This commit is contained in:
陈向学 2024-08-27 13:25:22 +08:00
parent 227657da5c
commit da6478bfad
2 changed files with 41 additions and 22 deletions

View File

@ -47,6 +47,8 @@ public class Device_3Phase4WireMeter : Device_Base
Debug.Log("电能表设置为初始状态");
//盖子装上的状态
CoverInstallState();
//封印安装上
CoverSealInstallState();
//接线螺丝全部拧上状态
JieXianScrewInstallState();
//铭牌
@ -60,6 +62,8 @@ public class Device_3Phase4WireMeter : Device_Base
Debug.Log("电能表设置为拆下状态");
//盖子拆下状态
CoverUnstallState();
//封印拆掉
CoverSealUninstallState();
//接线螺丝拧下状态
JieXianScrewUninstallState();
//固定螺丝拧下状态
@ -81,13 +85,6 @@ public class Device_3Phase4WireMeter : Device_Base
//右螺丝拧下
cover.cover_screw_Right.isInstall = false;
cover.cover_screw_Right.transform.localPosition = new Vector3(cover.cover_screw_Right.transform.localPosition.x, cover.cover_screw_Right.initPostionY - 0.03f, cover.cover_screw_Right.transform.localPosition.z);
//×ó·âÓ¡±»¼ô¿ª
cover.cover_seal_Left.isCut = true;
cover.cover_seal_Left.gameObject.SetActive(false);
//ÓÒ·âÓ¡±»¼ô¿ª
cover.cover_seal_Right.isCut = true;
cover.cover_seal_Right.gameObject.SetActive(false);
}
/// <summary>
/// 盖子装上的状态
@ -103,6 +100,13 @@ public class Device_3Phase4WireMeter : Device_Base
//右螺丝拧上
cover.cover_screw_Right.isInstall = true;
cover.cover_screw_Right.transform.localPosition = new Vector3(cover.cover_screw_Right.transform.localPosition.x, cover.cover_screw_Right.initPostionY, cover.cover_screw_Right.transform.localPosition.z);
}
/// <summary>
/// 盖子封印装上
/// </summary>
public void CoverSealInstallState()
{
//左封印安装
cover.cover_seal_Left.isCut = false;
cover.cover_seal_Left.gameObject.SetActive(true);
@ -111,6 +115,18 @@ public class Device_3Phase4WireMeter : Device_Base
cover.cover_seal_Right.gameObject.SetActive(true);
}
/// <summary>
/// 封印卸载
/// </summary>
public void CoverSealUninstallState()
{
//左封印被剪开
cover.cover_seal_Left.isCut = true;
cover.cover_seal_Left.gameObject.SetActive(false);
//右封印被剪开
cover.cover_seal_Right.isCut = true;
cover.cover_seal_Right.gameObject.SetActive(false);
}
/// <summary>
/// 接线螺丝拧上状态
/// </summary>
public void JieXianScrewInstallState()

View File

@ -6,6 +6,8 @@ using UnityEngine;
public class Tool_BoxSeal : Tool_Base
{
private void Update()
{
if (Input.GetMouseButton(0))
{
//点击螺丝验电
Ray tmpray = Camera.main.ScreenPointToRay(Input.mousePosition);
@ -32,3 +34,4 @@ public class Tool_BoxSeal : Tool_Base
}
}
}
}