添加GLobalFlag脚本

This commit is contained in:
YangHua 2024-08-07 00:18:53 +08:00
parent d8270417b1
commit ba92b4008d
7 changed files with 368 additions and 3 deletions

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@ -0,0 +1,18 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
/// <summary>
/// 永远存储全局需要使用的值,比如,在进入打开程序的时候,记录下当前登录用户名称/用户ID然后在最后提交的时候使用其中的值
/// </summary>
public class GlobalFlag
{
/// <summary>
/// 当前用户名。
/// </summary>
public static string currentUserID;
/// <summary>
/// 当前场景,比如 当前场景是办公室。
/// </summary>
public static string currentSceneName;
}

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@ -19,4 +19,5 @@ public abstract class BaseToolOrMaterial : MonoBehaviour
}

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@ -14,7 +14,7 @@ public class ScenesManager : BaseManager<ScenesManager>
/// <param name="action">场景加载后需要做的</param>
public void LoadScene(string sceneName, UnityAction action = null, LoadSceneMode loadSceneMode = LoadSceneMode.Single)
{
SceneManager.LoadScene(sceneName,loadSceneMode);
SceneManager.LoadScene(sceneName, loadSceneMode);
action?.Invoke();
}
@ -24,7 +24,7 @@ public class ScenesManager : BaseManager<ScenesManager>
/// <param name="sceneName">场景名称</param>
/// <param name="action">委托</param>
/// <param name="loadSceneMode">加载场景方式</param>
public void LoadSceneAsyn(string sceneName, UnityAction action = null,LoadSceneMode loadSceneMode = LoadSceneMode.Single)
public void LoadSceneAsyn(string sceneName, UnityAction action = null, LoadSceneMode loadSceneMode = LoadSceneMode.Single)
{
MonoMgr.Instance.StartCoroutine(ReallyLoadScene(sceneName, action));
}
@ -43,8 +43,9 @@ public class ScenesManager : BaseManager<ScenesManager>
{
//分发事件
yield return ao.progress;
}
}
while (!ao.isDone);
GlobalFlag.currentSceneName = sceneName;
action?.Invoke();
}
}