This commit is contained in:
YangHua 2024-09-05 11:11:06 +08:00
commit db56f71289
6 changed files with 150 additions and 34 deletions

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@ -109,8 +109,8 @@ public class StepState_1002 : StepState
//移动任务位置 //移动任务位置
LiveSceneManager.Instance.transform.position = new Vector3(-166.3514f, 0.8813821f, -53.70396f); LiveSceneManager.Instance.firstPersonController.transform.position = new Vector3(-166.3514f, 0.8813821f, -53.70396f);
LiveSceneManager.Instance.transform.eulerAngles = new Vector3(0, -97.211f, 0); LiveSceneManager.Instance.firstPersonController.transform.eulerAngles = new Vector3(0, -97.211f, 0);
//完成第一步点击去工具间 //完成第一步点击去工具间
if (num == lastNum) if (num == lastNum)
{ {
@ -166,8 +166,8 @@ public class StepState_1002 : StepState
//接线检查 //接线检查
//移动任务位置 //移动任务位置
LiveSceneManager.Instance.transform.position = new Vector3(-174.7603f, 0.8813825f, -56.58477f); LiveSceneManager.Instance.firstPersonController.transform.position = new Vector3(-174.7603f, 0.8813825f, -56.58477f);
LiveSceneManager.Instance.transform.eulerAngles = new Vector3(0, -94.411f, 0); LiveSceneManager.Instance.firstPersonController.transform.eulerAngles = new Vector3(0, -94.411f, 0);
//还原npc负责人 //还原npc负责人
GameObject.FindObjectsOfType<NPCController>().ToList().ForEach(a => GameObject.FindObjectsOfType<NPCController>().ToList().ForEach(a =>
{ {