Merge branch 'main' of http://4eccfb4.r5.cpolar.top/WangWeiZhi/YanCheng_Metrology
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@ -1,6 +1,7 @@
|
||||||
using HighlightPlus;
|
using HighlightPlus;
|
||||||
using System.Collections;
|
using System.Collections;
|
||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
|
using TMPro;
|
||||||
using UnityEditor;
|
using UnityEditor;
|
||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
using UnityEngine.EventSystems;
|
using UnityEngine.EventSystems;
|
||||||
|
@ -38,6 +39,12 @@ public abstract class BaseToolOrDevice : MonoBehaviour
|
||||||
if (EventSystem.current.IsPointerOverGameObject()) return;
|
if (EventSystem.current.IsPointerOverGameObject()) return;
|
||||||
OnEnter();
|
OnEnter();
|
||||||
//TODO: 这里写提示打开的代码
|
//TODO: 这里写提示打开的代码
|
||||||
|
UIManager.Instance.ShowPanel<ItemTips>(E_UI_Layer.System, (panel) =>
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|
{
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|
panel.Init(gameObject.name);
|
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|
GetComponentInChildren<TextMeshProUGUI>().text = gameObject.name;
|
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|
transform.position = Input.mousePosition + new Vector3(10, 10, 0);
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|
}); //提示面板
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}
|
}
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|
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private void OnMouseDown()
|
private void OnMouseDown()
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||||||
|
@ -50,6 +57,7 @@ public abstract class BaseToolOrDevice : MonoBehaviour
|
||||||
|
|
||||||
private void OnMouseExit()
|
private void OnMouseExit()
|
||||||
{
|
{
|
||||||
|
UIManager.Instance.HidePanel<ItemTips>();//提示面板
|
||||||
//TODO: 这里写提示关闭的代码
|
//TODO: 这里写提示关闭的代码
|
||||||
if (GameManager.RunModelMgr.SceneType!= E_SceneType.ToolRoom) return;
|
if (GameManager.RunModelMgr.SceneType!= E_SceneType.ToolRoom) return;
|
||||||
if (EventSystem.current.IsPointerOverGameObject()) return;
|
if (EventSystem.current.IsPointerOverGameObject()) return;
|
||||||
|
|
|
@ -13,7 +13,8 @@ public class Tool_SelectComponent : BaseToolOrDevice
|
||||||
public override void OnDown()
|
public override void OnDown()
|
||||||
{
|
{
|
||||||
base.OnDown();
|
base.OnDown();
|
||||||
|
if (GameManager.RunModelMgr.SceneType == E_SceneType.ToolRoom)//Åжϳ¡¾°
|
||||||
|
{
|
||||||
////렴흙교관
|
////렴흙교관
|
||||||
if (IsClick)
|
if (IsClick)
|
||||||
{
|
{
|
||||||
|
@ -23,6 +24,8 @@ public class Tool_SelectComponent : BaseToolOrDevice
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
public override void OnExit()
|
public override void OnExit()
|
||||||
{
|
{
|
||||||
base.OnExit();
|
base.OnExit();
|
||||||
|
|
|
@ -0,0 +1,38 @@
|
||||||
|
using UnityEngine.UI;
|
||||||
|
using TMPro;
|
||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
public class ItemTips : BasePanel
|
||||||
|
{
|
||||||
|
public void Init(string Item)
|
||||||
|
{
|
||||||
|
GetControl<TextMeshProUGUI>("ItemText").text = Item;
|
||||||
|
GetControl<Image>("Bg").rectTransform.sizeDelta = new Vector2(120, 36);
|
||||||
|
HideMe();
|
||||||
|
}
|
||||||
|
void Start()
|
||||||
|
{
|
||||||
|
|
||||||
|
}
|
||||||
|
public override void ShowMe()
|
||||||
|
{
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
public override void HideMe()
|
||||||
|
{
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
protected override void OnClick(string btnName)
|
||||||
|
{
|
||||||
|
|
||||||
|
switch (btnName)
|
||||||
|
{
|
||||||
|
case "":
|
||||||
|
break;
|
||||||
|
default:
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
|
@ -0,0 +1,11 @@
|
||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 7fd7002edeffb3a408cfac227a769d3d
|
||||||
|
MonoImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 2
|
||||||
|
defaultReferences: []
|
||||||
|
executionOrder: 0
|
||||||
|
icon: {instanceID: 0}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
|
@ -25,13 +25,12 @@ namespace DefaultNamespace
|
||||||
}
|
}
|
||||||
Ray ray = Camera.main.ScreenPointToRay(Input.mousePosition);
|
Ray ray = Camera.main.ScreenPointToRay(Input.mousePosition);
|
||||||
RaycastHit hit;
|
RaycastHit hit;
|
||||||
if (Physics.Raycast(ray, out hit, 2))
|
if (Physics.Raycast(ray, out hit, 3))
|
||||||
{
|
{
|
||||||
bool raycast = Physics.Raycast(ray, out hit);
|
//bool raycast = Physics.Raycast(ray, out hit);
|
||||||
GameObject hitObject = hit.collider.gameObject;
|
GameObject hitObject = hit.collider.gameObject;
|
||||||
//ToolBase tb = hit.transform.GetComponent<ToolBase>();
|
//if (raycast)
|
||||||
if (raycast)
|
//{
|
||||||
{
|
|
||||||
if (hitObject.CompareTag("Tools"))
|
if (hitObject.CompareTag("Tools"))
|
||||||
{
|
{
|
||||||
ui.gameObject.SetActive(true);
|
ui.gameObject.SetActive(true);
|
||||||
|
@ -42,7 +41,7 @@ namespace DefaultNamespace
|
||||||
{
|
{
|
||||||
ui.gameObject.SetActive(false);
|
ui.gameObject.SetActive(false);
|
||||||
}
|
}
|
||||||
}
|
//}
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
|
|
Loading…
Reference in New Issue