diff --git a/Assets/Scripts/CXX/Score/Score_1002.cs b/Assets/Scripts/CXX/Score/Score_1002.cs index 21e480f..f278daa 100644 --- a/Assets/Scripts/CXX/Score/Score_1002.cs +++ b/Assets/Scripts/CXX/Score/Score_1002.cs @@ -133,6 +133,14 @@ public class Score_1002 : ScoreBase steps[3002].SetScore(true); } } + else if(triggerName== "低压工作票确认按钮") + { + steps[3003].SetScore(true); + } + else if(triggerName== "拆装工单按钮") + { + steps[3004].SetScore(true); + } else if (triggerName == "现场按钮") { //检查是否穿戴 diff --git a/Assets/Scripts/Project/UI/UI_Panel/UI_InstallAndDismantleTicketPanel.cs b/Assets/Scripts/Project/UI/UI_Panel/UI_InstallAndDismantleTicketPanel.cs index b1103a5..67eb541 100644 --- a/Assets/Scripts/Project/UI/UI_Panel/UI_InstallAndDismantleTicketPanel.cs +++ b/Assets/Scripts/Project/UI/UI_Panel/UI_InstallAndDismantleTicketPanel.cs @@ -46,6 +46,7 @@ public class UI_InstallAndDismantleTicketPanel : BasePanel Debug.Log(submit); if (GameManager.ProcessMgr.IsRightSubProcessStepsTriggerID(triggerName, true) == 0) { + ScoreManager.instance.Check(triggerName, null); //GameManager.ProcessMgr.CheckSubProcessSteps(GameManager.ProcessMgr.subProcessStepId); GameManager.UIMgr.HidePanel(); } diff --git a/Assets/Scripts/Project/UI/UI_Panel/UI_LowTensionWorkTicketPanel.cs b/Assets/Scripts/Project/UI/UI_Panel/UI_LowTensionWorkTicketPanel.cs index 1d02958..07af5e7 100644 --- a/Assets/Scripts/Project/UI/UI_Panel/UI_LowTensionWorkTicketPanel.cs +++ b/Assets/Scripts/Project/UI/UI_Panel/UI_LowTensionWorkTicketPanel.cs @@ -35,6 +35,7 @@ public class UI_LowTensionWorkTicketPanel : BasePanel case "ConfirmBtn": if (GameManager.ProcessMgr.IsRightSubProcessStepsTriggerID(triggerName, true) == 0) { + ScoreManager.instance.Check(triggerName, null); GameManager.UIMgr.HidePanel(); } break;