串UI 串逻辑
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@ -123,7 +123,7 @@ public class GameManager : SingletonAutoMono<GameManager>
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PacksackBagMgr = PacksackBagMgr.Instance;
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PacksackBagMgr = PacksackBagMgr.Instance;
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DataMgr.Init();
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DataMgr.Init();
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InitData();
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InitData();
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}
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}
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private void InitData()
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private void InitData()
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@ -159,9 +159,16 @@ public class GameManager : SingletonAutoMono<GameManager>
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});
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});
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});
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});
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}
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}
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/// <summary>
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private void ShowUIPanelAndLoadScene()
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///返回模式选择界面
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/// </summary>
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/// <param name="isReset"></param>
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public void ShowUIPanelAndLoadScene(bool isReset = false)
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{
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{
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if (isReset)
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{
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ResetUIPanelAndEvent();
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}
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UIMgr.ShowPanel<UI_BGPanel>(E_UI_Layer.Bot);
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UIMgr.ShowPanel<UI_BGPanel>(E_UI_Layer.Bot);
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UIMgr.ShowPanel<UI_MainTitlePanel>(E_UI_Layer.Bot, (panel) => { panel.Init(); });
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UIMgr.ShowPanel<UI_MainTitlePanel>(E_UI_Layer.Bot, (panel) => { panel.Init(); });
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//显示UI菜单列表
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//显示UI菜单列表
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@ -174,6 +181,34 @@ public class GameManager : SingletonAutoMono<GameManager>
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EventMgr.EventTrigger<float>(Enum_EventType.UpdateProgress, 0.9f);
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EventMgr.EventTrigger<float>(Enum_EventType.UpdateProgress, 0.9f);
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});
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});
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}
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}
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/// <summary>
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/// 重新学习
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/// </summary>
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public void ResetStudy()
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{
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ResetUIPanelAndEvent();
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UIMgr.ShowPanel<UI_LoadingPanel>(E_UI_Layer.System, (panel) =>
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{
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EventMgr.EventTrigger<float>(Enum_EventType.UpdateProgress, 0.1f);
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ScenesMgr.LoadSceneAsyn("03_OfficeScene", () =>
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{
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EventMgr.EventTrigger<float>(Enum_EventType.UpdateProgress, 0.9f);
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});
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});
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}
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public void StartPractice()
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{
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}
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private void ResetUIPanelAndEvent()
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{
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UIMgr.HidePanel<UI_TopTipPanel>();
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UIMgr.HidePanel<UI_TaskListPanel>();
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UIMgr.HidePanel<UI_MenuBar>();
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EventMgr.Clear();
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}
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public void End()
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public void End()
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{
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{
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@ -60,22 +60,27 @@ public class OfficeManager : SingletonMono<OfficeManager>
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{
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{
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if (GameManager.RunModelMgr.ModeType == E_ModeType.Study)
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if (GameManager.RunModelMgr.ModeType == E_ModeType.Study)
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{
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{
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GameManager.UIMgr.ShowPanel<UI_TaskListPanel>(E_UI_Layer.Bot, (panel) =>
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if (!GameManager.UIMgr.GetPanel<UI_TaskListPanel>())
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{
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{
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panel.Init(GameManager.ProcessMgr.subProcessId);
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GameManager.UIMgr.ShowPanel<UI_TaskListPanel>(E_UI_Layer.Bot, (panel) =>
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});
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{
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panel.Init(GameManager.ProcessMgr.subProcessId);
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});
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}
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if (GameManager.RunModelMgr.ModeType == E_ModeType.Study)
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if (GameManager.RunModelMgr.ModeType == E_ModeType.Study)
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{
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{
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GameManager.EventMgr.EventTrigger<string>(Enum_EventType.SwitchSubProcessStepTriggerID, ProcessManager.Instance.subProcessStepTriggerID);
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GameManager.EventMgr.EventTrigger<string>(Enum_EventType.SwitchSubProcessStepTriggerID, ProcessManager.Instance.subProcessStepTriggerID);
|
||||||
GameManager.EventMgr.EventTrigger(Enum_EventType.SwitchSubProcess, GameManager.ProcessMgr.subProcessId);
|
GameManager.EventMgr.EventTrigger(Enum_EventType.SwitchSubProcess, GameManager.ProcessMgr.subProcessId);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
if (!GameManager.UIMgr.GetPanel<UI_MenuBar>())
|
||||||
GameManager.UIMgr.ShowPanel<UI_MenuBar>(E_UI_Layer.Mid, (panel) =>
|
{
|
||||||
|
GameManager.UIMgr.ShowPanel<UI_MenuBar>(E_UI_Layer.Mid, (panel) =>
|
||||||
{
|
{
|
||||||
panel.Init();
|
panel.Init();
|
||||||
GameManager.EventMgr.EventTrigger(Enum_EventType.SwitchScene, GameManager.RunModelMgr.SceneType);
|
GameManager.EventMgr.EventTrigger(Enum_EventType.SwitchScene, GameManager.RunModelMgr.SceneType);
|
||||||
});
|
});
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
|
|
|
@ -26,7 +26,7 @@ public class UI_SubProcessItem : BaseItem
|
||||||
{
|
{
|
||||||
GameManager.EventMgr.AddEventListener<int>(Enum_EventType.SwitchSubProcess, SwitchSubProcess);
|
GameManager.EventMgr.AddEventListener<int>(Enum_EventType.SwitchSubProcess, SwitchSubProcess);
|
||||||
}
|
}
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// ¿ØÖư´Å¥×´Ì¬
|
/// ¿ØÖư´Å¥×´Ì¬
|
||||||
/// </summary>
|
/// </summary>
|
||||||
|
@ -58,10 +58,6 @@ public class UI_SubProcessItem : BaseItem
|
||||||
GameManager.EventMgr.EventTrigger<int>(Enum_EventType.SwitchSubProcess, subProcessID);
|
GameManager.EventMgr.EventTrigger<int>(Enum_EventType.SwitchSubProcess, subProcessID);
|
||||||
//Debug.LogError(ProcessManager.Instance.subProcessStepTriggerID);
|
//Debug.LogError(ProcessManager.Instance.subProcessStepTriggerID);
|
||||||
GameManager.EventMgr.EventTrigger<string>(Enum_EventType.SwitchSubProcessStepTriggerID, ProcessManager.Instance.subProcessStepTriggerID);
|
GameManager.EventMgr.EventTrigger<string>(Enum_EventType.SwitchSubProcessStepTriggerID, ProcessManager.Instance.subProcessStepTriggerID);
|
||||||
},
|
|
||||||
() =>
|
|
||||||
{
|
|
||||||
GameManager.UIMgr.HidePanel<UI_MessagePanel>();
|
|
||||||
});
|
});
|
||||||
});
|
});
|
||||||
}
|
}
|
||||||
|
|
|
@ -27,8 +27,8 @@ public class UI_MessagePanel : BasePanel
|
||||||
GetControl<TextMeshProUGUI>("Text_title").text = title;
|
GetControl<TextMeshProUGUI>("Text_title").text = title;
|
||||||
GetControl<TextMeshProUGUI>("Text_Content").text = content;
|
GetControl<TextMeshProUGUI>("Text_Content").text = content;
|
||||||
SelectPromptMode(type);
|
SelectPromptMode(type);
|
||||||
this.sureAction = sureAction;
|
this.sureAction += sureAction;
|
||||||
this.cancelAction = cancelAction;
|
this.cancelAction += cancelAction;
|
||||||
}
|
}
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
|
|
|
@ -93,7 +93,6 @@ public class UI_SelectDevicePanel : BasePanel
|
||||||
protected override void OnClick(string btnName)
|
protected override void OnClick(string btnName)
|
||||||
{
|
{
|
||||||
base.OnClick(btnName);
|
base.OnClick(btnName);
|
||||||
Debug.Log(btnName);
|
|
||||||
switch (btnName)
|
switch (btnName)
|
||||||
{
|
{
|
||||||
case "backBtn":
|
case "backBtn":
|
||||||
|
|
|
@ -9,25 +9,58 @@ public class UI_TaskListPanel : BasePanel
|
||||||
{
|
{
|
||||||
public UI_ProcessItem _processItem;
|
public UI_ProcessItem _processItem;
|
||||||
public RectTransform _content;
|
public RectTransform _content;
|
||||||
|
public GameObject taskListScrollView;
|
||||||
|
public GameObject rePractice;
|
||||||
|
public GameObject reStudy;
|
||||||
|
|
||||||
public void Init(int subProcessID)
|
public void Init(int subProcessID)
|
||||||
{
|
{
|
||||||
GameManager.ResourcesMgr.LoadAsync<UI_ProcessItem>($"{Const.UI_Item}UI_TaskListPanel/processItem", (ptemp) =>
|
rePractice.SetActive(GameManager.RunModelMgr.ModeType == E_ModeType.Practice);
|
||||||
|
reStudy.SetActive(GameManager.RunModelMgr.ModeType == E_ModeType.Study);
|
||||||
|
taskListScrollView.SetActive(GameManager.RunModelMgr.ModeType == E_ModeType.Study);
|
||||||
|
if (GameManager.RunModelMgr.ModeType == E_ModeType.Study)
|
||||||
{
|
{
|
||||||
_processItem = ptemp;
|
GameManager.ResourcesMgr.LoadAsync<UI_ProcessItem>($"{Const.UI_Item}UI_TaskListPanel/processItem", (ptemp) =>
|
||||||
GameManager.ResourcesMgr.LoadAsync<UI_SubProcessItem>($"{Const.UI_Item}UI_TaskListPanel/subProcessItem", (stemp) =>
|
|
||||||
{
|
{
|
||||||
D_Scheme d_Scheme = GameManager.ProcessMgr.d_Scheme;
|
_processItem = ptemp;
|
||||||
for (int i = 0; i < d_Scheme.processes.Count; i++)
|
GameManager.ResourcesMgr.LoadAsync<UI_SubProcessItem>($"{Const.UI_Item}UI_TaskListPanel/subProcessItem", (stemp) =>
|
||||||
{
|
{
|
||||||
var t = Instantiate(_processItem, _content);
|
D_Scheme d_Scheme = GameManager.ProcessMgr.d_Scheme;
|
||||||
t.Init(d_Scheme.processes[i]);
|
for (int i = 0; i < d_Scheme.processes.Count; i++)
|
||||||
for (int j = 0; j < d_Scheme.processes[i].subProcesses.Count; j++)
|
|
||||||
{
|
{
|
||||||
var s = Instantiate(stemp, _content);
|
var t = Instantiate(_processItem, _content);
|
||||||
s.Init(d_Scheme.processes[i].subProcesses[j], subProcessID);
|
t.Init(d_Scheme.processes[i]);
|
||||||
|
for (int j = 0; j < d_Scheme.processes[i].subProcesses.Count; j++)
|
||||||
|
{
|
||||||
|
var s = Instantiate(stemp, _content);
|
||||||
|
s.Init(d_Scheme.processes[i].subProcesses[j], subProcessID);
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
});
|
||||||
});
|
});
|
||||||
});
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
protected override void OnClick(string btnName)
|
||||||
|
{
|
||||||
|
base.OnClick(btnName);
|
||||||
|
switch (btnName)
|
||||||
|
{
|
||||||
|
case "BackBtn":
|
||||||
|
GameManager.Instance.ShowUIPanelAndLoadScene(true);
|
||||||
|
break;
|
||||||
|
case "ReStartBtn":
|
||||||
|
GameManager.Instance.ResetStudy();
|
||||||
|
break;
|
||||||
|
case "RePracticeBtn":
|
||||||
|
GameManager.Instance.ResetStudy();
|
||||||
|
break;
|
||||||
|
default:
|
||||||
|
break;
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
|
@ -21,7 +21,14 @@ public class UI_TipsForPracticePanel : BasePanel
|
||||||
|
|
||||||
switch (btnName)
|
switch (btnName)
|
||||||
{
|
{
|
||||||
case "":
|
case "StartPractice":
|
||||||
|
|
||||||
|
break;
|
||||||
|
case "ResetStudy":
|
||||||
|
GameManager.Instance.ResetStudy();
|
||||||
|
break;
|
||||||
|
case "BackBtn":
|
||||||
|
GameManager.Instance.ShowUIPanelAndLoadScene(true);
|
||||||
break;
|
break;
|
||||||
default:
|
default:
|
||||||
break;
|
break;
|
||||||
|
|
Loading…
Reference in New Issue