串UI 串逻辑

This commit is contained in:
YangHua 2024-09-02 13:47:03 +08:00
parent 05fc465f26
commit e2bc09bd19
11 changed files with 270 additions and 34 deletions

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@ -200,7 +200,7 @@ MonoBehaviour:
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View File

@ -346,7 +346,7 @@ GameObject:
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m_Name: TaskListScrollView
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View File

@ -123,7 +123,7 @@ public class GameManager : SingletonAutoMono<GameManager>
PacksackBagMgr = PacksackBagMgr.Instance;
DataMgr.Init();
InitData();
}
private void InitData()
@ -159,9 +159,16 @@ public class GameManager : SingletonAutoMono<GameManager>
});
});
}
private void ShowUIPanelAndLoadScene()
/// <summary>
///返回模式选择界面
/// </summary>
/// <param name="isReset"></param>
public void ShowUIPanelAndLoadScene(bool isReset = false)
{
if (isReset)
{
ResetUIPanelAndEvent();
}
UIMgr.ShowPanel<UI_BGPanel>(E_UI_Layer.Bot);
UIMgr.ShowPanel<UI_MainTitlePanel>(E_UI_Layer.Bot, (panel) => { panel.Init(); });
//显示UI菜单列表
@ -174,6 +181,34 @@ public class GameManager : SingletonAutoMono<GameManager>
EventMgr.EventTrigger<float>(Enum_EventType.UpdateProgress, 0.9f);
});
}
/// <summary>
/// 重新学习
/// </summary>
public void ResetStudy()
{
ResetUIPanelAndEvent();
UIMgr.ShowPanel<UI_LoadingPanel>(E_UI_Layer.System, (panel) =>
{
EventMgr.EventTrigger<float>(Enum_EventType.UpdateProgress, 0.1f);
ScenesMgr.LoadSceneAsyn("03_OfficeScene", () =>
{
EventMgr.EventTrigger<float>(Enum_EventType.UpdateProgress, 0.9f);
});
});
}
public void StartPractice()
{
}
private void ResetUIPanelAndEvent()
{
UIMgr.HidePanel<UI_TopTipPanel>();
UIMgr.HidePanel<UI_TaskListPanel>();
UIMgr.HidePanel<UI_MenuBar>();
EventMgr.Clear();
}
public void End()
{

View File

@ -60,22 +60,27 @@ public class OfficeManager : SingletonMono<OfficeManager>
{
if (GameManager.RunModelMgr.ModeType == E_ModeType.Study)
{
GameManager.UIMgr.ShowPanel<UI_TaskListPanel>(E_UI_Layer.Bot, (panel) =>
if (!GameManager.UIMgr.GetPanel<UI_TaskListPanel>())
{
panel.Init(GameManager.ProcessMgr.subProcessId);
});
GameManager.UIMgr.ShowPanel<UI_TaskListPanel>(E_UI_Layer.Bot, (panel) =>
{
panel.Init(GameManager.ProcessMgr.subProcessId);
});
}
if (GameManager.RunModelMgr.ModeType == E_ModeType.Study)
{
GameManager.EventMgr.EventTrigger<string>(Enum_EventType.SwitchSubProcessStepTriggerID, ProcessManager.Instance.subProcessStepTriggerID);
GameManager.EventMgr.EventTrigger(Enum_EventType.SwitchSubProcess, GameManager.ProcessMgr.subProcessId);
}
}
GameManager.UIMgr.ShowPanel<UI_MenuBar>(E_UI_Layer.Mid, (panel) =>
if (!GameManager.UIMgr.GetPanel<UI_MenuBar>())
{
GameManager.UIMgr.ShowPanel<UI_MenuBar>(E_UI_Layer.Mid, (panel) =>
{
panel.Init();
GameManager.EventMgr.EventTrigger(Enum_EventType.SwitchScene, GameManager.RunModelMgr.SceneType);
});
}
}

View File

@ -26,7 +26,7 @@ public class UI_SubProcessItem : BaseItem
{
GameManager.EventMgr.AddEventListener<int>(Enum_EventType.SwitchSubProcess, SwitchSubProcess);
}
/// <summary>
/// ¿ØÖư´Å¥×´Ì¬
/// </summary>
@ -58,10 +58,6 @@ public class UI_SubProcessItem : BaseItem
GameManager.EventMgr.EventTrigger<int>(Enum_EventType.SwitchSubProcess, subProcessID);
//Debug.LogError(ProcessManager.Instance.subProcessStepTriggerID);
GameManager.EventMgr.EventTrigger<string>(Enum_EventType.SwitchSubProcessStepTriggerID, ProcessManager.Instance.subProcessStepTriggerID);
},
() =>
{
GameManager.UIMgr.HidePanel<UI_MessagePanel>();
});
});
}

View File

@ -27,8 +27,8 @@ public class UI_MessagePanel : BasePanel
GetControl<TextMeshProUGUI>("Text_title").text = title;
GetControl<TextMeshProUGUI>("Text_Content").text = content;
SelectPromptMode(type);
this.sureAction = sureAction;
this.cancelAction = cancelAction;
this.sureAction += sureAction;
this.cancelAction += cancelAction;
}
/// <summary>

View File

@ -93,7 +93,6 @@ public class UI_SelectDevicePanel : BasePanel
protected override void OnClick(string btnName)
{
base.OnClick(btnName);
Debug.Log(btnName);
switch (btnName)
{
case "backBtn":

View File

@ -9,25 +9,58 @@ public class UI_TaskListPanel : BasePanel
{
public UI_ProcessItem _processItem;
public RectTransform _content;
public GameObject taskListScrollView;
public GameObject rePractice;
public GameObject reStudy;
public void Init(int subProcessID)
{
GameManager.ResourcesMgr.LoadAsync<UI_ProcessItem>($"{Const.UI_Item}UI_TaskListPanel/processItem", (ptemp) =>
rePractice.SetActive(GameManager.RunModelMgr.ModeType == E_ModeType.Practice);
reStudy.SetActive(GameManager.RunModelMgr.ModeType == E_ModeType.Study);
taskListScrollView.SetActive(GameManager.RunModelMgr.ModeType == E_ModeType.Study);
if (GameManager.RunModelMgr.ModeType == E_ModeType.Study)
{
_processItem = ptemp;
GameManager.ResourcesMgr.LoadAsync<UI_SubProcessItem>($"{Const.UI_Item}UI_TaskListPanel/subProcessItem", (stemp) =>
GameManager.ResourcesMgr.LoadAsync<UI_ProcessItem>($"{Const.UI_Item}UI_TaskListPanel/processItem", (ptemp) =>
{
D_Scheme d_Scheme = GameManager.ProcessMgr.d_Scheme;
for (int i = 0; i < d_Scheme.processes.Count; i++)
_processItem = ptemp;
GameManager.ResourcesMgr.LoadAsync<UI_SubProcessItem>($"{Const.UI_Item}UI_TaskListPanel/subProcessItem", (stemp) =>
{
var t = Instantiate(_processItem, _content);
t.Init(d_Scheme.processes[i]);
for (int j = 0; j < d_Scheme.processes[i].subProcesses.Count; j++)
D_Scheme d_Scheme = GameManager.ProcessMgr.d_Scheme;
for (int i = 0; i < d_Scheme.processes.Count; i++)
{
var s = Instantiate(stemp, _content);
s.Init(d_Scheme.processes[i].subProcesses[j], subProcessID);
var t = Instantiate(_processItem, _content);
t.Init(d_Scheme.processes[i]);
for (int j = 0; j < d_Scheme.processes[i].subProcesses.Count; j++)
{
var s = Instantiate(stemp, _content);
s.Init(d_Scheme.processes[i].subProcesses[j], subProcessID);
}
}
}
});
});
});
}
else
{
}
}
protected override void OnClick(string btnName)
{
base.OnClick(btnName);
switch (btnName)
{
case "BackBtn":
GameManager.Instance.ShowUIPanelAndLoadScene(true);
break;
case "ReStartBtn":
GameManager.Instance.ResetStudy();
break;
case "RePracticeBtn":
GameManager.Instance.ResetStudy();
break;
default:
break;
}
}
}

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@ -21,7 +21,14 @@ public class UI_TipsForPracticePanel : BasePanel
switch (btnName)
{
case "":
case "StartPractice":
break;
case "ResetStudy":
GameManager.Instance.ResetStudy();
break;
case "BackBtn":
GameManager.Instance.ShowUIPanelAndLoadScene(true);
break;
default:
break;