From bff2d1e78d7ad905203c5d116137f8566113e14a Mon Sep 17 00:00:00 2001 From: YangHua <1475658476@qq.com> Date: Thu, 5 Sep 2024 14:13:36 +0800 Subject: [PATCH] =?UTF-8?q?=E4=BF=AE=E5=A4=8D=E6=B3=A8=E5=86=8C=E4=BF=A1?= =?UTF-8?q?=E5=8F=B7=E6=97=B6=E9=97=B4=E5=B7=AE?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- Assets/Scripts/Wwz/OfficeScene/OfficeTimelineControl.cs | 8 ++++---- 1 file changed, 4 insertions(+), 4 deletions(-) diff --git a/Assets/Scripts/Wwz/OfficeScene/OfficeTimelineControl.cs b/Assets/Scripts/Wwz/OfficeScene/OfficeTimelineControl.cs index 0eb2884..78e840f 100644 --- a/Assets/Scripts/Wwz/OfficeScene/OfficeTimelineControl.cs +++ b/Assets/Scripts/Wwz/OfficeScene/OfficeTimelineControl.cs @@ -16,12 +16,10 @@ public class OfficeTimelineControl : MonoBehaviour // Start is called before the first frame update private async void Start() { - await Task.Delay(1000); + await Task.Delay(1); mPlayableDirector = GetComponent(); if (!GameManager.RunModelMgr.isOnceOfficeAni) { - //playerController.SetActive(false); - mPlayableDirector.Stop(); //mPlayableDirector.stopped += OnPlayableDirectorStopped; playerModel = transform.GetChild(0).gameObject; StartTimeline(); @@ -45,7 +43,9 @@ public class OfficeTimelineControl : MonoBehaviour { mPlayableDirector.Play(); } - + /// + /// 外挂到场景中得timeline + /// public void OnPlayableDirectorStopped() { GameManager.EventMgr.EventTrigger(Enum_EventType.OfficeTimeLineOver);