跳步轴
This commit is contained in:
parent
ffedeb738c
commit
da661a3881
|
@ -51,6 +51,7 @@ public class Device_3Phase4WireMeter : Device_Base
|
|||
JieXianScrewInstallState();
|
||||
//铭牌
|
||||
namePlate.isChecked = false;
|
||||
gameObject.SetActive(true);
|
||||
}
|
||||
else
|
||||
{
|
||||
|
@ -59,6 +60,7 @@ public class Device_3Phase4WireMeter : Device_Base
|
|||
CoverUnstallState();
|
||||
//接线螺丝拧下状态
|
||||
JieXianScrewUninstallState();
|
||||
gameObject.SetActive(false);
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
@ -214,7 +214,7 @@ public class Device_MeasuringCabinet : MonoBehaviour
|
|||
|
||||
//接线未检查
|
||||
SiteManager.instance.measuringCabinet.check_JieXian.isChecked = false;
|
||||
SiteManager.instance.measuringCabinet.meteringDevice.gameObject.SetActive(true);
|
||||
SiteManager.instance.measuringCabinet.check_JieXian.gameObject.SetActive(true);
|
||||
|
||||
//刷新带电状态
|
||||
CheckHasElectricity();
|
||||
|
|
|
@ -131,7 +131,7 @@ public class StepState_1002 : StepState
|
|||
|
||||
//接线已检查
|
||||
SiteManager.instance.measuringCabinet.check_JieXian.isChecked = true;
|
||||
SiteManager.instance.measuringCabinet.meteringDevice.gameObject.SetActive(false);
|
||||
SiteManager.instance.measuringCabinet.check_JieXian.gameObject.SetActive(false);
|
||||
|
||||
}
|
||||
else if (num == 3011)
|
||||
|
@ -169,7 +169,7 @@ public class StepState_1002 : StepState
|
|||
|
||||
//接线未检查
|
||||
SiteManager.instance.measuringCabinet.check_JieXian.isChecked = false;
|
||||
SiteManager.instance.measuringCabinet.meteringDevice.gameObject.SetActive(true);
|
||||
SiteManager.instance.measuringCabinet.check_JieXian.gameObject.SetActive(true);
|
||||
//电能表接线连上了
|
||||
SiteManager.instance.measuringCabinet.jieXian_screws.ForEach(screw =>
|
||||
{
|
||||
|
@ -184,6 +184,10 @@ public class StepState_1002 : StepState
|
|||
else if(num== 3015)
|
||||
{
|
||||
//现场通电及检查
|
||||
|
||||
//½ÓÏßδ¼ì²é
|
||||
SiteManager.instance.measuringCabinet.check_JieXian.isChecked = true;
|
||||
SiteManager.instance.measuringCabinet.check_JieXian.gameObject.SetActive(false);
|
||||
}
|
||||
else if(num== 3016)
|
||||
{
|
||||
|
|
|
@ -33,7 +33,7 @@ public class ProcessTipPanel : MonoBehaviour
|
|||
public void StartProcess(Action<bool> back)
|
||||
{
|
||||
this.isCheck=true;
|
||||
tmpback += back;
|
||||
tmpback = back;
|
||||
Debug.Log("开始核对和抄录");
|
||||
}
|
||||
|
||||
|
@ -45,7 +45,7 @@ public class ProcessTipPanel : MonoBehaviour
|
|||
this.isCheck = false;
|
||||
currentProcess = 0;
|
||||
image.fillAmount = currentProcess;
|
||||
tmpback?.Invoke(false);
|
||||
tmpback(false);
|
||||
}
|
||||
|
||||
|
||||
|
@ -60,7 +60,7 @@ public class ProcessTipPanel : MonoBehaviour
|
|||
if (currentProcess == 1)
|
||||
{
|
||||
isOver = true;
|
||||
Invoke("ThisDestroy", 2);
|
||||
ThisDestroy();
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -79,7 +79,7 @@ public class ProcessTipPanel : MonoBehaviour
|
|||
private void ThisDestroy()
|
||||
{
|
||||
Debug.Log("核对和抄录完成!");
|
||||
tmpback?.Invoke(true);
|
||||
tmpback(true);
|
||||
Destroy(gameObject);
|
||||
}
|
||||
}
|
Loading…
Reference in New Issue