修改工具面板
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- Alimama ShuHeiTi
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- Source Han Sans CN
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characterPadding: 1
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- Source Han Sans CN
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characterPadding: 1
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- Source Han Sans CN
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fontRenderingMode: 0
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@ -8,37 +8,31 @@ using UnityEngine;
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public class PacksackBagMgr : BaseManager<PacksackBagMgr>
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public class PacksackBagMgr : BaseManager<PacksackBagMgr>
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{
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{
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//包里用了哪些工器具
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//包里用了哪些工器具
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private readonly Dictionary<string, ToolAndMaterialData> toolAndMaterialDic =
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private readonly Dictionary<int, List<ItemInfo>> toolAndMaterialDic = new Dictionary<int, List<ItemInfo>>();
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new Dictionary<string, ToolAndMaterialData>();
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private PacksackBagMgr()
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private PacksackBagMgr()
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{
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{
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}
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}
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public Dictionary<string, ToolAndMaterialData> GetCurrentBagData()
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public Dictionary<int, List<ItemInfo>> GetCurrentBagData()
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{
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{
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return toolAndMaterialDic;
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return toolAndMaterialDic;
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}
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}
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/// <summary>
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/// <summary>
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/// 添加一个工器具或材料
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/// 添加一个工器具或材料
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/// </summary>
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/// </summary>
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/// <param name="name"></param>
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/// <param name="name"></param>
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public void AddOneToolOrMater(string name)
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public void AddOneToolOrMater(ItemInfo itemInfo)
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{
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{
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if (toolAndMaterialDic.ContainsKey(name))
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if (toolAndMaterialDic.ContainsKey(itemInfo.toolId))
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{
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{
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toolAndMaterialDic[name].count++;
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toolAndMaterialDic[itemInfo.toolId].Add(itemInfo);
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}
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}
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else
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else
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{
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{
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//从配置里得知是tool or Material
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toolAndMaterialDic.Add(itemInfo.toolId, new List<ItemInfo>() { itemInfo });
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var tempToolOrMaterType = GameManager.ToolAndmaterialMgr.GetObjType(name);
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if (tempToolOrMaterType == -1) return;
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var tempToolAndMaterData = new ToolAndMaterialData()
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{ count = 1, objName = name, type = tempToolOrMaterType };
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toolAndMaterialDic.Add(name, tempToolAndMaterData);
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}
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}
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}
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}
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@ -46,14 +40,17 @@ public class PacksackBagMgr : BaseManager<PacksackBagMgr>
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/// 移除一个工器具或材料
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/// 移除一个工器具或材料
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/// </summary>
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/// </summary>
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/// <param name="name"></param>
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/// <param name="name"></param>
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public void RemoveOneToolOrMater(string name)
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public void RemoveOneToolOrMater(ItemInfo itemInfo)
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{
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{
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if (toolAndMaterialDic.ContainsKey(name))
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if (toolAndMaterialDic.ContainsKey(itemInfo.toolId))
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{
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{
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var toolAndMaterCount = toolAndMaterialDic[name].count--;
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if (toolAndMaterialDic[itemInfo.toolId].Count > 1)
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if (toolAndMaterCount <= 0)
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{
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{
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toolAndMaterialDic.Remove(name);
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toolAndMaterialDic[itemInfo.toolId].Remove(itemInfo);
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}
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else
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{
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toolAndMaterialDic.Remove(itemInfo.toolId);
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}
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}
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}
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}
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}
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}
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@ -2,72 +2,42 @@ using HighlightPlus;
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using System;
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using System;
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using System.Collections;
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using System.Collections;
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using System.Collections.Generic;
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using System.Collections.Generic;
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using System.Runtime.Serialization;
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using TMPro;
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using TMPro;
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using UnityEditor;
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using UnityEditor;
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using UnityEngine;
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using UnityEngine;
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using UnityEngine.EventSystems;
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using UnityEngine.EventSystems;
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[Serializable]
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public class ItemInfo
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{
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public int toolId;
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public int triggerID;
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public string toolName;
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public E_ToolOrDeviceOrMaterials toolOrDeviceOrMaterial;
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// 你可以在这里添加更多的属性和方法
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}
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/// <summary>
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/// <summary>
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/// 工具或者材料基类,此脚本必须挂在工具或者材料上
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/// 工具或者材料基类,此脚本必须挂在工具或者材料上
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/// </summary>
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/// </summary>
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public abstract class BaseToolOrDevice : MonoBehaviour
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public abstract class BaseToolOrDevice : MonoBehaviour
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{
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{
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//public struct ItemInfo
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public ItemInfo itemInfo;
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//{
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// public int toolId;
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// public string toolName;
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// public E_ToolOrDeviceOrMaterials toolOrDeviceOrMaterial;
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//}
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public class ItemInfo
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{
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public int toolId;
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public string toolName;
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public E_ToolOrDeviceOrMaterials toolOrDeviceOrMaterial;
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public ItemInfo(int id, string Name, E_ToolOrDeviceOrMaterials itemType)
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{
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toolId = id;
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toolName = Name;
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toolOrDeviceOrMaterial = itemType;
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}
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// 你可以在这里添加更多的属性和方法
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}
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///// <summary>
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///// 工具Id
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///// </summary>
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//public int toolId;
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//public string toolName;
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///// <summary>
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///// 工器具类型 工具/材质/设备
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///// </summary>
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//public E_ToolOrDeviceOrMaterials toolOrDeviceOrMaterial;
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public HighlightEffect _highlight;
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public HighlightEffect _highlight;
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public bool IsClick = true;
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public bool IsClick = true;
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private SomeOtherClass otherClass = new SomeOtherClass();
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private Dictionary<string, ItemInfo> itemDatabase = new Dictionary<string, ItemInfo>();
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private void Start()
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private void Start()
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{
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{
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_highlight = GetComponent<HighlightEffect>();
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_highlight = GetComponent<HighlightEffect>();
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//itemDatabase.Add("Screwdriver", new ItemInfo { toolId = 2, toolName = "螺丝刀", toolOrDeviceOrMaterial = E_ToolOrDeviceOrMaterials.Tool });
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}
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}
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public class SomeOtherClass
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{
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public void ProcessItemInfo(ItemInfo itemInfo)
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{
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Debug.Log($"处理物品: ID={itemInfo.toolId}, 中文名={itemInfo.toolName}, 类型={itemInfo.toolOrDeviceOrMaterial}");
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}
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}
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[ContextMenu("GetInfo")]
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[ContextMenu("GetInfo")]
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public void GetInfo(string itemName)
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public void GetInfo(string itemName)
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{
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{
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if (itemDatabase.ContainsKey(itemName))
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{
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ItemInfo info = itemDatabase[itemName];
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otherClass.ProcessItemInfo(info); // 设置ItemInfo对象
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}
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}
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}
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//public void GetInfo(string itemName)
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//public void GetInfo(string itemName)
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//{
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//{
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@ -106,21 +76,18 @@ public abstract class BaseToolOrDevice : MonoBehaviour
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private void OnMouseEnter()
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private void OnMouseEnter()
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{
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{
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if (GameManager.RunModelMgr.SceneType!= E_SceneType.ToolRoom) return;
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if (GameManager.RunModelMgr.SceneType != E_SceneType.ToolRoom) return;
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if (EventSystem.current.IsPointerOverGameObject()) return;
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if (EventSystem.current.IsPointerOverGameObject()) return;
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OnEnter();
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OnEnter();
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//TODO: 这里写提示打开的代码
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UIManager.Instance.ShowPanel<ItemTips>(E_UI_Layer.System, (panel) =>
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UIManager.Instance.ShowPanel<ItemTips>(E_UI_Layer.System, (panel) =>
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{
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{
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panel.Init(gameObject.name);
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panel.Init(gameObject.name);
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//GetComponentInChildren<TextMeshProUGUI>().text = gameObject.name;
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//transform.position = Input.mousePosition + new Vector3(10, 10, 0);
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}); //提示面板
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}); //提示面板
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}
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}
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private void OnMouseDown()
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private void OnMouseDown()
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{
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{
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if (GameManager.RunModelMgr.SceneType!= E_SceneType.ToolRoom) return;
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if (GameManager.RunModelMgr.SceneType != E_SceneType.ToolRoom) return;
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if (EventSystem.current.IsPointerOverGameObject()) return;
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if (EventSystem.current.IsPointerOverGameObject()) return;
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OnDown();
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OnDown();
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//gameObject.SetActive(false);
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//gameObject.SetActive(false);
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@ -130,7 +97,7 @@ public abstract class BaseToolOrDevice : MonoBehaviour
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{
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{
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UIManager.Instance.HidePanel<ItemTips>();//提示面板
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UIManager.Instance.HidePanel<ItemTips>();//提示面板
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//TODO: 这里写提示关闭的代码
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//TODO: 这里写提示关闭的代码
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if (GameManager.RunModelMgr.SceneType!= E_SceneType.ToolRoom) return;
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if (GameManager.RunModelMgr.SceneType != E_SceneType.ToolRoom) return;
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if (EventSystem.current.IsPointerOverGameObject()) return;
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if (EventSystem.current.IsPointerOverGameObject()) return;
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OnExit();
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OnExit();
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}
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}
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@ -19,7 +19,7 @@ public class Tool_SelectComponent : BaseToolOrDevice
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if (IsClick)
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if (IsClick)
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{
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{
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//묏야츰냔뵨묏야렴흙묏야움
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//묏야츰냔뵨묏야렴흙묏야움
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GameManager.PacksackBagMgr.AddOneToolOrMater(this.gameObject.name);
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GameManager.PacksackBagMgr.AddOneToolOrMater(itemInfo);
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this.gameObject.SetActive(false);
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this.gameObject.SetActive(false);
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}
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}
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}
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}
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@ -4,5 +4,8 @@ using UnityEngine;
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public class UI_ToolAndMaterialsItem : BaseItem
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public class UI_ToolAndMaterialsItem : BaseItem
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{
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{
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public void Init(int count, string toolName)
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{
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}
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}
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}
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@ -86,15 +86,5 @@ public class UI_MainTitlePanel : BasePanel
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break;
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break;
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}
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}
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}
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}
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[Button]
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public void Test1()
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{
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GameManager.UIMgr.ShowPanel<UI_ToolAndMaterialPanel>();
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}
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[Button]
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public void Test2()
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{
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GameManager.PacksackBagMgr.AddOneToolOrMater("万用表");
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}
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}
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}
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@ -21,28 +21,27 @@ public class UI_ToolAndMaterialPanel : BasePanel
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private void CreatItem(int type)
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private void CreatItem(int type)
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{
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{
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var bagData = GameManager.PacksackBagMgr.GetCurrentBagData();
|
Dictionary<int, List<ItemInfo>> bagDatas = GameManager.PacksackBagMgr.GetCurrentBagData();
|
||||||
|
|
||||||
foreach (var toolAndMaterialData in bagData.Values)
|
foreach (var toolAndMaterialData in bagDatas.Values)
|
||||||
{
|
{
|
||||||
if (toolAndMaterialData.type != type)
|
foreach (var item in toolAndMaterialData)
|
||||||
{
|
{
|
||||||
continue;
|
|
||||||
}
|
}
|
||||||
|
//string iconName = GameManager.ToolAndmaterialMgr.GetIconSpriteName(toolAndMaterialData.objName);
|
||||||
|
//if (iconName != null)
|
||||||
|
//{
|
||||||
|
// var toolAndMaterItem = GameManager.ResourcesMgr.Load<GameObject>(Const.UI_Item +
|
||||||
|
// "UI_ToolAndMaterialPanel/" +s
|
||||||
|
// "ToolAndMeterialItem");
|
||||||
|
|
||||||
string iconName = GameManager.ToolAndmaterialMgr.GetIconSpriteName(toolAndMaterialData.objName);
|
// toolAndMaterItem.GetComponent<Image>().sprite =
|
||||||
if (iconName != null)
|
// GameManager.ResourcesMgr.Load<Sprite>(Const.TitleSpritePath + iconName);
|
||||||
{
|
// toolAndMaterItem.GetComponentInChildren<Text>().text = toolAndMaterialData.count.ToString();
|
||||||
var toolAndMaterItem = GameManager.ResourcesMgr.Load<GameObject>(Const.UI_Item +
|
|
||||||
"UI_ToolAndMaterialPanel/" +
|
|
||||||
"ToolAndMeterialItem");
|
|
||||||
|
|
||||||
toolAndMaterItem.GetComponent<Image>().sprite =
|
// toolAndMaterItem.transform.parent = GetControl<ScrollRect>("itemScrollView").content;
|
||||||
GameManager.ResourcesMgr.Load<Sprite>(Const.TitleSpritePath + iconName);
|
//}
|
||||||
toolAndMaterItem.GetComponentInChildren<Text>().text = toolAndMaterialData.count.ToString();
|
|
||||||
|
|
||||||
toolAndMaterItem.transform.parent = GetControl<ScrollRect>("itemScrollView").content;
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
|
||||||
Loading…
Reference in New Issue