
|
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|
m_TagString: Untagged
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|
m_Icon: {fileID: 0}
|
||||||
|
m_NavMeshLayer: 0
|
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|
m_StaticEditorFlags: 0
|
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|
m_IsActive: 1
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|
--- !u!224 &5076345409510833125
|
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|
RectTransform:
|
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|
m_ObjectHideFlags: 0
|
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|
m_CorrespondingSourceObject: {fileID: 0}
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|
m_PrefabInstance: {fileID: 0}
|
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|
m_PrefabAsset: {fileID: 0}
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|
m_GameObject: {fileID: 6161853326900640463}
|
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m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
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|
m_LocalPosition: {x: 0, y: 0, z: 0}
|
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|
m_LocalScale: {x: 1, y: 1, z: 1}
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|
m_ConstrainProportionsScale: 0
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|
m_Children:
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|
- {fileID: 8226070792939560638}
|
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m_Father: {fileID: 7691495464018805097}
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m_RootOrder: 0
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_AnchorMin: {x: 0, y: 0}
|
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|
m_AnchorMax: {x: 1, y: 1}
|
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|
m_AnchoredPosition: {x: 0, y: 0}
|
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|
m_SizeDelta: {x: -20, y: -20}
|
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|
m_Pivot: {x: 0.5, y: 0.5}
|
|
@ -0,0 +1,7 @@
|
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|
fileFormatVersion: 2
|
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|
guid: 9a76114776d0b9445a726b3a00076db3
|
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|
PrefabImporter:
|
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|
externalObjects: {}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
|
@ -314,14 +314,6 @@ MonoBehaviour:
|
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m_Script: {fileID: 11500000, guid: 474bcb49853aa07438625e644c072ee6, type: 3}
|
m_Script: {fileID: 11500000, guid: 474bcb49853aa07438625e644c072ee6, type: 3}
|
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m_Name:
|
m_Name:
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||||||
m_EditorClassIdentifier:
|
m_EditorClassIdentifier:
|
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m_Version: 1
|
|
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m_UsePipelineSettings: 1
|
|
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m_AdditionalLightsShadowResolutionTier: 2
|
|
||||||
m_LightLayerMask: 1
|
|
||||||
m_CustomShadowLayers: 0
|
|
||||||
m_ShadowLayerMask: 1
|
|
||||||
m_LightCookieSize: {x: 1, y: 1}
|
|
||||||
m_LightCookieOffset: {x: 0, y: 0}
|
|
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--- !u!114 &2743911781126624501
|
--- !u!114 &2743911781126624501
|
||||||
MonoBehaviour:
|
MonoBehaviour:
|
||||||
m_ObjectHideFlags: 0
|
m_ObjectHideFlags: 0
|
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|
@ -418,7 +410,7 @@ RectTransform:
|
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m_LocalScale: {x: 1, y: 1, z: 1}
|
m_LocalScale: {x: 1, y: 1, z: 1}
|
||||||
m_ConstrainProportionsScale: 0
|
m_ConstrainProportionsScale: 0
|
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m_Children:
|
m_Children:
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- {fileID: 8736844223485422439}
|
- {fileID: 6382196102884796229}
|
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m_Father: {fileID: 2743911782616730173}
|
m_Father: {fileID: 2743911782616730173}
|
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m_RootOrder: 1
|
m_RootOrder: 1
|
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
||||||
|
@ -589,7 +581,7 @@ Canvas:
|
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m_OverridePixelPerfect: 0
|
m_OverridePixelPerfect: 0
|
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m_SortingBucketNormalizedSize: 0
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m_SortingBucketNormalizedSize: 0
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m_VertexColorAlwaysGammaSpace: 0
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m_VertexColorAlwaysGammaSpace: 0
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m_AdditionalShaderChannelsFlag: 0
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m_AdditionalShaderChannelsFlag: 25
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m_SortingLayerID: 0
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m_SortingLayerID: 0
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m_SortingOrder: 0
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m_SortingOrder: 0
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m_TargetDisplay: 0
|
m_TargetDisplay: 0
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|
@ -641,12 +633,7 @@ RectTransform:
|
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m_AnchoredPosition: {x: 0, y: 0}
|
m_AnchoredPosition: {x: 0, y: 0}
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m_SizeDelta: {x: 0, y: 0}
|
m_SizeDelta: {x: 0, y: 0}
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m_Pivot: {x: 0, y: 0}
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m_Pivot: {x: 0, y: 0}
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--- !u!224 &8736844223485422439 stripped
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--- !u!1001 &6382196102884796228
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RectTransform:
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m_CorrespondingSourceObject: {fileID: 282729026399856923, guid: 7a344e5bc4e2a7a46bcb6cd179226da8, type: 3}
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m_PrefabInstance: {fileID: 8850687095552131708}
|
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m_PrefabAsset: {fileID: 0}
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--- !u!1001 &8850687095552131708
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|
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PrefabInstance:
|
PrefabInstance:
|
||||||
m_ObjectHideFlags: 0
|
m_ObjectHideFlags: 0
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serializedVersion: 2
|
serializedVersion: 2
|
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|
@ -741,5 +728,22 @@ PrefabInstance:
|
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propertyPath: m_LocalEulerAnglesHint.z
|
propertyPath: m_LocalEulerAnglesHint.z
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value: 0
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value: 0
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objectReference: {fileID: 0}
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objectReference: {fileID: 0}
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- target: {fileID: 6090746188250906464, guid: 7a344e5bc4e2a7a46bcb6cd179226da8, type: 3}
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|
propertyPath: m_AnchoredPosition.y
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value: 0.13195416
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objectReference: {fileID: 0}
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- target: {fileID: 9205504013304761938, guid: 7a344e5bc4e2a7a46bcb6cd179226da8, type: 3}
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propertyPath: m_AnchorMax.x
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value: 0
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objectReference: {fileID: 0}
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- target: {fileID: 9205504013304761938, guid: 7a344e5bc4e2a7a46bcb6cd179226da8, type: 3}
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propertyPath: m_AnchorMax.y
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value: 0
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objectReference: {fileID: 0}
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m_RemovedComponents: []
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m_RemovedComponents: []
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m_SourcePrefab: {fileID: 100100000, guid: 7a344e5bc4e2a7a46bcb6cd179226da8, type: 3}
|
m_SourcePrefab: {fileID: 100100000, guid: 7a344e5bc4e2a7a46bcb6cd179226da8, type: 3}
|
||||||
|
--- !u!224 &6382196102884796229 stripped
|
||||||
|
RectTransform:
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||||||
|
m_CorrespondingSourceObject: {fileID: 282729026399856923, guid: 7a344e5bc4e2a7a46bcb6cd179226da8, type: 3}
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|
m_PrefabInstance: {fileID: 6382196102884796228}
|
||||||
|
m_PrefabAsset: {fileID: 0}
|
||||||
|
|
|
@ -3,7 +3,7 @@ using System.Collections;
|
||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
using UnityEngine.UI;
|
using UnityEngine.UI;
|
||||||
|
//有样板代码
|
||||||
public class UI_SelectModeOrDeviceTitlePanel : BasePanel
|
public class UI_SelectModeOrDeviceTitlePanel : BasePanel
|
||||||
{
|
{
|
||||||
/// <summary>
|
/// <summary>
|
||||||
|
@ -62,8 +62,8 @@ public class UI_SelectModeOrDeviceTitlePanel : BasePanel
|
||||||
case E_ModeType.Exam:
|
case E_ModeType.Exam:
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
if (!GetControl<Text>("Text_ModeType").gameObject.activeSelf)
|
if (!GetControl<Text>("Text_ModeType").gameObject.activeSelf)
|
||||||
GetControl<Text>("Text_ModeType").gameObject.SetActive(true);
|
GetControl<Text>("Text_ModeType").gameObject.SetActive(true);
|
||||||
GetControl<Text>("Text_ModeType").text = mode;
|
GetControl<Text>("Text_ModeType").text = mode;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -84,6 +84,7 @@ public class UI_SelectModeOrDeviceTitlePanel : BasePanel
|
||||||
base.OnClick(btnName);
|
base.OnClick(btnName);
|
||||||
switch (btnName)
|
switch (btnName)
|
||||||
{
|
{
|
||||||
|
//TODO 退出提示框
|
||||||
case "Btn_Quit":
|
case "Btn_Quit":
|
||||||
print("退出应用");
|
print("退出应用");
|
||||||
break;
|
break;
|
||||||
|
|
|
@ -33,7 +33,7 @@ public class UI_SelectModePanel : BasePanel
|
||||||
GameManager.UIMgr.ShowPanel<UI_SelectDevicePanel>(E_UI_Layer.Mid, (panel) =>
|
GameManager.UIMgr.ShowPanel<UI_SelectDevicePanel>(E_UI_Layer.Mid, (panel) =>
|
||||||
{
|
{
|
||||||
panel.Init();
|
panel.Init();
|
||||||
GameManager.UIMgr.HidePanel<UI_SelectModePanel>();
|
GameManager.UIMgr.HidePanel<UI_SelectModePanel>();//TODO 框架中设计一个SelfClose()感觉更好
|
||||||
});
|
});
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
|
@ -20,6 +20,7 @@ public class AutoGenerate : EditorWindow
|
||||||
private string scenePath;
|
private string scenePath;
|
||||||
private string scriptPath;
|
private string scriptPath;
|
||||||
private string prefabPath;
|
private string prefabPath;
|
||||||
|
private string uiSpritePath;
|
||||||
|
|
||||||
[MenuItem("Window/Generate Editor Window")]
|
[MenuItem("Window/Generate Editor Window")]
|
||||||
public static void ShowExample()
|
public static void ShowExample()
|
||||||
|
@ -30,13 +31,14 @@ public class AutoGenerate : EditorWindow
|
||||||
|
|
||||||
public void CreateGUI()
|
public void CreateGUI()
|
||||||
{
|
{
|
||||||
// scenePath = "Assets/SandBox/TestUIPanelScenes";
|
scenePath = "Assets/SandBox/TestUIPanelScenes";
|
||||||
// scriptPath = "Assets/Project/UI/UI_Panel";
|
scriptPath = "Assets/Project/UI/UI_Panel";
|
||||||
// prefabPath = "Assets/Resources/UI/UI_Panel";
|
prefabPath = "Assets/Resources/UI/UI_Panel";
|
||||||
|
uiSpritePath="Assets/ArtRes/Sprite/UI_Panel";
|
||||||
|
|
||||||
scenePath = "Assets/Test1";
|
// scenePath = "Assets/Test1";
|
||||||
scriptPath = "Assets/Test2";
|
// scriptPath = "Assets/Test2";
|
||||||
prefabPath = "Assets/Test3";
|
// prefabPath = "Assets/Test3";
|
||||||
|
|
||||||
var visualTree =
|
var visualTree =
|
||||||
AssetDatabase.LoadAssetAtPath<VisualTreeAsset>(
|
AssetDatabase.LoadAssetAtPath<VisualTreeAsset>(
|
||||||
|
@ -51,54 +53,59 @@ public class AutoGenerate : EditorWindow
|
||||||
|
|
||||||
private void OnGenerateButtonClick()
|
private void OnGenerateButtonClick()
|
||||||
{
|
{
|
||||||
string tempName = nameInput.text;
|
|
||||||
//Selection.activeGameObject;
|
|
||||||
GameObject selectedObjectRes = AssetDatabase.LoadAssetAtPath<GameObject>(Path.Combine("Assets", "SandBox",
|
|
||||||
"TestUIPanelScenes", "OnlyUITemplate",
|
|
||||||
"CustomPanel.prefab"));
|
|
||||||
|
|
||||||
|
|
||||||
GameObject selectedObject = (GameObject)PrefabUtility.InstantiatePrefab(selectedObjectRes);
|
|
||||||
PrefabUtility.UnpackPrefabInstance(selectedObject, PrefabUnpackMode.Completely,
|
|
||||||
InteractionMode.AutomatedAction);
|
|
||||||
// selectedObject.transform.localPosition=Vector3.zero;
|
|
||||||
// selectedObject.transform.localScale=Vector3.one;
|
|
||||||
|
|
||||||
selectedObject.name = tempName;
|
|
||||||
|
|
||||||
if (selectedObject == null)
|
|
||||||
{
|
|
||||||
ShowHint("预制体不存在,未添加任何文件");
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
DirectoryDontExist(prefabPath);
|
DirectoryDontExist(prefabPath);
|
||||||
DirectoryDontExist(scenePath);
|
DirectoryDontExist(scenePath);
|
||||||
DirectoryDontExist(scriptPath);
|
DirectoryDontExist(scriptPath);
|
||||||
|
DirectoryDontExist(uiSpritePath);
|
||||||
|
string tempName = nameInput.text;
|
||||||
|
if (string.IsNullOrWhiteSpace(tempName))
|
||||||
|
{
|
||||||
|
ShowHint("输入文件名异常,未添加任何文件");
|
||||||
|
return;
|
||||||
|
}
|
||||||
var sceneExist = DoesFileExist(scenePath, tempName);
|
var sceneExist = DoesFileExist(scenePath, tempName);
|
||||||
var preExist = DoesFileExist(prefabPath, tempName);
|
var preExist = DoesFileExist(prefabPath, tempName);
|
||||||
var scriptExist = DoesFileExist(scriptPath, tempName);
|
var scriptExist = DoesFileExist(scriptPath, tempName);
|
||||||
if (sceneExist || preExist || scriptExist)
|
if (sceneExist || preExist || scriptExist)
|
||||||
{
|
{
|
||||||
ShowHint("三者中已经有存在的文件,未添加任何文件");
|
ShowHint("三者中至少有一个同名文件已经存在,未添加任何文件");
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
//Selection.activeGameObject;
|
||||||
|
GameObject selectedObjectRes = AssetDatabase.LoadAssetAtPath<GameObject>(Path.Combine("Assets", "SandBox",
|
||||||
|
"TestUIPanelScenes", "OnlyUITemplate",
|
||||||
|
"CustomPanel.prefab"));
|
||||||
|
|
||||||
//
|
if (selectedObjectRes == null)
|
||||||
|
{
|
||||||
|
ShowHint("预制体不存在,未添加任何文件");
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
GameObject selectedObject = (GameObject)PrefabUtility.InstantiatePrefab(selectedObjectRes);
|
||||||
|
PrefabUtility.UnpackPrefabInstance(selectedObject, PrefabUnpackMode.Completely,
|
||||||
|
InteractionMode.AutomatedAction);
|
||||||
|
selectedObject.transform.localPosition=Vector3.zero;
|
||||||
|
selectedObject.transform.localScale=Vector3.one;
|
||||||
|
selectedObject.name = tempName;
|
||||||
|
var generatePre =
|
||||||
|
PrefabUtility.SaveAsPrefabAsset(selectedObject, Path.Combine(prefabPath, tempName + ".prefab"));
|
||||||
|
|
||||||
string scriptContent = GetScriptTemplate(tempName);
|
string scriptContent = GetScriptTemplate(tempName);
|
||||||
File.WriteAllText(Path.Combine(scriptPath, tempName + ".cs"), scriptContent);
|
File.WriteAllText(Path.Combine(scriptPath, tempName + ".cs"), scriptContent);
|
||||||
AssetDatabase.Refresh();
|
AssetDatabase.Refresh();
|
||||||
|
|
||||||
var generatePre =
|
|
||||||
PrefabUtility.SaveAsPrefabAsset(selectedObject, Path.Combine(prefabPath, tempName + ".prefab"));
|
|
||||||
|
|
||||||
|
|
||||||
CreateNewScene(scenePath, tempName);
|
CreateNewScene(scenePath, tempName);
|
||||||
// TODO 绑定脚本的功能没实现AttachScriptToGameObject(tempName, generatePre);
|
// TODO 绑定脚本的功能没实现AttachScriptToGameObject(tempName, generatePre);
|
||||||
|
|
||||||
// PrefabUtility.SavePrefabAsset(generatePre);
|
// PrefabUtility.SavePrefabAsset(generatePre);
|
||||||
|
|
||||||
AssetDatabase.Refresh();
|
AssetDatabase.Refresh();
|
||||||
|
|
||||||
|
|
||||||
// EditorApplication.delayCall = () =>
|
// EditorApplication.delayCall = () =>
|
||||||
// {
|
// {
|
||||||
// AssetDatabase.Refresh();
|
// AssetDatabase.Refresh();
|
||||||
|
@ -196,6 +203,7 @@ public void Init()
|
||||||
/// <param name="sceneName"></param>
|
/// <param name="sceneName"></param>
|
||||||
private void CreateNewScene(string scenePath, string sceneName)
|
private void CreateNewScene(string scenePath, string sceneName)
|
||||||
{
|
{
|
||||||
|
//TODO 将预制体添加到场景未实现
|
||||||
var newScene = EditorSceneManager.NewScene(NewSceneSetup.DefaultGameObjects, NewSceneMode.Single);
|
var newScene = EditorSceneManager.NewScene(NewSceneSetup.DefaultGameObjects, NewSceneMode.Single);
|
||||||
// GameObject lightGameObject = new GameObject("Directional Light");
|
// GameObject lightGameObject = new GameObject("Directional Light");
|
||||||
// Light lightComp = lightGameObject.AddComponent<Light>();
|
// Light lightComp = lightGameObject.AddComponent<Light>();
|
||||||
|
@ -209,18 +217,18 @@ public void Init()
|
||||||
GameObject prefab =
|
GameObject prefab =
|
||||||
AssetDatabase.LoadAssetAtPath<GameObject>(Path.Combine("Assets", "Resources", "UI", "Base",
|
AssetDatabase.LoadAssetAtPath<GameObject>(Path.Combine("Assets", "Resources", "UI", "Base",
|
||||||
"Canvas.prefab"));
|
"Canvas.prefab"));
|
||||||
GameObject pre = AssetDatabase.LoadAssetAtPath<GameObject>(prefabPath + "/sceneName.prefab");
|
//GameObject pre = AssetDatabase.LoadAssetAtPath<GameObject>(prefabPath + "/sceneName.prefab");
|
||||||
if (prefab != null)
|
if (prefab != null)
|
||||||
{
|
{
|
||||||
// 实例化预制体并添加到场景中
|
// 实例化预制体并添加到场景中
|
||||||
GameObject prefabInstance = (GameObject)PrefabUtility.InstantiatePrefab(prefab);
|
GameObject prefabInstance = (GameObject)PrefabUtility.InstantiatePrefab(prefab);
|
||||||
GameObject preInstance = (GameObject)PrefabUtility.InstantiatePrefab(pre);
|
// GameObject preInstance = (GameObject)PrefabUtility.InstantiatePrefab(pre);
|
||||||
SceneManager.MoveGameObjectToScene(prefabInstance, newScene);
|
SceneManager.MoveGameObjectToScene(prefabInstance, newScene);
|
||||||
SceneManager.MoveGameObjectToScene(preInstance, newScene);
|
// SceneManager.MoveGameObjectToScene(preInstance, newScene);
|
||||||
|
|
||||||
preInstance.transform.parent = prefabInstance.transform.Find("Mid");
|
// preInstance.transform.parent = prefabInstance.transform.Find("Mid");
|
||||||
((RectTransform)preInstance.transform).localPosition = Vector3.zero;
|
// ((RectTransform)preInstance.transform).localPosition = Vector3.zero;
|
||||||
((RectTransform)preInstance.transform).transform.localScale = Vector3.one;
|
// ((RectTransform)preInstance.transform).transform.localScale = Vector3.one;
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
|
|