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playerController.SetActive(false); mPlayableDirector = GetComponent(); - mPlayableDirector.Stop(); - //mPlayableDirector.stopped += OnPlayableDirectorStopped; - playerModel = transform.GetChild(0).gameObject; - StartTimeline(); //TODO 这里先掉一下,后续应该流程控制的时候触发调用 + if (!GameManager.RunModelMgr.isOnceOfficeAni) + { + playerController.SetActive(false); + mPlayableDirector.Stop(); + //mPlayableDirector.stopped += OnPlayableDirectorStopped; + playerModel = transform.GetChild(0).gameObject; + StartTimeline(); //TODO 这里先掉一下,后续应该流程控制的时候触发调用 + GameManager.RunModelMgr.isOnceOfficeAni = true; + } + else + { + mPlayableDirector.Stop(); + DestroyPlayer(); + } } private void Update() { if (Input.GetKeyDown("p")) { mPlayableDirector.Stop(); + DestroyPlayer(); } } public void StartTimeline() @@ -36,10 +46,8 @@ public class OfficeTimelineControl : MonoBehaviour public void OnPlayableDirectorStopped() { - - GameManager.EventMgr.EventTrigger(Enum_EventType.OfficeTimeLineOver); - Invoke("DestroyPlayer", 1f); - 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