This commit is contained in:
陈向学 2024-09-05 15:10:22 +08:00
commit bf1eacad77
8 changed files with 36 additions and 49 deletions

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@ -8087,7 +8087,7 @@ MeshCollider:
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@ -852,7 +835,6 @@ MonoBehaviour:
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View File

@ -83,7 +83,8 @@ public class LiveSceneManager : SingletonMono<LiveSceneManager>
if (currentTool.name.Equals("三相四线电能表"))
{
tMDTips.gameObject.SetActive(false);
currentTool.transform.localEulerAngles = new Vector3(-90, 0, -180);
currentTool.transform.localPosition = new Vector3(currentTool.transform.localPosition.x, currentTool.transform.localPosition.y, currentTool.transform.localPosition.z + 0.1f);
currentTool.transform.localEulerAngles = new Vector3(-90, 180, -180);
}
}

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@ -8,13 +8,13 @@ using UnityEngine;
/// </summary>
public class OfficeManager : SingletonMono<OfficeManager>
{
/// <summary>
/// ÊÖ»ú
/// </summary>
public MobileController mobileController;
private FirstPersonController firstPersonController;
protected override void Awake()
private void Start()
{
firstPersonController = GameObject.FindGameObjectWithTag("Player").GetComponent<FirstPersonController>();
firstPersonController.gameObject.SetActive(false);

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@ -33,9 +33,11 @@ public class UI_DisassemblyAssemblyNoticePanel : BasePanel
GameManager.UIMgr.HidePanel<UI_DisassemblyAssemblyNoticePanel>();
break;
case "Button_Define":
GameManager.ProcessMgr.IsRightSubProcessStepsTriggerID(triggerName, true);
ScoreManager.instance.Check(triggerName, null);
GameManager.UIMgr.HidePanel<UI_DisassemblyAssemblyNoticePanel>();
if (GameManager.ProcessMgr.IsRightSubProcessStepsTriggerID(triggerName, true) == 0)
{
ScoreManager.instance.Check(triggerName, null);
GameManager.UIMgr.HidePanel<UI_DisassemblyAssemblyNoticePanel>();
}
break;
}
}

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@ -1,5 +1,6 @@
using System.Collections;
using System.Collections.Generic;
using System.Threading.Tasks;
using UnityEngine;
using UnityEngine.Playables;
@ -13,16 +14,15 @@ public class OfficeTimelineControl : MonoBehaviour
public GameObject aniCamera;
// Start is called before the first frame update
void Start()
private async void Start()
{
await Task.Delay(1);
mPlayableDirector = GetComponent<PlayableDirector>();
if (!GameManager.RunModelMgr.isOnceOfficeAni)
{
//playerController.SetActive(false);
mPlayableDirector.Stop();
//mPlayableDirector.stopped += OnPlayableDirectorStopped;
playerModel = transform.GetChild(0).gameObject;
StartTimeline();
StartTimeline();
GameManager.RunModelMgr.isOnceOfficeAni = true;
}
else
@ -43,7 +43,9 @@ public class OfficeTimelineControl : MonoBehaviour
{
mPlayableDirector.Play();
}
/// <summary>
/// 外挂到场景中得timeline
/// </summary>
public void OnPlayableDirectorStopped()
{
GameManager.EventMgr.EventTrigger(Enum_EventType.OfficeTimeLineOver);
@ -52,10 +54,10 @@ public class OfficeTimelineControl : MonoBehaviour
private void DestroyPlayer()
{
GameManager.EventMgr.EventTrigger(Enum_EventType.InitializationUI);
Destroy(playerModel);
Destroy(aniCamera);
//playerController.SetActive(true);
GameManager.EventMgr.EventTrigger(Enum_EventType.InitializationUI);
}
void OnDestroy()

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@ -18,7 +18,7 @@ PhysicsManager:
m_ClothInterCollisionDistance: 0.1
m_ClothInterCollisionStiffness: 0.2
m_ContactsGeneration: 1
m_LayerCollisionMatrix: fffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffdfffffffeffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffff
m_LayerCollisionMatrix: fffbfffffffffffffffffffffffffffffffffffffffffffffffffffffffbfffffff9fffffff8ffff7ef8ffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffff
m_AutoSimulation: 1
m_AutoSyncTransforms: 0
m_ReuseCollisionCallbacks: 1

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@ -16,7 +16,7 @@ TagManager:
- Tool
- Deveice
- Player
-
- Shell
-
-
-