修复冲突

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liuyu 2024-08-02 13:36:36 +08:00
commit ba3d201909
36 changed files with 2489 additions and 1021 deletions

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View File

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PrefabImporter:
externalObjects: {}
userData:
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View File

@ -3,7 +3,7 @@ using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
//有样板代码
public class UI_SelectModeOrDeviceTitlePanel : BasePanel
{
/// <summary>
@ -62,8 +62,8 @@ public class UI_SelectModeOrDeviceTitlePanel : BasePanel
case E_ModeType.Exam:
break;
}
if (!GetControl<Text>("Text_ModeType").gameObject.activeSelf)
GetControl<Text>("Text_ModeType").gameObject.SetActive(true);
if (!GetControl<Text>("Text_ModeType").gameObject.activeSelf)
GetControl<Text>("Text_ModeType").gameObject.SetActive(true);
GetControl<Text>("Text_ModeType").text = mode;
}
@ -84,6 +84,7 @@ public class UI_SelectModeOrDeviceTitlePanel : BasePanel
base.OnClick(btnName);
switch (btnName)
{
//TODO 退出提示框
case "Btn_Quit":
print("退出应用");
break;

View File

@ -33,7 +33,7 @@ public class UI_SelectModePanel : BasePanel
GameManager.UIMgr.ShowPanel<UI_SelectDevicePanel>(E_UI_Layer.Mid, (panel) =>
{
panel.Init();
GameManager.UIMgr.HidePanel<UI_SelectModePanel>();
GameManager.UIMgr.HidePanel<UI_SelectModePanel>();//TODO 框架中设计一个SelfClose()感觉更好
});
}

View File

@ -20,6 +20,7 @@ public class AutoGenerate : EditorWindow
private string scenePath;
private string scriptPath;
private string prefabPath;
private string uiSpritePath;
[MenuItem("Window/Generate Editor Window")]
public static void ShowExample()
@ -30,13 +31,14 @@ public class AutoGenerate : EditorWindow
public void CreateGUI()
{
// scenePath = "Assets/SandBox/TestUIPanelScenes";
// scriptPath = "Assets/Project/UI/UI_Panel";
// prefabPath = "Assets/Resources/UI/UI_Panel";
scenePath = "Assets/SandBox/TestUIPanelScenes";
scriptPath = "Assets/Project/UI/UI_Panel";
prefabPath = "Assets/Resources/UI/UI_Panel";
uiSpritePath="Assets/ArtRes/Sprite/UI_Panel";
scenePath = "Assets/Test1";
scriptPath = "Assets/Test2";
prefabPath = "Assets/Test3";
// scenePath = "Assets/Test1";
// scriptPath = "Assets/Test2";
// prefabPath = "Assets/Test3";
var visualTree =
AssetDatabase.LoadAssetAtPath<VisualTreeAsset>(
@ -51,54 +53,59 @@ public class AutoGenerate : EditorWindow
private void OnGenerateButtonClick()
{
string tempName = nameInput.text;
//Selection.activeGameObject;
GameObject selectedObjectRes = AssetDatabase.LoadAssetAtPath<GameObject>(Path.Combine("Assets", "SandBox",
"TestUIPanelScenes", "OnlyUITemplate",
"CustomPanel.prefab"));
GameObject selectedObject = (GameObject)PrefabUtility.InstantiatePrefab(selectedObjectRes);
PrefabUtility.UnpackPrefabInstance(selectedObject, PrefabUnpackMode.Completely,
InteractionMode.AutomatedAction);
// selectedObject.transform.localPosition=Vector3.zero;
// selectedObject.transform.localScale=Vector3.one;
selectedObject.name = tempName;
if (selectedObject == null)
{
ShowHint("预制体不存在,未添加任何文件");
return;
}
DirectoryDontExist(prefabPath);
DirectoryDontExist(scenePath);
DirectoryDontExist(scriptPath);
DirectoryDontExist(uiSpritePath);
string tempName = nameInput.text;
if (string.IsNullOrWhiteSpace(tempName))
{
ShowHint("输入文件名异常,未添加任何文件");
return;
}
var sceneExist = DoesFileExist(scenePath, tempName);
var preExist = DoesFileExist(prefabPath, tempName);
var scriptExist = DoesFileExist(scriptPath, tempName);
if (sceneExist || preExist || scriptExist)
{
ShowHint("三者中已经有存在的文件,未添加任何文件");
ShowHint("三者中至少有一个同名文件已经存在,未添加任何文件");
return;
}
//Selection.activeGameObject;
GameObject selectedObjectRes = AssetDatabase.LoadAssetAtPath<GameObject>(Path.Combine("Assets", "SandBox",
"TestUIPanelScenes", "OnlyUITemplate",
"CustomPanel.prefab"));
if (selectedObjectRes == null)
{
ShowHint("预制体不存在,未添加任何文件");
return;
}
//
GameObject selectedObject = (GameObject)PrefabUtility.InstantiatePrefab(selectedObjectRes);
PrefabUtility.UnpackPrefabInstance(selectedObject, PrefabUnpackMode.Completely,
InteractionMode.AutomatedAction);
selectedObject.transform.localPosition=Vector3.zero;
selectedObject.transform.localScale=Vector3.one;
selectedObject.name = tempName;
var generatePre =
PrefabUtility.SaveAsPrefabAsset(selectedObject, Path.Combine(prefabPath, tempName + ".prefab"));
string scriptContent = GetScriptTemplate(tempName);
File.WriteAllText(Path.Combine(scriptPath, tempName + ".cs"), scriptContent);
AssetDatabase.Refresh();
var generatePre =
PrefabUtility.SaveAsPrefabAsset(selectedObject, Path.Combine(prefabPath, tempName + ".prefab"));
CreateNewScene(scenePath, tempName);
// TODO 绑定脚本的功能没实现AttachScriptToGameObject(tempName, generatePre);
// PrefabUtility.SavePrefabAsset(generatePre);
AssetDatabase.Refresh();
// EditorApplication.delayCall = () =>
// {
// AssetDatabase.Refresh();
@ -196,6 +203,7 @@ public void Init()
/// <param name="sceneName"></param>
private void CreateNewScene(string scenePath, string sceneName)
{
//TODO 将预制体添加到场景未实现
var newScene = EditorSceneManager.NewScene(NewSceneSetup.DefaultGameObjects, NewSceneMode.Single);
// GameObject lightGameObject = new GameObject("Directional Light");
// Light lightComp = lightGameObject.AddComponent<Light>();
@ -209,18 +217,18 @@ public void Init()
GameObject prefab =
AssetDatabase.LoadAssetAtPath<GameObject>(Path.Combine("Assets", "Resources", "UI", "Base",
"Canvas.prefab"));
GameObject pre = AssetDatabase.LoadAssetAtPath<GameObject>(prefabPath + "/sceneName.prefab");
//GameObject pre = AssetDatabase.LoadAssetAtPath<GameObject>(prefabPath + "/sceneName.prefab");
if (prefab != null)
{
// 实例化预制体并添加到场景中
GameObject prefabInstance = (GameObject)PrefabUtility.InstantiatePrefab(prefab);
GameObject preInstance = (GameObject)PrefabUtility.InstantiatePrefab(pre);
// GameObject preInstance = (GameObject)PrefabUtility.InstantiatePrefab(pre);
SceneManager.MoveGameObjectToScene(prefabInstance, newScene);
SceneManager.MoveGameObjectToScene(preInstance, newScene);
// SceneManager.MoveGameObjectToScene(preInstance, newScene);
preInstance.transform.parent = prefabInstance.transform.Find("Mid");
((RectTransform)preInstance.transform).localPosition = Vector3.zero;
((RectTransform)preInstance.transform).transform.localScale = Vector3.one;
// preInstance.transform.parent = prefabInstance.transform.Find("Mid");
// ((RectTransform)preInstance.transform).localPosition = Vector3.zero;
// ((RectTransform)preInstance.transform).transform.localScale = Vector3.one;
}
else
{