新科目
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File diff suppressed because it is too large
Load Diff
|
@ -1,3 +1,4 @@
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using DG.Tweening;
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using System;
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using System.Collections;
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using System.Collections.Generic;
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@ -78,4 +79,23 @@ public class Device_Base : PermanentTriggerBase
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this.head_LocalPos = head_LocalPos;
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this.head_LocalEulerAnglesl = head_LocalEulerAnglesl;
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}
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/// <summary>
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/// »Øµ½ÊÖÖÐ
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/// </summary>
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||||
/// <param name="back"></param>
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||||
public void ReBackHead(Action back = null)
|
||||
{
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||||
isMoving = true;
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transform.parent = Camera.main.transform;
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||||
transform.DOLocalRotate(head_LocalEulerAnglesl, 0.3f);
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||||
transform.DOLocalMove(head_LocalPos, 0.8f).OnComplete(() =>
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{
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transform.localPosition = head_LocalPos;
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transform.localEulerAngles = head_LocalEulerAnglesl;
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isMoving = false;
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hand_back_action?.Invoke();
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back?.Invoke();
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});
|
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}
|
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}
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|
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@ -1,3 +1,4 @@
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using DG.Tweening;
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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@ -7,5 +8,65 @@ using UnityEngine;
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/// </summary>
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public class Device_LowVoltageCurrentTransformer : Device_Base
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{
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public bool isInstall;
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protected override void OnMDown()
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{
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base.OnMDown();
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if (isInstall)
|
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{
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Remove(transform.parent.GetComponent<Device_ConductiveSheet>());
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}
|
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}
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/// <summary>
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/// 安装到导电片上
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/// </summary>
|
||||
public void Add(Device_ConductiveSheet Sheet)
|
||||
{
|
||||
if (!isInstall && !isMoving && !Sheet.isInstall)
|
||||
{
|
||||
isMoving = true;
|
||||
transform.parent = Sheet.transform;
|
||||
Sheet.transformer = this;
|
||||
Sheet.LowVoltageCurrentTransformer_Trigger.gameObject.SetActive(false);
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isInstall = true;
|
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hand_out_action?.Invoke();
|
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//从手里飞到铁片下面
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transform.DOLocalMove(new Vector3(-0.31f, -14.41f, 1.21f), 2).OnStart(() =>
|
||||
{
|
||||
transform.localEulerAngles = new Vector3(-90, 0, 90);
|
||||
}).OnComplete(() =>
|
||||
{
|
||||
//套上去
|
||||
transform.DOLocalMove(new Vector3(-0.31f, -3.36f, 1.21f), 1).OnComplete(() =>
|
||||
{
|
||||
Debug.Log("低压电流互感器已安装");
|
||||
triggerAction?.Invoke(triggerName, true);
|
||||
CallScoreAction(true);
|
||||
});
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 拆除
|
||||
/// </summary>
|
||||
public void Remove(Device_ConductiveSheet Sheet)
|
||||
{
|
||||
if(isInstall && !isMoving && !Sheet.isInstall)
|
||||
{
|
||||
isMoving = true;
|
||||
Sheet.transformer = null;
|
||||
//套下去
|
||||
transform.DOLocalMove(new Vector3(-0.31f, -14.41f, 1.21f), 1).OnComplete(() =>
|
||||
{
|
||||
Debug.Log("低压电流互感器已拆除");
|
||||
triggerAction?.Invoke(triggerName, true);
|
||||
CallScoreAction(true);
|
||||
//回到手中
|
||||
base.ReBackHead();
|
||||
});
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
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|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
|
@ -5,7 +5,7 @@ using System.Collections.Generic;
|
|||
using UnityEngine;
|
||||
|
||||
/// <summary>
|
||||
/// 计量柜_
|
||||
/// 10002_1002_计量装置轮换
|
||||
/// </summary>
|
||||
public class Device_Control_1002 : Device_Control
|
||||
{
|
||||
|
@ -71,6 +71,7 @@ public class Device_Control_1002 : Device_Control
|
|||
{
|
||||
meteringDevice = LiveSceneManager.Instance.currentTool.GetComponent<Device_3Phase4WireMeter>();
|
||||
meteringDevice.Add(this);
|
||||
|
||||
//接线完好关联螺丝重新赋值
|
||||
check_JieXian.tool_Screws = meteringDevice.jieXian_screws;
|
||||
//接线关联螺丝
|
||||
|
@ -86,12 +87,18 @@ public class Device_Control_1002 : Device_Control
|
|||
else
|
||||
{
|
||||
//拆下电能表
|
||||
meteringDevice.Remove(this);
|
||||
//情况接线关联螺丝
|
||||
ClearLineScrew();
|
||||
sundries.gameObject.SetActive(true);
|
||||
//打分
|
||||
dianTrigger.CallScoreAction(false);
|
||||
meteringDevice.Remove(a =>
|
||||
{
|
||||
if (a)
|
||||
{
|
||||
meteringDevice = null;
|
||||
//情况接线关联螺丝
|
||||
ClearLineScrew();
|
||||
sundries.gameObject.SetActive(true);
|
||||
//打分
|
||||
dianTrigger.CallScoreAction(false);
|
||||
}
|
||||
});
|
||||
}
|
||||
}
|
||||
};
|
|
@ -0,0 +1,72 @@
|
|||
using Sirenix.Utilities;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
/// <summary>
|
||||
/// 10001_2001_经互感器接入式低压电能计量装置
|
||||
/// </summary>
|
||||
public class Device_Control_2001 : Device_Control
|
||||
{
|
||||
/// <summary>
|
||||
/// 当前机柜中安装的三相四线电能表
|
||||
/// </summary>
|
||||
public Device_3Phase4WireMeter meteringDevice;
|
||||
/// <summary>
|
||||
/// 柜门
|
||||
/// </summary>
|
||||
public Device_CabinetDoor cabinetDoor;
|
||||
/// <summary>
|
||||
/// 3个导电片
|
||||
/// </summary>
|
||||
public List<Device_ConductiveSheet> device_ConductiveSheets;
|
||||
|
||||
|
||||
private void Awake()
|
||||
{
|
||||
//设置控制脚本
|
||||
StepStateControl.instance.SetDeviceControl(2001, this);
|
||||
ScoreManager.instance.SetDeviceControl(2001, this);
|
||||
|
||||
EventCenter.Instance.AddEventListener<GameObject>(Enum_EventType.TakeOutAndRetrievingTheTools, OnHandTool);
|
||||
//添加互感器触发点击回调
|
||||
device_ConductiveSheets.ForEach(a =>
|
||||
{
|
||||
a.LowVoltageCurrentTransformer_Trigger.clickAction += () =>
|
||||
{
|
||||
//拿着低压电流互感器
|
||||
if (LiveSceneManager.Instance.currentTool!=null && LiveSceneManager.Instance.currentTool.name== "低压电流互感器")
|
||||
{
|
||||
//安装
|
||||
LiveSceneManager.Instance.currentTool.GetComponent<Device_LowVoltageCurrentTransformer>().Add(a);
|
||||
}
|
||||
};
|
||||
});
|
||||
}
|
||||
|
||||
private void OnHandTool(GameObject obj)
|
||||
{
|
||||
if (obj == null)
|
||||
{
|
||||
//收回
|
||||
device_ConductiveSheets.ForEach(a =>
|
||||
{
|
||||
a.LowVoltageCurrentTransformer_Trigger.gameObject.SetActive(false);
|
||||
});
|
||||
}
|
||||
else
|
||||
{
|
||||
if(obj.name== "低压电流互感器")
|
||||
{
|
||||
//拿出
|
||||
device_ConductiveSheets.ForEach(a =>
|
||||
{
|
||||
if(a.transformer==null)
|
||||
{
|
||||
a.LowVoltageCurrentTransformer_Trigger.gameObject.SetActive(true);
|
||||
}
|
||||
});
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
|
@ -0,0 +1,11 @@
|
|||
fileFormatVersion: 2
|
||||
guid: 082dfd3cbe5c68045ba348f63b855d7c
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
|
@ -1,5 +1,6 @@
|
|||
using DG.Tweening;
|
||||
using Sirenix.Utilities;
|
||||
using System;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
|
@ -180,13 +181,13 @@ public class Device_3Phase4WireMeter : Device_Base
|
|||
/// <summary>
|
||||
/// 拆下电能表
|
||||
/// </summary>
|
||||
public void Remove(Device_Control_1002 device_MeasuringCabinet)
|
||||
public void Remove(Action<bool> callback)
|
||||
{
|
||||
//拆下电能表
|
||||
if (!fix_screw_left.isInstall && !fix_screw_right.isInstall)
|
||||
{
|
||||
callback(true);
|
||||
hand_out_action?.Invoke();
|
||||
device_MeasuringCabinet.meteringDevice = null;
|
||||
Debug.Log("电能表已拆除");
|
||||
transform.DOLocalMove(transform.localPosition - new Vector3(0, 0.2f, 0.2f), 2).OnComplete(() =>
|
||||
{
|
||||
|
@ -194,19 +195,23 @@ public class Device_3Phase4WireMeter : Device_Base
|
|||
gameObject.SetActive(false);
|
||||
});
|
||||
}
|
||||
else
|
||||
{
|
||||
callback(false);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 安装电能表
|
||||
/// 安装电能表到柜子上
|
||||
/// </summary>
|
||||
public void Add(Device_Control_1002 device_MeasuringCabinet)
|
||||
public void Add(Device_Control control)
|
||||
{
|
||||
transform.parent = device_MeasuringCabinet.transform;
|
||||
device_MeasuringCabinet.meteringDevice = this;
|
||||
transform.parent = control.transform;
|
||||
transform.GetComponentsInChildren<PermanentTriggerBase>(true).ToList().ForEach(a => a.Awake());
|
||||
//默认是拆除的状态
|
||||
Init(false);
|
||||
hand_out_action?.Invoke();
|
||||
//从手里飞过去
|
||||
transform.DOLocalMove(new Vector3(0.1469002f, -0.1793365f, 0.5191498f), 2).OnStart(() =>
|
||||
{
|
||||
transform.localEulerAngles = Vector3.zero;
|
||||
|
|
|
@ -28,7 +28,7 @@ public class Device_CabinetDoor : Device_Base
|
|||
transform.Find("¼ÆÁ¿¹ñËø2/¼ÆÁ¿¹ñËø3").DOLocalRotate(new Vector3(-45f, 0, 0), 1).OnComplete(() =>
|
||||
{
|
||||
//¿ªÃÅ
|
||||
transform.DOLocalRotate(new Vector3(0, 0, 180), 3).OnComplete(() =>
|
||||
transform.DOLocalRotate(new Vector3(0, 0, 170), 3).OnComplete(() =>
|
||||
{
|
||||
isOpen = true;
|
||||
int result = (triggerAction == null ? 0 : triggerAction.Invoke(triggerName, true));
|
||||
|
@ -75,7 +75,7 @@ public class Device_CabinetDoor : Device_Base
|
|||
public void OpenState()
|
||||
{
|
||||
isOpen = true;
|
||||
transform.localEulerAngles = new Vector3(0, 0, 180);
|
||||
transform.localEulerAngles = new Vector3(0, 0, 170);
|
||||
transform.Find("¼ÆÁ¿¹ñËø2/¼ÆÁ¿¹ñËø3").localEulerAngles = new Vector3(-45f, 0, 0);
|
||||
}
|
||||
|
||||
|
|
|
@ -0,0 +1,53 @@
|
|||
using DG.Tweening;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
/// <summary>
|
||||
/// 导电片
|
||||
/// </summary>
|
||||
public class Device_ConductiveSheet : Device_Base
|
||||
{
|
||||
public bool isInstall;
|
||||
/// <summary>
|
||||
/// 铁片固定扳手螺丝
|
||||
/// </summary>
|
||||
public Tool_SpannerScrew screw;
|
||||
/// <summary>
|
||||
///低压电流互感器安装触发区
|
||||
/// </summary>
|
||||
public DeviceTrigger LowVoltageCurrentTransformer_Trigger;
|
||||
/// <summary>
|
||||
/// 低压电流互感器
|
||||
/// </summary>
|
||||
public Device_LowVoltageCurrentTransformer transformer;
|
||||
protected override void OnMDown()
|
||||
{
|
||||
base.OnMDown();
|
||||
|
||||
if (!screw.isInstall)
|
||||
{
|
||||
if (triggerAction?.Invoke(triggerName, false) == 0)
|
||||
{
|
||||
if (isInstall)
|
||||
{
|
||||
//合上
|
||||
transform.DOLocalRotate(new Vector3(0, 0, 25), 0.5f).OnComplete(() =>
|
||||
{
|
||||
isInstall = true;
|
||||
base.CallScoreAction(true);
|
||||
});
|
||||
}
|
||||
else
|
||||
{
|
||||
//打开
|
||||
transform.DOLocalRotate(new Vector3(0, 0, 0), 0.5f).OnComplete(() =>
|
||||
{
|
||||
isInstall = false;
|
||||
base.CallScoreAction(false);
|
||||
});
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
|
@ -0,0 +1,11 @@
|
|||
fileFormatVersion: 2
|
||||
guid: 9a47e135e18ffab41a46b4170bca721b
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
|
@ -30,7 +30,7 @@ public class Tool_Base : PermanentTriggerBase
|
|||
|
||||
protected override void OnAwake()
|
||||
{
|
||||
if (GameManager.RunModelMgr.SceneType == E_SceneType.Site)
|
||||
if (GameManager.RunModelMgr?.SceneType == E_SceneType.Site)
|
||||
{
|
||||
base.OnAwake();
|
||||
}
|
||||
|
|
|
@ -27,7 +27,7 @@ public class Tool_Multimeter : Tool_Base
|
|||
//슥직든箕도할던든
|
||||
if(pen_宮窟.currentScrew!=null && pen_宮窟.currentScrew.hasElectricity)
|
||||
{
|
||||
if (pen_ĎŕĎß.currentScrew.id.Contains("in"))
|
||||
if (pen_ĎŕĎß.currentScrew.triggerName.Contains("in"))
|
||||
{
|
||||
|
||||
}
|
||||
|
|
|
@ -5,15 +5,10 @@ using System.Collections.Generic;
|
|||
using UnityEngine;
|
||||
|
||||
/// <summary>
|
||||
/// ÂÝË¿
|
||||
/// ハョラヨツンヒソ
|
||||
/// </summary>
|
||||
public class Tool_Screw : Tool_Base
|
||||
{
|
||||
/// <summary>
|
||||
/// ±êʶ
|
||||
/// </summary>
|
||||
public string id;
|
||||
|
||||
/// <summary>
|
||||
/// 是否已拧紧
|
||||
/// </summary>
|
||||
|
|
|
@ -1,7 +1,6 @@
|
|||
using DG.Tweening;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using Unity.VisualScripting;
|
||||
using UnityEngine;
|
||||
|
||||
/// <summary>
|
||||
|
|
|
@ -0,0 +1,86 @@
|
|||
using DG.Tweening;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
/// <summary>
|
||||
/// 扳手
|
||||
/// </summary>
|
||||
public class Tool_Spanner : Tool_Base
|
||||
{
|
||||
/// <summary>
|
||||
/// 开始安装螺丝
|
||||
/// </summary>
|
||||
/// <param name="screw"></param>
|
||||
public void Install(Tool_SpannerScrew screw)
|
||||
{
|
||||
if (!screw.isInstall && !screw.isMoving && !isMoving)
|
||||
{
|
||||
screw.isMoving = true;
|
||||
isMoving = true;
|
||||
Debug.Log("开始拧紧螺丝");
|
||||
hand_out_action?.Invoke();
|
||||
//螺丝刀移到螺丝上
|
||||
transform.parent = null;
|
||||
transform.DOLocalRotate(screw.installPos.localEulerAngles, 0.5f);
|
||||
transform.DOMove(screw.installPos.position, 1).OnComplete(() =>
|
||||
{
|
||||
screw.BeInstalled(this);
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 开始卸载螺丝
|
||||
/// </summary>
|
||||
/// <param name="screw"></param>
|
||||
public void UnInstall(Tool_SpannerScrew screw)
|
||||
{
|
||||
if (screw.isInstall && !screw.isMoving && !isMoving)
|
||||
{
|
||||
screw.isMoving = true;
|
||||
isMoving = true;
|
||||
Debug.Log("开始卸螺丝");
|
||||
hand_out_action?.Invoke();
|
||||
//螺丝刀移到螺丝处
|
||||
transform.parent = null;
|
||||
transform.DOLocalRotate(screw.installPos.localEulerAngles, 0.5f);
|
||||
transform.DOMove(screw.installPos.position, 1).OnComplete(() =>
|
||||
{
|
||||
screw.BeUnInstalled(this);
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
private void Update()
|
||||
{
|
||||
if (Input.GetMouseButtonDown(0) && !base.isMoving)
|
||||
{
|
||||
//点击螺丝验电
|
||||
Ray tmpray = Camera.main.ScreenPointToRay(Input.mousePosition);
|
||||
if (Physics.Raycast(tmpray, out RaycastHit hit))
|
||||
{
|
||||
//螺丝
|
||||
Tool_SpannerScrew ts = hit.transform.GetComponent<Tool_SpannerScrew>();
|
||||
if (ts != null)
|
||||
{
|
||||
//螺丝判断条件,是否可以拧
|
||||
if (ts.CanMove())
|
||||
{
|
||||
if ((triggerAction == null ? 0 : triggerAction.Invoke(ts.triggerName, true)) == 0)
|
||||
{
|
||||
if (ts.isInstall)
|
||||
{
|
||||
UnInstall(ts);
|
||||
}
|
||||
else
|
||||
{
|
||||
Install(ts);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
|
@ -0,0 +1,11 @@
|
|||
fileFormatVersion: 2
|
||||
guid: 2b1c0381e13cf194e9f51a8e709b2521
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
|
@ -0,0 +1,120 @@
|
|||
using DG.Tweening;
|
||||
using System;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
/// <summary>
|
||||
/// 扳手螺丝
|
||||
/// </summary>
|
||||
public class Tool_SpannerScrew : Tool_Base
|
||||
{
|
||||
/// <summary>
|
||||
/// 是否已拧紧
|
||||
/// </summary>
|
||||
public bool isInstall;
|
||||
/// <summary>
|
||||
/// 上螺丝位置
|
||||
/// </summary>
|
||||
public Transform installPos;
|
||||
/// <summary>
|
||||
/// 是否带电
|
||||
/// </summary>
|
||||
public bool hasElectricity;
|
||||
|
||||
/// <summary>
|
||||
/// 安装状态时Y的local值
|
||||
/// </summary>
|
||||
public float initPostionY;
|
||||
|
||||
/// <summary>
|
||||
/// 螺丝拆装事件回调
|
||||
/// </summary>
|
||||
private Action<bool> installAction;
|
||||
/// <summary>
|
||||
/// 螺丝判断条件回调
|
||||
/// </summary>
|
||||
private Func<bool> checkCanMove;
|
||||
|
||||
public void AddinstallAction(Action<bool> action)
|
||||
{
|
||||
this.installAction = action;
|
||||
}
|
||||
public void AddCheckAction(Func<bool> checkCanMove)
|
||||
{
|
||||
this.checkCanMove = checkCanMove;
|
||||
}
|
||||
protected override void OnMDown()
|
||||
{
|
||||
base.OnMDown();
|
||||
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 螺丝是否可以拧
|
||||
/// </summary>
|
||||
/// <returns></returns>
|
||||
public bool CanMove()
|
||||
{
|
||||
if (checkCanMove == null)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
else
|
||||
{
|
||||
return checkCanMove.Invoke();
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 被拧紧
|
||||
/// </summary>
|
||||
/// <param name="screwdriver"></param>
|
||||
public void BeInstalled(Tool_Spanner screwdriver)
|
||||
{
|
||||
//动画
|
||||
transform.DOLocalMoveY(initPostionY, 1)
|
||||
.OnUpdate(() =>
|
||||
{
|
||||
transform.RotateAroundLocal(Vector3.up, 1);
|
||||
screwdriver.transform.position = installPos.position;
|
||||
screwdriver.transform.RotateAroundLocal(Vector3.right, 10);
|
||||
})
|
||||
.OnComplete(() =>
|
||||
{
|
||||
Debug.Log("螺丝已拧紧");
|
||||
isInstall = true;
|
||||
isMoving = false;
|
||||
screwdriver.isMoving = false;
|
||||
installAction?.Invoke(true);
|
||||
screwdriver.ReBackHead();
|
||||
CallScoreAction(true);
|
||||
});
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 被拧松
|
||||
/// </summary>
|
||||
/// <param name="screwdriver"></param>
|
||||
public void BeUnInstalled(Tool_Spanner screwdriver)
|
||||
{
|
||||
//动画
|
||||
transform.DOLocalMoveY(initPostionY - 0.02f, 1)
|
||||
.OnUpdate(() =>
|
||||
{
|
||||
transform.RotateAroundLocal(Vector3.up, 1);
|
||||
screwdriver.transform.position = installPos.position;
|
||||
screwdriver.transform.RotateAroundLocal(Vector3.right, 10);
|
||||
})
|
||||
.OnComplete(() =>
|
||||
{
|
||||
Debug.Log("螺丝已拧松");
|
||||
isInstall = false;
|
||||
isMoving = false;
|
||||
screwdriver.isMoving = false;
|
||||
installAction?.Invoke(false);
|
||||
screwdriver.ReBackHead();
|
||||
CallScoreAction(false);
|
||||
});
|
||||
}
|
||||
}
|
|
@ -0,0 +1,11 @@
|
|||
fileFormatVersion: 2
|
||||
guid: 901884ef6189ccf449ba575ada2af4f7
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
|
@ -203,5 +203,6 @@ public enum DeviceType
|
|||
三相四线电表_铭牌,
|
||||
三相四线电表_接线盖子,
|
||||
封印,
|
||||
低压电流互感器
|
||||
低压电流互感器,
|
||||
导电片
|
||||
}
|
||||
|
|
|
@ -38,8 +38,10 @@ public class PermanentTriggerBase : MonoBehaviour
|
|||
{
|
||||
isInit = true;
|
||||
OnAwake();
|
||||
AddScoreAction(ScoreManager.instance.Check);
|
||||
|
||||
if (ScoreManager.instance != null)
|
||||
{
|
||||
AddScoreAction(ScoreManager.instance.Check);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
@ -29,8 +29,8 @@ public abstract class BaseToolOrDevice : MonoBehaviour
|
|||
private void Awake()
|
||||
{
|
||||
_highlight = GetComponent<HighlightEffect>();
|
||||
if (GameManager.RunModelMgr.ModeType == E_ModeType.Study)
|
||||
GameManager.EventMgr.AddEventListener<string>(Enum_EventType.SwitchSubProcessStepTriggerID, SwitchSubProcessStepTriggerID);
|
||||
if (GameManager.RunModelMgr?.ModeType == E_ModeType.Study)
|
||||
GameManager.EventMgr?.AddEventListener<string>(Enum_EventType.SwitchSubProcessStepTriggerID, SwitchSubProcessStepTriggerID);
|
||||
}
|
||||
|
||||
private void SwitchSubProcessStepTriggerID(string arg0)
|
||||
|
|
Loading…
Reference in New Issue