穿戴装备恢复
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@ -317,7 +317,7 @@ public class ProcessManager : BaseManager<ProcessManager>
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{
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{
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yield return waitForSeconds;
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yield return waitForSeconds;
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countDown_AutoSave--;
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countDown_AutoSave--;
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Debug.Log("自动保存倒计时:" + countDown_AutoSave);
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//Debug.Log("自动保存倒计时:" + countDown_AutoSave);
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if (countDown_AutoSave <= 0)
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if (countDown_AutoSave <= 0)
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{
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{
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ReconnectMgr.Instance.RealtimeStatWriter();//需要在GameManager里面初始化
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ReconnectMgr.Instance.RealtimeStatWriter();//需要在GameManager里面初始化
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@ -150,6 +150,13 @@ public class ReconnectMgr : SingletonMono<ReconnectMgr>
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{
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{
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PacksackBagMgr.Instance.AddOneToolOrMater(item);
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PacksackBagMgr.Instance.AddOneToolOrMater(item);
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}
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}
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//恢复已穿戴的装备
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List<ItemInfo> itemWear = ToolAndmaterialMgr.Instance.CreateItemInfoByName(UserExamStat.allWear);
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foreach (ItemInfo item in itemWear)
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{
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PacksackBagMgr.Instance.WearItemState(item, true);
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}
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});
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});
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}
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}
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// Start is called before the first frame update
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// Start is called before the first frame update
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