修改 掏出工具逻辑
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@ -17,6 +17,7 @@ public class LiveSceneManager : SingletonMono<LiveSceneManager>
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base.Awake();
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base.Awake();
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firstPersonController = GameObject.FindGameObjectWithTag("Player").GetComponent<FirstPersonController>();
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firstPersonController = GameObject.FindGameObjectWithTag("Player").GetComponent<FirstPersonController>();
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tMDTips.gameObject.SetActive(false);
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tMDTips.gameObject.SetActive(false);
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GameManager.EventMgr.AddEventListener<GameObject>(Enum_EventType.TakeOutAndRetrievingTheTools, SetSpawnToolInfo);
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firstPersonController.zoomAction += OnZoom;
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firstPersonController.zoomAction += OnZoom;
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}
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}
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@ -26,6 +27,7 @@ public class LiveSceneManager : SingletonMono<LiveSceneManager>
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}
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}
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public void SetSpawnToolInfo(GameObject tool)
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public void SetSpawnToolInfo(GameObject tool)
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{
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{
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if (tool == null) return;
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currentTool = tool;
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currentTool = tool;
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currentTool.transform.parent = Camera.main.transform;
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currentTool.transform.parent = Camera.main.transform;
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currentTool.transform.localPosition = spawnToolPos.localPosition;
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currentTool.transform.localPosition = spawnToolPos.localPosition;
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@ -73,8 +75,6 @@ public class LiveSceneManager : SingletonMono<LiveSceneManager>
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tMDTips.gameObject.SetActive(false);
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tMDTips.gameObject.SetActive(false);
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currentTool.transform.localEulerAngles = new Vector3(-90, 0, -180);
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currentTool.transform.localEulerAngles = new Vector3(-90, 0, -180);
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}
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}
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if (GameManager.RunModelMgr.ModeType != E_ModeType.Study)
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GameManager.EventMgr.EventTrigger<bool>(Enum_EventType.TakeOutAndRetrievingTheTools, false);
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}
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}
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private void Update()
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private void Update()
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@ -99,8 +99,7 @@ public class LiveSceneManager : SingletonMono<LiveSceneManager>
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if (ifdestroy)
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if (ifdestroy)
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Destroy(currentTool);
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Destroy(currentTool);
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currentTool = null;
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currentTool = null;
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if (GameManager.RunModelMgr.ModeType != E_ModeType.Study)
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GameManager.EventMgr.EventTrigger<GameObject>(Enum_EventType.TakeOutAndRetrievingTheTools, null);
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GameManager.EventMgr.EventTrigger<bool>(Enum_EventType.TakeOutAndRetrievingTheTools, true);
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}
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}
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private void OnDestroy()
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private void OnDestroy()
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@ -71,7 +71,8 @@ public class UI_ToolOrMaterialsOrDeviceItem : BaseItem
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currentTool.GetComponent<BaseToolOrDevice>().enabled = false;
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currentTool.GetComponent<BaseToolOrDevice>().enabled = false;
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currentTool.GetComponent<Collider>().enabled = false;
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currentTool.GetComponent<Collider>().enabled = false;
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currentTool.name = currentItem.toolName;
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currentTool.name = currentItem.toolName;
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LiveSceneManager.Instance.SetSpawnToolInfo(currentTool);
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GameManager.EventMgr.EventTrigger<GameObject>(Enum_EventType.TakeOutAndRetrievingTheTools, currentTool);
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//LiveSceneManager.Instance.SetSpawnToolInfo(currentTool);
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GameManager.UIMgr.imageTips.HideTips();
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GameManager.UIMgr.imageTips.HideTips();
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}
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}
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break;
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break;
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@ -57,13 +57,13 @@ public class UI_MenuBar : BasePanel
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if (GameManager.RunModelMgr.ModeType == E_ModeType.Study)
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if (GameManager.RunModelMgr.ModeType == E_ModeType.Study)
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GameManager.EventMgr.AddEventListener<string>(Enum_EventType.SwitchSubProcessStepTriggerID, SwitchSubProcessStepTriggerID);
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GameManager.EventMgr.AddEventListener<string>(Enum_EventType.SwitchSubProcessStepTriggerID, SwitchSubProcessStepTriggerID);
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else
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else
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GameManager.EventMgr.AddEventListener<bool>(Enum_EventType.TakeOutAndRetrievingTheTools, TakeOutAndRetrievingTheTools);
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GameManager.EventMgr.AddEventListener<GameObject>(Enum_EventType.TakeOutAndRetrievingTheTools, TakeOutAndRetrievingTheTools);
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}
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}
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private void TakeOutAndRetrievingTheTools(bool isOn)
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private void TakeOutAndRetrievingTheTools(GameObject obj)
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{
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{
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toolKitBtn.interactable = isOn;
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toolKitBtn.interactable = (obj == null);
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}
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}
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private void SwitchSubProcessStepTriggerID(string triggerID)
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private void SwitchSubProcessStepTriggerID(string triggerID)
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@ -124,6 +124,8 @@ public class UI_MenuBar : BasePanel
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GameManager.EventMgr.RemoveEventListener<E_SceneType>(Enum_EventType.SwitchScene, CheckBtnBySceneName);
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GameManager.EventMgr.RemoveEventListener<E_SceneType>(Enum_EventType.SwitchScene, CheckBtnBySceneName);
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if (GameManager.RunModelMgr.ModeType == E_ModeType.Study)
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if (GameManager.RunModelMgr.ModeType == E_ModeType.Study)
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GameManager.EventMgr.RemoveEventListener<string>(Enum_EventType.SwitchSubProcessStepTriggerID, SwitchSubProcessStepTriggerID);
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GameManager.EventMgr.RemoveEventListener<string>(Enum_EventType.SwitchSubProcessStepTriggerID, SwitchSubProcessStepTriggerID);
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else
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GameManager.EventMgr.RemoveEventListener<GameObject>(Enum_EventType.TakeOutAndRetrievingTheTools, TakeOutAndRetrievingTheTools);
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}
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}
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public void CheckBtnBySceneName(E_SceneType type)
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public void CheckBtnBySceneName(E_SceneType type)
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{
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{
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@ -17,9 +17,18 @@ public class EventInfo<T> : IEventInfo
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actions += action;
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actions += action;
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}
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}
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}
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}
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public class EventInfo<T, D> : IEventInfo
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{
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public UnityAction<T, D> actions;
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public EventInfo(UnityAction<T, D> action)
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{
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actions += action;
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}
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}
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public class EventInfo: IEventInfo
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public class EventInfo : IEventInfo
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{
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{
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public UnityAction actions;
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public UnityAction actions;
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@ -80,6 +89,23 @@ public class EventCenter : BaseManager<EventCenter>
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eventEnumDic.Add(type, new EventInfo<T>(action));
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eventEnumDic.Add(type, new EventInfo<T>(action));
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}
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}
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}
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}
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/// <summary>
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/// 添加有多个参事件监听
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/// </summary>
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/// <typeparam name="T">参数类型</typeparam>
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/// <param name="type">事件名称</param>
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/// <param name="action">有参委托函数</param>
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public void AddEventListener<T,D>(Enum_EventType type, UnityAction<T,D> action)
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{
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if (eventEnumDic.ContainsKey(type))
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{
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(eventEnumDic[type] as EventInfo<T,D>).actions += action;
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}
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else
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{
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eventEnumDic.Add(type, new EventInfo<T,D>(action));
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}
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}
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/// <summary>
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/// <summary>
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/// 移除无参事件监听
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/// 移除无参事件监听
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@ -107,6 +133,19 @@ public class EventCenter : BaseManager<EventCenter>
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(eventEnumDic[type] as EventInfo<T>).actions -= action;
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(eventEnumDic[type] as EventInfo<T>).actions -= action;
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}
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}
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}
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}
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/// <summary>
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/// 移除有多个参事件监听
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/// </summary>
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/// <typeparam name="T"></typeparam>
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/// <param name="type"></param>
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/// <param name="action"></param>
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public void RemoveEventListener<T,D>(Enum_EventType type, UnityAction<T,D> action)
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{
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if (eventEnumDic.ContainsKey(type))
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{
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(eventEnumDic[type] as EventInfo<T,D>).actions -= action;
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}
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}
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/// <summary>
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/// <summary>
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/// 触发无参事件
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/// 触发无参事件
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@ -130,7 +169,16 @@ public class EventCenter : BaseManager<EventCenter>
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(eventEnumDic[type] as EventInfo<T>).actions?.Invoke(info);
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(eventEnumDic[type] as EventInfo<T>).actions?.Invoke(info);
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}
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}
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}
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}
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/// <summary>
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/// 触发有多个参事件
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/// </summary>
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public void EventTrigger<T, D>(Enum_EventType type, T info, D info2)
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{
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if (eventEnumDic.ContainsKey(type))
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{
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(eventEnumDic[type] as EventInfo<T, D>).actions?.Invoke(info, info2);
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}
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}
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/// <summary>
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/// <summary>
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/// 添加无参事件监听
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/// 添加无参事件监听
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@ -194,6 +242,8 @@ public class EventCenter : BaseManager<EventCenter>
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}
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}
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}
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}
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/// <summary>
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/// <summary>
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/// 触发无参事件
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/// 触发无参事件
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/// </summary>
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/// </summary>
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@ -217,16 +267,7 @@ public class EventCenter : BaseManager<EventCenter>
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}
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}
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}
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}
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/// <summary>
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/// 触发有参事件
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/// </summary>
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public void EventTrigger<T,D>(string eventName, T info)
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{
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if (eventDic.ContainsKey(eventName))
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{
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(eventDic[eventName] as EventInfo<T>).actions?.Invoke(info);
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}
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}
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/// <summary>
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/// <summary>
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/// 清空所有事件监听
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/// 清空所有事件监听
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