Compare commits
2 Commits
17edf664b7
...
842dcdbbd4
| Author | SHA1 | Date |
|---|---|---|
|
|
842dcdbbd4 | |
|
|
bbf7dc948b |
|
|
@ -2,6 +2,7 @@ using System.Collections;
|
|||
using System.Collections.Generic;
|
||||
using System.Net.NetworkInformation;
|
||||
using UnityEngine;
|
||||
using System.Linq;
|
||||
|
||||
public class ProcessManager : BaseManager<ProcessManager>
|
||||
{
|
||||
|
|
@ -178,7 +179,7 @@ public class ProcessManager : BaseManager<ProcessManager>
|
|||
}
|
||||
|
||||
}
|
||||
public int currentSubProcessIDTemp = 0;
|
||||
|
||||
/// <summary>
|
||||
/// 0 正常,1 不在当前步骤触发ID,2 当前步骤没有触发ID了
|
||||
/// </summary>
|
||||
|
|
@ -202,7 +203,13 @@ public class ProcessManager : BaseManager<ProcessManager>
|
|||
{
|
||||
if (triggerName != "工具间按钮" && triggerName != "现场按钮" && triggerName != "收回工具")
|
||||
{
|
||||
if (d_Scheme.CurrentProcess.CurrentSubProcess.CurrentSubProcessStep.subProcessId != currentSubProcessIDTemp)
|
||||
if (d_Scheme.CurrentProcess.CurrentSubProcess.CurrentSubProcessStep == d_Scheme.CurrentProcess.CurrentSubProcess.subProcessStepes.Last())
|
||||
{
|
||||
if (d_Scheme.CurrentProcess.CurrentSubProcess == d_Scheme.CurrentProcess.subProcesses.Last())
|
||||
{
|
||||
CheckSubProcessSteps(subProcessStepId);
|
||||
}
|
||||
else
|
||||
{
|
||||
GameManager.UIMgr.ShowPanel<UI_MessagePanel>(E_UI_Layer.System, (p) =>
|
||||
{
|
||||
|
|
@ -212,19 +219,17 @@ public class ProcessManager : BaseManager<ProcessManager>
|
|||
CurrentSubProcessStepTriggerNames();
|
||||
});
|
||||
});
|
||||
currentSubProcessIDTemp = d_Scheme.CurrentProcess.CurrentSubProcess.id;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
CheckSubProcessSteps(subProcessStepId);
|
||||
currentSubProcessIDTemp = d_Scheme.CurrentProcess.CurrentSubProcess.id;
|
||||
}
|
||||
|
||||
}
|
||||
else
|
||||
{
|
||||
CheckSubProcessSteps(subProcessStepId);
|
||||
currentSubProcessIDTemp = d_Scheme.CurrentProcess.CurrentSubProcess.id;
|
||||
}
|
||||
}
|
||||
CurrentSubProcessStepTriggerNames();
|
||||
|
|
|
|||
|
|
@ -40,10 +40,18 @@ public class UI_SubProcessItem : BaseItem
|
|||
else
|
||||
GetControl<Image>("learningTips").gameObject.SetActive(false);
|
||||
}
|
||||
public void OnResetClick(bool isReset)
|
||||
/// <summary>
|
||||
///
|
||||
/// </summary>
|
||||
/// <param name="isReset"></param>
|
||||
/// <param name="state">0 未完成所有步骤跳转,1 完成所有步骤跳转</param>
|
||||
public void OnResetClick(bool isReset, int state)
|
||||
{
|
||||
warnnigTips = isReset ? "是否重新学习?" : "当前步骤还没有学完,确定要切换吗?";
|
||||
if (state == 0)
|
||||
OnClick("subProcessBtn");
|
||||
else
|
||||
CheckSubProcess();
|
||||
}
|
||||
protected override void OnClick(string btnName)
|
||||
{
|
||||
|
|
@ -53,6 +61,14 @@ public class UI_SubProcessItem : BaseItem
|
|||
case "subProcessBtn":
|
||||
|
||||
if (GameManager.ProcessMgr.d_Scheme.CurrentProcess.CurrentSubProcess.CurrentSubProcessStep.triggersName.Count > 0)
|
||||
{
|
||||
CheckSubProcess();
|
||||
}
|
||||
|
||||
break;
|
||||
}
|
||||
}
|
||||
private void CheckSubProcess()
|
||||
{
|
||||
GameManager.UIMgr.ShowPanel<UI_MessagePanel>(E_UI_Layer.System, (p) =>
|
||||
{
|
||||
|
|
@ -68,10 +84,6 @@ public class UI_SubProcessItem : BaseItem
|
|||
});
|
||||
}
|
||||
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
private void OnDestroy()
|
||||
{
|
||||
GameManager.EventMgr.RemoveEventListener<int>(Enum_EventType.SwitchSubProcess, SwitchSubProcess);
|
||||
|
|
|
|||
|
|
@ -48,16 +48,17 @@ public class UI_TaskListPanel : BasePanel
|
|||
/// <summary>
|
||||
/// µã»÷µÚÒ»¸ö
|
||||
/// </summary>
|
||||
public void ClickFirstSubProcessesItem()
|
||||
/// <param name="state">0 未完成所有步骤跳转,1 完成所有步骤跳转</param>
|
||||
public void ClickFirstSubProcessesItem(int state)
|
||||
{
|
||||
if (_content.GetChild(0).GetComponent<UI_SubProcessItem>())
|
||||
{
|
||||
_content.GetChild(0).GetComponent<UI_SubProcessItem>().OnResetClick(true);
|
||||
_content.GetChild(0).GetComponent<UI_SubProcessItem>().OnResetClick(true, state);
|
||||
return;
|
||||
}
|
||||
if (_content.GetChild(1).GetComponent<UI_SubProcessItem>())
|
||||
{
|
||||
_content.GetChild(1).GetComponent<UI_SubProcessItem>().OnResetClick(true);
|
||||
_content.GetChild(1).GetComponent<UI_SubProcessItem>().OnResetClick(true, state);
|
||||
}
|
||||
}
|
||||
|
||||
|
|
@ -70,7 +71,7 @@ public class UI_TaskListPanel : BasePanel
|
|||
GameManager.Instance.ShowUIPanelAndLoadScene(true);
|
||||
break;
|
||||
case "ReStartBtn":
|
||||
ClickFirstSubProcessesItem();
|
||||
ClickFirstSubProcessesItem(0);
|
||||
break;
|
||||
case "RePracticeBtn":
|
||||
GameManager.Instance.Practice();
|
||||
|
|
|
|||
|
|
@ -26,7 +26,7 @@ public class UI_TipsForPracticePanel : BasePanel
|
|||
case "ResetStudy":
|
||||
if (GameManager.UIMgr.GetPanel<UI_TaskListPanel>())
|
||||
{
|
||||
GameManager.UIMgr.GetPanel<UI_TaskListPanel>().ClickFirstSubProcessesItem();
|
||||
GameManager.UIMgr.GetPanel<UI_TaskListPanel>().ClickFirstSubProcessesItem(1);
|
||||
}
|
||||
break;
|
||||
case "BackBtn":
|
||||
|
|
|
|||
Loading…
Reference in New Issue