Merge branch 'main' of http://4eccfb4.r5.cpolar.top/WangWeiZhi/YanCheng_Metrology
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@ -0,0 +1,7 @@
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@ -1,6 +1,7 @@
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using HighlightPlus;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using TMPro;
|
||||
using UnityEditor;
|
||||
using UnityEngine;
|
||||
using UnityEngine.EventSystems;
|
||||
|
@ -38,6 +39,12 @@ public abstract class BaseToolOrDevice : MonoBehaviour
|
|||
if (EventSystem.current.IsPointerOverGameObject()) return;
|
||||
OnEnter();
|
||||
//TODO: 这里写提示打开的代码
|
||||
UIManager.Instance.ShowPanel<ItemTips>(E_UI_Layer.System, (panel) =>
|
||||
{
|
||||
panel.Init(gameObject.name);
|
||||
GetComponentInChildren<TextMeshProUGUI>().text = gameObject.name;
|
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transform.position = Input.mousePosition + new Vector3(10, 10, 0);
|
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}); //提示面板
|
||||
}
|
||||
|
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private void OnMouseDown()
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|
@ -50,6 +57,7 @@ public abstract class BaseToolOrDevice : MonoBehaviour
|
|||
|
||||
private void OnMouseExit()
|
||||
{
|
||||
UIManager.Instance.HidePanel<ItemTips>();//提示面板
|
||||
//TODO: 这里写提示关闭的代码
|
||||
if (GameManager.RunModelMgr.SceneType!= E_SceneType.ToolRoom) return;
|
||||
if (EventSystem.current.IsPointerOverGameObject()) return;
|
||||
|
|
|
@ -13,7 +13,8 @@ public class Tool_SelectComponent : BaseToolOrDevice
|
|||
public override void OnDown()
|
||||
{
|
||||
base.OnDown();
|
||||
|
||||
if (GameManager.RunModelMgr.SceneType == E_SceneType.ToolRoom)//Åжϳ¡¾°
|
||||
{
|
||||
////렴흙교관
|
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if (IsClick)
|
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{
|
||||
|
@ -23,6 +24,8 @@ public class Tool_SelectComponent : BaseToolOrDevice
|
|||
}
|
||||
}
|
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}
|
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public override void OnExit()
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{
|
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base.OnExit();
|
||||
|
|
|
@ -0,0 +1,38 @@
|
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using UnityEngine.UI;
|
||||
using TMPro;
|
||||
using UnityEngine;
|
||||
|
||||
public class ItemTips : BasePanel
|
||||
{
|
||||
public void Init(string Item)
|
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{
|
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GetControl<TextMeshProUGUI>("ItemText").text = Item;
|
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GetControl<Image>("Bg").rectTransform.sizeDelta = new Vector2(120, 36);
|
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HideMe();
|
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}
|
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void Start()
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{
|
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|
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}
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public override void ShowMe()
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{
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}
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public override void HideMe()
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{
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}
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protected override void OnClick(string btnName)
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{
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||||
|
||||
switch (btnName)
|
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{
|
||||
case "":
|
||||
break;
|
||||
default:
|
||||
break;
|
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}
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}
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}
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@ -0,0 +1,11 @@
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userData:
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assetBundleName:
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assetBundleVariant:
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@ -25,13 +25,12 @@ namespace DefaultNamespace
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}
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Ray ray = Camera.main.ScreenPointToRay(Input.mousePosition);
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RaycastHit hit;
|
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if (Physics.Raycast(ray, out hit, 2))
|
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if (Physics.Raycast(ray, out hit, 3))
|
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{
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bool raycast = Physics.Raycast(ray, out hit);
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//bool raycast = Physics.Raycast(ray, out hit);
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GameObject hitObject = hit.collider.gameObject;
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//ToolBase tb = hit.transform.GetComponent<ToolBase>();
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if (raycast)
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{
|
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//if (raycast)
|
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//{
|
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if (hitObject.CompareTag("Tools"))
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{
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ui.gameObject.SetActive(true);
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|
@ -42,7 +41,7 @@ namespace DefaultNamespace
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{
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ui.gameObject.SetActive(false);
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}
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}
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//}
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}
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else
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{
|
||||
|
|
Loading…
Reference in New Issue