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0bed57a113
...
ca2a071b35
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@ -6,7 +6,6 @@ public class TB_SubProcess
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public string subProcessName;
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public bool isPrecondition;
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public string precondition;
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public string toolID;
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public string tipTitle;
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public string tips;
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}
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@ -7,6 +7,5 @@ public class TB_SubProcessStep
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public string subProcessStepName;
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public bool isPrecondition;
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public string precondition;
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public string tipTitle;
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public float score;
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}
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@ -1,7 +1,7 @@
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public class TB_ToolAndMaterial
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{
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public int id;
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public int schemeId;
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public int systemID;
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public string objName;
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public int type;
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public string prefabName;
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@ -48,7 +48,6 @@ public class DataManager : BaseManager<DataManager>
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private Dictionary<int, TB_ToolAndMaterial> toolAndMaterialDic = new Dictionary<int, TB_ToolAndMaterial>();
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/// <summary>
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/// 初始化
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/// </summary>
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@ -77,30 +76,30 @@ public class DataManager : BaseManager<DataManager>
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var allSchemeList = new List<TB_Scheme>();
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foreach (var item in schemeDic.Values)
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{
|
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if (item.systemId == GameManager.Instance.systemId)
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if (item.systemId == GameManager.ProcessMgr.id)
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allSchemeList.Add(item);
|
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}
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|
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return allSchemeList;
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}
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///// <summary>
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///// 获取当前系统全部工器具和材料
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///// </summary>
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///// <returns></returns>
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//public List<TB_ToolAndMaterial> GetCurrentSystemToolAndMaterials()
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//{
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// var currentSystemToolAndMaterials = new List<TB_ToolAndMaterial>();
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// foreach (var item in toolAndMaterialDic.Values)
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// {
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// if (item.systemID == GameManager.ProcessMgr.id)
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// {
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// currentSystemToolAndMaterials.Add(item);
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// }
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// }
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/// <summary>
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/// 获取当前系统全部工器具和材料
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/// </summary>
|
||||
/// <returns></returns>
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public List<TB_ToolAndMaterial> GetCurrentSystemToolAndMaterials()
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{
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var currentSystemToolAndMaterials = new List<TB_ToolAndMaterial>();
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foreach (var item in toolAndMaterialDic.Values)
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{
|
||||
if (item.systemID == GameManager.ProcessMgr.id)
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||||
{
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||||
currentSystemToolAndMaterials.Add(item);
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||||
}
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}
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// return currentSystemToolAndMaterials;
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//}
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return currentSystemToolAndMaterials;
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}
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/// <summary>
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/// 获取D_Scheme
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@ -116,6 +115,7 @@ public class DataManager : BaseManager<DataManager>
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d_Scheme.id = schemeDic[id].id;
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d_Scheme.schemeName = schemeDic[id].schemeName;
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}
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d_Scheme.processes = GetD_Processes(d_Scheme.id);
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return d_Scheme;
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}
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@ -205,32 +205,6 @@ public class DataManager : BaseManager<DataManager>
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return d_SubProcessSteps;
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||||
}
|
||||
|
||||
|
||||
public List<int> GetSubProcessStepIDByToolID(int toolID)
|
||||
{
|
||||
List<TB_SubProcess> tb_subProcesss = new List<TB_SubProcess>();
|
||||
List<int> toolIDTemp = new List<int>();
|
||||
foreach (var item in subProcessDic.Values)
|
||||
{
|
||||
if (item.schemeId == GameManager.ProcessMgr.schemeID)
|
||||
tb_subProcesss.Add(item);
|
||||
}
|
||||
foreach (var item in tb_subProcesss)
|
||||
{
|
||||
if (string.IsNullOrEmpty(item.toolID))
|
||||
{
|
||||
continue;
|
||||
}
|
||||
string[] subProcessStepToolID = item.toolID.Split(',');
|
||||
for (int i = 0; i < subProcessStepToolID.Length; i++)
|
||||
{
|
||||
if (int.Parse(subProcessStepToolID[i]) == toolID)
|
||||
toolIDTemp.Add(item.id);
|
||||
}
|
||||
}
|
||||
return toolIDTemp;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 根据系统Id 获取系统信息
|
||||
/// </summary>
|
||||
|
|
|
|||
|
|
@ -122,7 +122,7 @@ public class GameManager : SingletonAutoMono<GameManager>
|
|||
ToolAndmaterialMgr = ToolAndmaterialMgr.Instance;
|
||||
PacksackBagMgr = PacksackBagMgr.Instance;
|
||||
DataMgr.Init();
|
||||
//ToolAndmaterialMgr.Init();
|
||||
ToolAndmaterialMgr.Init();
|
||||
InitData();
|
||||
}
|
||||
|
||||
|
|
|
|||
|
|
@ -12,6 +12,10 @@ public class ProcessManager : BaseManager<ProcessManager>
|
|||
{
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 实操项目id
|
||||
/// </summary>
|
||||
public int id = 10002;
|
||||
|
||||
/// <summary>
|
||||
/// 模式
|
||||
|
|
@ -70,7 +74,7 @@ public class ProcessManager : BaseManager<ProcessManager>
|
|||
/// <param name="id">方案id</param>
|
||||
public void Init(int id, E_ModeType mode, int countDown = 600) //TODO 考试断线重连应该考虑初始化问题
|
||||
{
|
||||
this.schemeID = id;
|
||||
this.id = id;
|
||||
this.mode = mode;
|
||||
coroutine = GameManager.MonoMgr.StartCoroutine(CountDown(countDown));
|
||||
d_Scheme = DataManager.Instance.GetSchemeData(id);
|
||||
|
|
@ -111,22 +115,18 @@ public class ProcessManager : BaseManager<ProcessManager>
|
|||
}
|
||||
|
||||
/// <summary>
|
||||
/// 切换
|
||||
///
|
||||
/// </summary>
|
||||
/// <returns></returns>
|
||||
public bool CheckSubProcessSteps(int subProcessStepID)
|
||||
public bool CheckSubProcessSteps(string subProcessStepName)
|
||||
{
|
||||
if (d_Scheme.CurrentProcess.CurrentSubProcess.CurrentSubProcessStep.id.Equals(subProcessStepID))
|
||||
if (d_Scheme.CurrentProcess.CurrentSubProcess.CurrentSubProcessStep.subProcessStepName.Equals(subProcessStepName))
|
||||
{
|
||||
int spStepID = subProcessStepId + 1;
|
||||
int spStepcount = d_Scheme.CurrentProcess.CurrentSubProcess.subProcessStepes.Count;
|
||||
if (spStepID <= d_Scheme.CurrentProcess.CurrentSubProcess.subProcessStepes[spStepcount - 1].id)
|
||||
{
|
||||
HandoverSubProcessStep(spStepID);
|
||||
GameManager.UIMgr.ShowPanel<UI_TopTipPanel>(E_UI_Layer.System, (panel) =>
|
||||
{
|
||||
panel.Init($"{d_Scheme.CurrentProcess.processName}:<color=blue>{d_Scheme.CurrentProcess.CurrentSubProcess.subProcessName}</color>", $"{d_Scheme.CurrentProcess.CurrentSubProcess.tips}");
|
||||
});
|
||||
Debug.Log("进入下一步子流程步骤");
|
||||
return true;
|
||||
}
|
||||
|
|
@ -137,10 +137,6 @@ public class ProcessManager : BaseManager<ProcessManager>
|
|||
if (spID <= d_Scheme.CurrentProcess.subProcesses[spCount - 1].id)
|
||||
{
|
||||
HandoverSubProcess(spID, 0);
|
||||
GameManager.UIMgr.ShowPanel<UI_TopTipPanel>(E_UI_Layer.System, (panel) =>
|
||||
{
|
||||
panel.Init($"{d_Scheme.CurrentProcess.processName}:<color=blue>{d_Scheme.CurrentProcess.CurrentSubProcess.subProcessName}</color>", $"{d_Scheme.CurrentProcess.CurrentSubProcess.tips}");
|
||||
});
|
||||
Debug.Log("进入下一步子流程");
|
||||
return true;
|
||||
}
|
||||
|
|
@ -151,10 +147,6 @@ public class ProcessManager : BaseManager<ProcessManager>
|
|||
if (pID <= d_Scheme.processes[pCount - 1].id)
|
||||
{
|
||||
HandoverProcess(pID, 0, 0);
|
||||
GameManager.UIMgr.ShowPanel<UI_TopTipPanel>(E_UI_Layer.System, (panel) =>
|
||||
{
|
||||
panel.Init($"{d_Scheme.CurrentProcess.processName}:<color=blue>{d_Scheme.CurrentProcess.CurrentSubProcess.subProcessName}</color>", $"{d_Scheme.CurrentProcess.CurrentSubProcess.tips}");
|
||||
});
|
||||
Debug.Log("进入下一步流程");
|
||||
return true;
|
||||
}
|
||||
|
|
@ -170,10 +162,6 @@ public class ProcessManager : BaseManager<ProcessManager>
|
|||
else
|
||||
{
|
||||
Debug.Log("按照流程走");
|
||||
GameManager.UIMgr.ShowPanel<UI_TopTipPanel>(E_UI_Layer.System, (panel) =>
|
||||
{
|
||||
panel.Init($"<color=red>错误:</color>:<color=blue>{d_Scheme.CurrentProcess.CurrentSubProcess.subProcessName}</color>", $"{d_Scheme.CurrentProcess.CurrentSubProcess.tips}");
|
||||
});
|
||||
return false;
|
||||
}
|
||||
|
||||
|
|
@ -202,7 +190,7 @@ public class ProcessManager : BaseManager<ProcessManager>
|
|||
/// </summary>
|
||||
public void End()
|
||||
{
|
||||
schemeID = -1;
|
||||
id = -1;
|
||||
mode = E_ModeType.None;
|
||||
if (coroutine != null)
|
||||
GameManager.MonoMgr.StopCoroutine(coroutine);
|
||||
|
|
|
|||
|
|
@ -15,10 +15,10 @@ public class ToolAndmaterialMgr : BaseManager<ToolAndmaterialMgr>
|
|||
{
|
||||
}
|
||||
|
||||
//public void Init()
|
||||
//{
|
||||
// toolAndMaterialList = GameManager.DataMgr.GetCurrentSystemToolAndMaterials();
|
||||
//}
|
||||
public void Init()
|
||||
{
|
||||
toolAndMaterialList = GameManager.DataMgr.GetCurrentSystemToolAndMaterials();
|
||||
}
|
||||
|
||||
public string GetIconSpriteName(string objName)
|
||||
{
|
||||
|
|
|
|||
|
|
@ -1,4 +1,3 @@
|
|||
using System;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
|
@ -6,75 +5,33 @@ using UnityEngine;
|
|||
public class Device_Mobile : MonoBehaviour
|
||||
{
|
||||
public int downIndex = 0;
|
||||
public int modelID = 5005;
|
||||
public List<int> subProcessID = new List<int>();
|
||||
private void Awake()
|
||||
{
|
||||
subProcessID = GameManager.DataMgr.GetSubProcessStepIDByToolID(modelID);
|
||||
}
|
||||
private void Start()
|
||||
{
|
||||
GameManager.EventMgr.AddEventListener<int>(Enum_EventType.SwitchSubProcess, SwitchSubProcess);
|
||||
}
|
||||
|
||||
private void SwitchSubProcess(int arg0)
|
||||
{
|
||||
if (subProcessID.Contains(arg0))
|
||||
{
|
||||
Debug.Log("ÎÒÓ¦¸ÃÌáʾ");
|
||||
}
|
||||
}
|
||||
|
||||
private void OnMouseDown()
|
||||
{
|
||||
switch (downIndex)
|
||||
{
|
||||
case 0:
|
||||
if (GameManager.ProcessMgr.CheckSubProcessSteps(4001))
|
||||
if (GameManager.ProcessMgr.CheckSubProcessSteps("查看任务单"))
|
||||
downIndex++;
|
||||
break;
|
||||
case 1:
|
||||
if (GameManager.ProcessMgr.CheckSubProcessSteps(4002))
|
||||
if (GameManager.ProcessMgr.CheckSubProcessSteps("工作预约"))
|
||||
downIndex++;
|
||||
break;
|
||||
case 2:
|
||||
if (GameManager.ProcessMgr.CheckSubProcessSteps(4003))
|
||||
if (GameManager.ProcessMgr.CheckSubProcessSteps("选择正确工作票"))
|
||||
downIndex++;
|
||||
break;
|
||||
case 3:
|
||||
if (GameManager.ProcessMgr.CheckSubProcessSteps(4004))
|
||||
downIndex++;
|
||||
break;
|
||||
case 4:
|
||||
if (GameManager.ProcessMgr.CheckSubProcessSteps(4005))
|
||||
downIndex++;
|
||||
break;
|
||||
case 5:
|
||||
if (GameManager.ProcessMgr.CheckSubProcessSteps(4006))
|
||||
downIndex++;
|
||||
break;
|
||||
case 6:
|
||||
if (GameManager.ProcessMgr.CheckSubProcessSteps(4007))
|
||||
downIndex++;
|
||||
GameManager.ProcessMgr.CheckSubProcessSteps("1212");
|
||||
downIndex = 0;
|
||||
break;
|
||||
}
|
||||
|
||||
}
|
||||
private void Update()
|
||||
{
|
||||
if (Input.GetKeyDown("r"))
|
||||
{
|
||||
GameManager.ProcessMgr.CheckSubProcessSteps(2);
|
||||
}
|
||||
}
|
||||
|
||||
private void OnMouseExit()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
private void OnDestroy()
|
||||
{
|
||||
GameManager.EventMgr.RemoveEventListener<int>(Enum_EventType.SwitchSubProcess, SwitchSubProcess);
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -1,6 +1,6 @@
|
|||
using TMPro;
|
||||
|
||||
public class UI_ProcessItem : BaseItem
|
||||
public class UI_ProcessItem : BasePanel
|
||||
{
|
||||
public int processID;
|
||||
public void Init(int processID, string processName)
|
||||
|
|
|
|||
|
|
@ -9,11 +9,6 @@ public class UI_SubProcessItem : BaseItem
|
|||
public int processID;
|
||||
public int subProcessID;
|
||||
public int subProcessStepID;
|
||||
|
||||
private void Start()
|
||||
{
|
||||
GameManager.EventMgr.AddEventListener<int>(Enum_EventType.SwitchSubProcess, SwitchSubProcess);
|
||||
}
|
||||
public void Init(D_SubProcess d_SubProcess)
|
||||
{
|
||||
this.processID = d_SubProcess.processId;
|
||||
|
|
@ -23,29 +18,14 @@ public class UI_SubProcessItem : BaseItem
|
|||
gameObject.name = subProcessID.ToString();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// ¿ØÖư´Å¥×´Ì¬
|
||||
/// </summary>
|
||||
/// <param name="subProcess"></param>
|
||||
private void SwitchSubProcess(int subProcess)
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
protected override void OnClick(string btnName)
|
||||
{
|
||||
base.OnClick(btnName);
|
||||
switch (btnName)
|
||||
{
|
||||
case "subProcessBtn":
|
||||
//GameManager.ProcessMgr.HandoverProcess(processID, subProcessID, subProcessStepID);
|
||||
GameManager.EventMgr.EventTrigger<int>(Enum_EventType.SwitchSubProcess, subProcessID);
|
||||
GameManager.ProcessMgr.HandoverProcess(processID, subProcessID, subProcessStepID);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
private void OnDestroy()
|
||||
{
|
||||
GameManager.EventMgr.RemoveEventListener<int>(Enum_EventType.SwitchSubProcess, SwitchSubProcess);
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -59,7 +59,7 @@ public class UI_MainTitlePanel : BasePanel
|
|||
|
||||
private void SwitchTitleImg()
|
||||
{
|
||||
var systemInfo = GameManager.DataMgr.GetSystemInfo(GameManager.Instance.systemId);
|
||||
var systemInfo = GameManager.DataMgr.GetSystemInfo(GameManager.ProcessMgr.id);
|
||||
GetControl<Image>("TopBgImg").sprite =
|
||||
GameManager.ResourcesMgr.Load<Sprite>(Const.UI_MainTitlePanel + systemInfo.titleName);
|
||||
}
|
||||
|
|
|
|||
|
|
@ -1,7 +1,6 @@
|
|||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using DG.Tweening;
|
||||
using Sirenix.OdinInspector;
|
||||
using TMPro;
|
||||
using UnityEngine;
|
||||
using UnityEngine.EventSystems;
|
||||
|
|
@ -44,16 +43,16 @@ public class UI_SelectDevicePanel : BasePanel
|
|||
//按钮的父节点是标题的父节点content
|
||||
deviceItemBtn.transform.parent = titleItem.transform.parent;
|
||||
deviceItemBtn.GetComponentInChildren<TextMeshProUGUI>().text = x.schemeName;
|
||||
|
||||
var deviceBtnAComponent = deviceItemBtn.GetComponent<Button>();
|
||||
deviceItemBtn.name = x.id.ToString();
|
||||
AddEventForDeviceBtn(deviceBtnAComponent, x.deviceMap);
|
||||
AddEventForDeviceBtn(deviceBtnAComponent, x.deviceMap, x.id);
|
||||
});
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private void AddEventForDeviceBtn(Button deviceBtnAComponent, string mapName)
|
||||
private void AddEventForDeviceBtn(Button deviceBtnAComponent, string mapName,int schemeID)
|
||||
{
|
||||
GameManager.UIMgr.AddEventTriggerListener(deviceBtnAComponent, EventTriggerType.PointerEnter,
|
||||
_ =>
|
||||
|
|
@ -71,14 +70,10 @@ public class UI_SelectDevicePanel : BasePanel
|
|||
});
|
||||
deviceBtnAComponent.onClick.AddListener(() =>
|
||||
{
|
||||
GameManager.RunModelMgr.deviceId = int.Parse(deviceBtnAComponent.name);
|
||||
GameManager.ProcessMgr.Init(GameManager.RunModelMgr.deviceId, E_ModeType.Study);
|
||||
GameManager.RunModelMgr.deviceId = schemeID;
|
||||
GameManager.UIMgr.ShowPanel<UI_LoadingPanel>(E_UI_Layer.System, (panel) =>
|
||||
{
|
||||
GameManager.UIMgr.ShowPanel<UI_MainTitlePanel>(E_UI_Layer.Bot, (panel) =>
|
||||
{
|
||||
panel.Init();
|
||||
});
|
||||
GameManager.UIMgr.ShowPanel<UI_MainTitlePanel>(E_UI_Layer.Bot, (panel) => { panel.Init(); });
|
||||
|
||||
panel.Init();
|
||||
GameManager.EventMgr.EventTrigger<float>(Enum_EventType.UpdateProgress, 0.1f);
|
||||
|
|
@ -105,14 +100,4 @@ public class UI_SelectDevicePanel : BasePanel
|
|||
}
|
||||
}
|
||||
|
||||
[Button]
|
||||
public void Test1()
|
||||
{
|
||||
foreach (var VARIABLE in allSchemeName)
|
||||
{
|
||||
Debug.LogError(VARIABLE.deviceMap + VARIABLE.schemeName);
|
||||
}
|
||||
|
||||
Debug.LogError(allDeviceTypes.Count);
|
||||
}
|
||||
}
|
||||
|
|
@ -18,6 +18,8 @@ public class UI_TaskListPanel : BasePanel
|
|||
GameManager.ResourcesMgr.LoadAsync<UI_SubProcessItem>($"{Const.UI_Item}UI_TaskListPanel/subProcessItem", (stemp) =>
|
||||
{
|
||||
_subProcessItem = stemp;
|
||||
|
||||
GameManager.ProcessMgr.Init(schemeID, E_ModeType.Study);
|
||||
D_Scheme d_Scheme = GameManager.ProcessMgr.d_Scheme;
|
||||
for (int i = 0; i < d_Scheme.processes.Count; i++)
|
||||
{
|
||||
|
|
@ -26,7 +28,7 @@ public class UI_TaskListPanel : BasePanel
|
|||
for (int j = 0; j < d_Scheme.processes[i].subProcesses.Count; j++)
|
||||
{
|
||||
var s = Instantiate(_subProcessItem, _content);
|
||||
s.Init(d_Scheme.processes[i].subProcesses[j]);
|
||||
s.Init( d_Scheme.processes[i].subProcesses[j]);
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
|||
|
|
@ -27,9 +27,4 @@ public enum Enum_EventType
|
|||
/// 切换场景
|
||||
/// </summary>
|
||||
SwitchScene,
|
||||
|
||||
/// <summary>
|
||||
/// 切换子流程
|
||||
/// </summary>
|
||||
SwitchSubProcess,
|
||||
}
|
||||
|
|
|
|||
|
|
@ -10,7 +10,7 @@ using UnityEngine.UI;
|
|||
public class BasePanel : MonoBehaviour
|
||||
{
|
||||
/// <summary>
|
||||
/// ??????????§α??
|
||||
/// ??????????п??
|
||||
/// </summary>
|
||||
private readonly Dictionary<string,List<UIBehaviour>> controlDic = new Dictionary<string, List<UIBehaviour>>();
|
||||
|
||||
|
|
|
|||
|
|
@ -36,8 +36,9 @@ public class OfficeTimelineControl : MonoBehaviour
|
|||
GameManager.UIMgr.ShowPanel<UI_MaskPanel>(E_UI_Layer.System, (panel) =>
|
||||
{
|
||||
panel.Init();
|
||||
Invoke("DestroyPlayer", 1f);
|
||||
GameManager.EventMgr.EventTrigger(Enum_EventType.HideMask);
|
||||
});
|
||||
Invoke(nameof(DestroyPlayer), 1f);
|
||||
}
|
||||
}
|
||||
|
||||
|
|
@ -58,7 +59,6 @@ public class OfficeTimelineControl : MonoBehaviour
|
|||
{
|
||||
panel.Init();
|
||||
GameManager.EventMgr.EventTrigger(Enum_EventType.SwitchScene, GameManager.RunModelMgr.SceneType);
|
||||
GameManager.EventMgr.EventTrigger(Enum_EventType.HideMask);
|
||||
});
|
||||
}
|
||||
|
||||
|
|
|
|||
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Reference in New Issue