Merge branch 'main' of http://172.16.1.12/WangWeiZhi/YanCheng_Metrology
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bf1eacad77
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GameObject:
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m_ObjectHideFlags: 0
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@ -83,7 +83,8 @@ public class LiveSceneManager : SingletonMono<LiveSceneManager>
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if (currentTool.name.Equals("三相四线电能表"))
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{
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tMDTips.gameObject.SetActive(false);
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currentTool.transform.localEulerAngles = new Vector3(-90, 0, -180);
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currentTool.transform.localPosition = new Vector3(currentTool.transform.localPosition.x, currentTool.transform.localPosition.y, currentTool.transform.localPosition.z + 0.1f);
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currentTool.transform.localEulerAngles = new Vector3(-90, 180, -180);
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}
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}
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@ -8,13 +8,13 @@ using UnityEngine;
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/// </summary>
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public class OfficeManager : SingletonMono<OfficeManager>
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{
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/// <summary>
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/// ÊÖ»ú
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/// </summary>
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public MobileController mobileController;
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private FirstPersonController firstPersonController;
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protected override void Awake()
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private void Start()
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{
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firstPersonController = GameObject.FindGameObjectWithTag("Player").GetComponent<FirstPersonController>();
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firstPersonController.gameObject.SetActive(false);
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@ -33,9 +33,11 @@ public class UI_DisassemblyAssemblyNoticePanel : BasePanel
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GameManager.UIMgr.HidePanel<UI_DisassemblyAssemblyNoticePanel>();
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break;
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case "Button_Define":
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GameManager.ProcessMgr.IsRightSubProcessStepsTriggerID(triggerName, true);
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ScoreManager.instance.Check(triggerName, null);
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GameManager.UIMgr.HidePanel<UI_DisassemblyAssemblyNoticePanel>();
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if (GameManager.ProcessMgr.IsRightSubProcessStepsTriggerID(triggerName, true) == 0)
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{
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ScoreManager.instance.Check(triggerName, null);
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GameManager.UIMgr.HidePanel<UI_DisassemblyAssemblyNoticePanel>();
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}
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break;
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}
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}
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@ -1,5 +1,6 @@
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using System.Collections;
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using System.Collections.Generic;
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using System.Threading.Tasks;
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using UnityEngine;
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using UnityEngine.Playables;
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@ -13,16 +14,15 @@ public class OfficeTimelineControl : MonoBehaviour
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public GameObject aniCamera;
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// Start is called before the first frame update
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void Start()
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private async void Start()
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{
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await Task.Delay(1);
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mPlayableDirector = GetComponent<PlayableDirector>();
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if (!GameManager.RunModelMgr.isOnceOfficeAni)
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{
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//playerController.SetActive(false);
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mPlayableDirector.Stop();
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//mPlayableDirector.stopped += OnPlayableDirectorStopped;
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playerModel = transform.GetChild(0).gameObject;
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StartTimeline();
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StartTimeline();
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GameManager.RunModelMgr.isOnceOfficeAni = true;
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}
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else
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@ -43,7 +43,9 @@ public class OfficeTimelineControl : MonoBehaviour
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{
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mPlayableDirector.Play();
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}
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/// <summary>
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/// 外挂到场景中得timeline
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/// </summary>
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public void OnPlayableDirectorStopped()
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{
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GameManager.EventMgr.EventTrigger(Enum_EventType.OfficeTimeLineOver);
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@ -52,10 +54,10 @@ public class OfficeTimelineControl : MonoBehaviour
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private void DestroyPlayer()
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{
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GameManager.EventMgr.EventTrigger(Enum_EventType.InitializationUI);
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Destroy(playerModel);
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Destroy(aniCamera);
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//playerController.SetActive(true);
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GameManager.EventMgr.EventTrigger(Enum_EventType.InitializationUI);
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}
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void OnDestroy()
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@ -18,7 +18,7 @@ PhysicsManager:
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m_ClothInterCollisionDistance: 0.1
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m_ClothInterCollisionStiffness: 0.2
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m_ContactsGeneration: 1
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m_LayerCollisionMatrix: fffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffdfffffffeffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffff
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m_LayerCollisionMatrix: fffbfffffffffffffffffffffffffffffffffffffffffffffffffffffffbfffffff9fffffff8ffff7ef8ffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffff
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m_AutoSimulation: 1
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m_AutoSyncTransforms: 0
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m_ReuseCollisionCallbacks: 1
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@ -16,7 +16,7 @@ TagManager:
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- Tool
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- Deveice
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- Player
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||||
-
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- Shell
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-
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-
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||||
-
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||||
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