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|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 6161853326900640463}
|
||||
m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
|
||||
m_LocalPosition: {x: 0, y: 0, z: 0}
|
||||
m_LocalScale: {x: 1, y: 1, z: 1}
|
||||
m_ConstrainProportionsScale: 0
|
||||
m_Children:
|
||||
- {fileID: 8226070792939560638}
|
||||
m_Father: {fileID: 7691495464018805097}
|
||||
m_RootOrder: 0
|
||||
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
||||
m_AnchorMin: {x: 0, y: 0}
|
||||
m_AnchorMax: {x: 1, y: 1}
|
||||
m_AnchoredPosition: {x: 0, y: 0}
|
||||
m_SizeDelta: {x: -20, y: -20}
|
||||
m_Pivot: {x: 0.5, y: 0.5}
|
|
@ -0,0 +1,7 @@
|
|||
fileFormatVersion: 2
|
||||
guid: 9a76114776d0b9445a726b3a00076db3
|
||||
PrefabImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
|
@ -314,14 +314,6 @@ MonoBehaviour:
|
|||
m_Script: {fileID: 11500000, guid: 474bcb49853aa07438625e644c072ee6, type: 3}
|
||||
m_Name:
|
||||
m_EditorClassIdentifier:
|
||||
m_Version: 1
|
||||
m_UsePipelineSettings: 1
|
||||
m_AdditionalLightsShadowResolutionTier: 2
|
||||
m_LightLayerMask: 1
|
||||
m_CustomShadowLayers: 0
|
||||
m_ShadowLayerMask: 1
|
||||
m_LightCookieSize: {x: 1, y: 1}
|
||||
m_LightCookieOffset: {x: 0, y: 0}
|
||||
--- !u!114 &2743911781126624501
|
||||
MonoBehaviour:
|
||||
m_ObjectHideFlags: 0
|
||||
|
@ -418,7 +410,7 @@ RectTransform:
|
|||
m_LocalScale: {x: 1, y: 1, z: 1}
|
||||
m_ConstrainProportionsScale: 0
|
||||
m_Children:
|
||||
- {fileID: 8736844223485422439}
|
||||
- {fileID: 6382196102884796229}
|
||||
m_Father: {fileID: 2743911782616730173}
|
||||
m_RootOrder: 1
|
||||
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
||||
|
@ -589,7 +581,7 @@ Canvas:
|
|||
m_OverridePixelPerfect: 0
|
||||
m_SortingBucketNormalizedSize: 0
|
||||
m_VertexColorAlwaysGammaSpace: 0
|
||||
m_AdditionalShaderChannelsFlag: 0
|
||||
m_AdditionalShaderChannelsFlag: 25
|
||||
m_SortingLayerID: 0
|
||||
m_SortingOrder: 0
|
||||
m_TargetDisplay: 0
|
||||
|
@ -641,12 +633,7 @@ RectTransform:
|
|||
m_AnchoredPosition: {x: 0, y: 0}
|
||||
m_SizeDelta: {x: 0, y: 0}
|
||||
m_Pivot: {x: 0, y: 0}
|
||||
--- !u!224 &8736844223485422439 stripped
|
||||
RectTransform:
|
||||
m_CorrespondingSourceObject: {fileID: 282729026399856923, guid: 7a344e5bc4e2a7a46bcb6cd179226da8, type: 3}
|
||||
m_PrefabInstance: {fileID: 8850687095552131708}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
--- !u!1001 &8850687095552131708
|
||||
--- !u!1001 &6382196102884796228
|
||||
PrefabInstance:
|
||||
m_ObjectHideFlags: 0
|
||||
serializedVersion: 2
|
||||
|
@ -741,5 +728,22 @@ PrefabInstance:
|
|||
propertyPath: m_LocalEulerAnglesHint.z
|
||||
value: 0
|
||||
objectReference: {fileID: 0}
|
||||
- target: {fileID: 6090746188250906464, guid: 7a344e5bc4e2a7a46bcb6cd179226da8, type: 3}
|
||||
propertyPath: m_AnchoredPosition.y
|
||||
value: 0.13195416
|
||||
objectReference: {fileID: 0}
|
||||
- target: {fileID: 9205504013304761938, guid: 7a344e5bc4e2a7a46bcb6cd179226da8, type: 3}
|
||||
propertyPath: m_AnchorMax.x
|
||||
value: 0
|
||||
objectReference: {fileID: 0}
|
||||
- target: {fileID: 9205504013304761938, guid: 7a344e5bc4e2a7a46bcb6cd179226da8, type: 3}
|
||||
propertyPath: m_AnchorMax.y
|
||||
value: 0
|
||||
objectReference: {fileID: 0}
|
||||
m_RemovedComponents: []
|
||||
m_SourcePrefab: {fileID: 100100000, guid: 7a344e5bc4e2a7a46bcb6cd179226da8, type: 3}
|
||||
--- !u!224 &6382196102884796229 stripped
|
||||
RectTransform:
|
||||
m_CorrespondingSourceObject: {fileID: 282729026399856923, guid: 7a344e5bc4e2a7a46bcb6cd179226da8, type: 3}
|
||||
m_PrefabInstance: {fileID: 6382196102884796228}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
|
|
|
@ -3,7 +3,7 @@ using System.Collections;
|
|||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
using UnityEngine.UI;
|
||||
|
||||
//有样板代码
|
||||
public class UI_SelectModeOrDeviceTitlePanel : BasePanel
|
||||
{
|
||||
/// <summary>
|
||||
|
@ -84,6 +84,7 @@ public class UI_SelectModeOrDeviceTitlePanel : BasePanel
|
|||
base.OnClick(btnName);
|
||||
switch (btnName)
|
||||
{
|
||||
//TODO 退出提示框
|
||||
case "Btn_Quit":
|
||||
print("退出应用");
|
||||
break;
|
||||
|
|
|
@ -33,7 +33,7 @@ public class UI_SelectModePanel : BasePanel
|
|||
GameManager.UIMgr.ShowPanel<UI_SelectDevicePanel>(E_UI_Layer.Mid, (panel) =>
|
||||
{
|
||||
panel.Init();
|
||||
GameManager.UIMgr.HidePanel<UI_SelectModePanel>();
|
||||
GameManager.UIMgr.HidePanel<UI_SelectModePanel>();//TODO 框架中设计一个SelfClose()感觉更好
|
||||
});
|
||||
|
||||
}
|
||||
|
|
|
@ -20,6 +20,7 @@ public class AutoGenerate : EditorWindow
|
|||
private string scenePath;
|
||||
private string scriptPath;
|
||||
private string prefabPath;
|
||||
private string uiSpritePath;
|
||||
|
||||
[MenuItem("Window/Generate Editor Window")]
|
||||
public static void ShowExample()
|
||||
|
@ -30,13 +31,14 @@ public class AutoGenerate : EditorWindow
|
|||
|
||||
public void CreateGUI()
|
||||
{
|
||||
// scenePath = "Assets/SandBox/TestUIPanelScenes";
|
||||
// scriptPath = "Assets/Project/UI/UI_Panel";
|
||||
// prefabPath = "Assets/Resources/UI/UI_Panel";
|
||||
scenePath = "Assets/SandBox/TestUIPanelScenes";
|
||||
scriptPath = "Assets/Project/UI/UI_Panel";
|
||||
prefabPath = "Assets/Resources/UI/UI_Panel";
|
||||
uiSpritePath="Assets/ArtRes/Sprite/UI_Panel";
|
||||
|
||||
scenePath = "Assets/Test1";
|
||||
scriptPath = "Assets/Test2";
|
||||
prefabPath = "Assets/Test3";
|
||||
// scenePath = "Assets/Test1";
|
||||
// scriptPath = "Assets/Test2";
|
||||
// prefabPath = "Assets/Test3";
|
||||
|
||||
var visualTree =
|
||||
AssetDatabase.LoadAssetAtPath<VisualTreeAsset>(
|
||||
|
@ -51,54 +53,59 @@ public class AutoGenerate : EditorWindow
|
|||
|
||||
private void OnGenerateButtonClick()
|
||||
{
|
||||
string tempName = nameInput.text;
|
||||
//Selection.activeGameObject;
|
||||
GameObject selectedObjectRes = AssetDatabase.LoadAssetAtPath<GameObject>(Path.Combine("Assets", "SandBox",
|
||||
"TestUIPanelScenes", "OnlyUITemplate",
|
||||
"CustomPanel.prefab"));
|
||||
|
||||
|
||||
GameObject selectedObject = (GameObject)PrefabUtility.InstantiatePrefab(selectedObjectRes);
|
||||
PrefabUtility.UnpackPrefabInstance(selectedObject, PrefabUnpackMode.Completely,
|
||||
InteractionMode.AutomatedAction);
|
||||
// selectedObject.transform.localPosition=Vector3.zero;
|
||||
// selectedObject.transform.localScale=Vector3.one;
|
||||
|
||||
selectedObject.name = tempName;
|
||||
|
||||
if (selectedObject == null)
|
||||
{
|
||||
ShowHint("预制体不存在,未添加任何文件");
|
||||
return;
|
||||
}
|
||||
|
||||
|
||||
DirectoryDontExist(prefabPath);
|
||||
DirectoryDontExist(scenePath);
|
||||
DirectoryDontExist(scriptPath);
|
||||
|
||||
DirectoryDontExist(uiSpritePath);
|
||||
string tempName = nameInput.text;
|
||||
if (string.IsNullOrWhiteSpace(tempName))
|
||||
{
|
||||
ShowHint("输入文件名异常,未添加任何文件");
|
||||
return;
|
||||
}
|
||||
var sceneExist = DoesFileExist(scenePath, tempName);
|
||||
var preExist = DoesFileExist(prefabPath, tempName);
|
||||
var scriptExist = DoesFileExist(scriptPath, tempName);
|
||||
if (sceneExist || preExist || scriptExist)
|
||||
{
|
||||
ShowHint("三者中已经有存在的文件,未添加任何文件");
|
||||
ShowHint("三者中至少有一个同名文件已经存在,未添加任何文件");
|
||||
return;
|
||||
}
|
||||
//Selection.activeGameObject;
|
||||
GameObject selectedObjectRes = AssetDatabase.LoadAssetAtPath<GameObject>(Path.Combine("Assets", "SandBox",
|
||||
"TestUIPanelScenes", "OnlyUITemplate",
|
||||
"CustomPanel.prefab"));
|
||||
|
||||
if (selectedObjectRes == null)
|
||||
{
|
||||
ShowHint("预制体不存在,未添加任何文件");
|
||||
return;
|
||||
}
|
||||
|
||||
//
|
||||
GameObject selectedObject = (GameObject)PrefabUtility.InstantiatePrefab(selectedObjectRes);
|
||||
PrefabUtility.UnpackPrefabInstance(selectedObject, PrefabUnpackMode.Completely,
|
||||
InteractionMode.AutomatedAction);
|
||||
selectedObject.transform.localPosition=Vector3.zero;
|
||||
selectedObject.transform.localScale=Vector3.one;
|
||||
selectedObject.name = tempName;
|
||||
var generatePre =
|
||||
PrefabUtility.SaveAsPrefabAsset(selectedObject, Path.Combine(prefabPath, tempName + ".prefab"));
|
||||
|
||||
string scriptContent = GetScriptTemplate(tempName);
|
||||
File.WriteAllText(Path.Combine(scriptPath, tempName + ".cs"), scriptContent);
|
||||
AssetDatabase.Refresh();
|
||||
|
||||
var generatePre =
|
||||
PrefabUtility.SaveAsPrefabAsset(selectedObject, Path.Combine(prefabPath, tempName + ".prefab"));
|
||||
|
||||
|
||||
|
||||
CreateNewScene(scenePath, tempName);
|
||||
// TODO 绑定脚本的功能没实现AttachScriptToGameObject(tempName, generatePre);
|
||||
|
||||
// PrefabUtility.SavePrefabAsset(generatePre);
|
||||
|
||||
AssetDatabase.Refresh();
|
||||
|
||||
|
||||
// EditorApplication.delayCall = () =>
|
||||
// {
|
||||
// AssetDatabase.Refresh();
|
||||
|
@ -196,6 +203,7 @@ public void Init()
|
|||
/// <param name="sceneName"></param>
|
||||
private void CreateNewScene(string scenePath, string sceneName)
|
||||
{
|
||||
//TODO 将预制体添加到场景未实现
|
||||
var newScene = EditorSceneManager.NewScene(NewSceneSetup.DefaultGameObjects, NewSceneMode.Single);
|
||||
// GameObject lightGameObject = new GameObject("Directional Light");
|
||||
// Light lightComp = lightGameObject.AddComponent<Light>();
|
||||
|
@ -209,18 +217,18 @@ public void Init()
|
|||
GameObject prefab =
|
||||
AssetDatabase.LoadAssetAtPath<GameObject>(Path.Combine("Assets", "Resources", "UI", "Base",
|
||||
"Canvas.prefab"));
|
||||
GameObject pre = AssetDatabase.LoadAssetAtPath<GameObject>(prefabPath + "/sceneName.prefab");
|
||||
//GameObject pre = AssetDatabase.LoadAssetAtPath<GameObject>(prefabPath + "/sceneName.prefab");
|
||||
if (prefab != null)
|
||||
{
|
||||
// 实例化预制体并添加到场景中
|
||||
GameObject prefabInstance = (GameObject)PrefabUtility.InstantiatePrefab(prefab);
|
||||
GameObject preInstance = (GameObject)PrefabUtility.InstantiatePrefab(pre);
|
||||
// GameObject preInstance = (GameObject)PrefabUtility.InstantiatePrefab(pre);
|
||||
SceneManager.MoveGameObjectToScene(prefabInstance, newScene);
|
||||
SceneManager.MoveGameObjectToScene(preInstance, newScene);
|
||||
// SceneManager.MoveGameObjectToScene(preInstance, newScene);
|
||||
|
||||
preInstance.transform.parent = prefabInstance.transform.Find("Mid");
|
||||
((RectTransform)preInstance.transform).localPosition = Vector3.zero;
|
||||
((RectTransform)preInstance.transform).transform.localScale = Vector3.one;
|
||||
// preInstance.transform.parent = prefabInstance.transform.Find("Mid");
|
||||
// ((RectTransform)preInstance.transform).localPosition = Vector3.zero;
|
||||
// ((RectTransform)preInstance.transform).transform.localScale = Vector3.one;
|
||||
}
|
||||
else
|
||||
{
|
||||
|
|