添加跳转流程提示

This commit is contained in:
YangHua 2024-08-29 19:46:36 +08:00
parent f6e4f487e7
commit d78414e923
2 changed files with 24 additions and 9 deletions

View File

@ -48,12 +48,27 @@ public class UI_SubProcessItem : BaseItem
switch (btnName)
{
case "subProcessBtn":
if (GameManager.ProcessMgr.d_Scheme.CurrentProcess.CurrentSubProcess.CurrentSubProcessStep.triggersName.Count > 0)
{
GameManager.UIMgr.ShowPanel<UI_MessagePanel>(E_UI_Layer.System, (p) =>
{
p.Init("提示", "当前步骤还没有学完,确定要切换吗?", E_MessageType.Error, () =>
{
GameManager.ProcessMgr.HandoverProcess(processID, subProcessID, subProcessStepID);
//ÖØÖÃÎïÌå
StepStateControl.instance.InvokeInitStepState(GameManager.Instance.systemId, GameManager.ProcessMgr.d_Scheme.id, subProcessID);
GameManager.EventMgr.EventTrigger<int>(Enum_EventType.SwitchSubProcess, subProcessID);
Debug.LogError(ProcessManager.Instance.subProcessStepTriggerID);
//Debug.LogError(ProcessManager.Instance.subProcessStepTriggerID);
GameManager.EventMgr.EventTrigger<string>(Enum_EventType.SwitchSubProcessStepTriggerID, ProcessManager.Instance.subProcessStepTriggerID);
},
() =>
{
GameManager.UIMgr.HidePanel<UI_MessagePanel>();
});
});
}
break;
}
}

View File

@ -49,16 +49,16 @@ public class UI_MessagePanel : BasePanel
case E_MessageType.Error:
GetControl<Image>("Image_NormalBackGround").gameObject.SetActive(true);
GetControl<Button>("Button_NormalConfirm").gameObject.SetActive(true);
GetControl<Button>("Button_NormalCancel").gameObject.SetActive(true);
GetControl<Image>("Image_WarnBackGround").gameObject.SetActive(false);
GetControl<Button>("Button_NormalCancel").gameObject.SetActive(true);
GetControl<Button>("Button_WarmConfirm").gameObject.SetActive(false);
break;
case E_MessageType.Warning:
GetControl<Image>("Image_WarnBackGround").gameObject.SetActive(true);
GetControl<Button>("Button_WarmConfirm").gameObject.SetActive(true);
GetControl<Image>("Image_NormalBackGround").gameObject.SetActive(false);
GetControl<Button>("Button_NormalConfirm").gameObject.SetActive(false);
GetControl<Image>("Image_WarnBackGround").gameObject.SetActive(true);
GetControl<Button>("Button_NormalCancel").gameObject.SetActive(false);
GetControl<Button>("Button_WarmConfirm").gameObject.SetActive(true);
break;
}