添加GLobalFlag脚本
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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/// <summary>
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/// 永远存储全局需要使用的值,比如,在进入打开程序的时候,记录下当前登录用户名称/用户ID,然后在最后提交的时候,使用其中的值
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/// </summary>
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public class GlobalFlag
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{
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/// <summary>
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/// 当前用户名。
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/// </summary>
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public static string currentUserID;
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/// <summary>
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/// 当前场景,比如 当前场景是办公室。
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/// </summary>
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public static string currentSceneName;
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}
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@ -19,4 +19,5 @@ public abstract class BaseToolOrMaterial : MonoBehaviour
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}
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@ -14,7 +14,7 @@ public class ScenesManager : BaseManager<ScenesManager>
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/// <param name="action">场景加载后需要做的</param>
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public void LoadScene(string sceneName, UnityAction action = null, LoadSceneMode loadSceneMode = LoadSceneMode.Single)
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{
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SceneManager.LoadScene(sceneName,loadSceneMode);
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SceneManager.LoadScene(sceneName, loadSceneMode);
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action?.Invoke();
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}
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/// <param name="sceneName">场景名称</param>
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/// <param name="action">委托</param>
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/// <param name="loadSceneMode">加载场景方式</param>
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public void LoadSceneAsyn(string sceneName, UnityAction action = null,LoadSceneMode loadSceneMode = LoadSceneMode.Single)
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public void LoadSceneAsyn(string sceneName, UnityAction action = null, LoadSceneMode loadSceneMode = LoadSceneMode.Single)
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{
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MonoMgr.Instance.StartCoroutine(ReallyLoadScene(sceneName, action));
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}
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{
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//分发事件
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yield return ao.progress;
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}
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}
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while (!ao.isDone);
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GlobalFlag.currentSceneName = sceneName;
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action?.Invoke();
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}
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}
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