Compare commits
No commits in common. "2273c14be78c64c76b3b8af42af78236185990ce" and "55ef60e0776a19a2281541895440a680c2379959" have entirely different histories.
2273c14be7
...
55ef60e077
|
|
@ -136,9 +136,8 @@ public class ProcessManager : BaseManager<ProcessManager>
|
|||
if (spID <= d_Scheme.CurrentProcess.subProcesses[spCount - 1].id)
|
||||
{
|
||||
HandoverSubProcess(spID, 0);
|
||||
currentSubProcessIDTemp = d_Scheme.CurrentProcess.CurrentSubProcess.CurrentSubProcessStep.subProcessId;
|
||||
GameManager.EventMgr.EventTrigger<int>(Enum_EventType.SwitchSubProcess, d_Scheme.CurrentProcess.CurrentSubProcessId);
|
||||
Debug.Log("进入下一步子流程");
|
||||
//Debug.Log("进入下一步子流程");
|
||||
return 2;
|
||||
}
|
||||
else
|
||||
|
|
@ -173,7 +172,7 @@ public class ProcessManager : BaseManager<ProcessManager>
|
|||
}
|
||||
|
||||
}
|
||||
public int currentSubProcessIDTemp = 0;
|
||||
//public int currentSubProcessIDTemp = 0;
|
||||
/// <summary>
|
||||
/// 0 正常,1 不在当前步骤触发ID,2 当前步骤没有触发ID了
|
||||
/// </summary>
|
||||
|
|
@ -195,10 +194,15 @@ public class ProcessManager : BaseManager<ProcessManager>
|
|||
}
|
||||
if (d_Scheme.CurrentProcess.CurrentSubProcess.CurrentSubProcessStep.triggersName.Count == 0)
|
||||
{
|
||||
|
||||
if (triggerName != "工具间按钮" && triggerName != "现场按钮" && triggerName != "收回工具")
|
||||
{
|
||||
if (d_Scheme.CurrentProcess.CurrentSubProcess.CurrentSubProcessStep.subProcessId != currentSubProcessIDTemp)
|
||||
{
|
||||
//if (CheckSubProcessSteps(subProcessStepId) == 3)
|
||||
//{
|
||||
|
||||
//}
|
||||
//else
|
||||
//{
|
||||
GameManager.UIMgr.ShowPanel<UI_MessagePanel>(E_UI_Layer.System, (p) =>
|
||||
{
|
||||
p.Init("提示", "当前步骤已完成,即将进入下一步", E_MessageType.Normal, () =>
|
||||
|
|
@ -207,12 +211,7 @@ public class ProcessManager : BaseManager<ProcessManager>
|
|||
CurrentSubProcessStepTriggerNames();
|
||||
});
|
||||
});
|
||||
}
|
||||
else
|
||||
{
|
||||
CheckSubProcessSteps(subProcessStepId);
|
||||
}
|
||||
|
||||
//}
|
||||
}
|
||||
else
|
||||
{
|
||||
|
|
|
|||
|
|
@ -9,7 +9,6 @@ public class UI_SubProcessItem : BaseItem
|
|||
public int processID;
|
||||
public int subProcessID;
|
||||
public int subProcessStepID;
|
||||
public string warnnigTips;
|
||||
|
||||
public void Init(D_SubProcess d_SubProcess, int subProcessID)
|
||||
{
|
||||
|
|
@ -20,7 +19,6 @@ public class UI_SubProcessItem : BaseItem
|
|||
gameObject.name = subProcessID.ToString();
|
||||
SwitchSubProcess(subProcessID);
|
||||
ShowMe();
|
||||
warnnigTips = "当前步骤还没有学完,确定要切换吗?";
|
||||
|
||||
}
|
||||
|
||||
|
|
@ -40,9 +38,8 @@ public class UI_SubProcessItem : BaseItem
|
|||
else
|
||||
GetControl<Image>("learningTips").gameObject.SetActive(false);
|
||||
}
|
||||
public void OnResetClick(bool isReset)
|
||||
public void OnResetClick()
|
||||
{
|
||||
warnnigTips = isReset ? "是否重新学习?" : "当前步骤还没有学完,确定要切换吗?";
|
||||
OnClick("subProcessBtn");
|
||||
}
|
||||
protected override void OnClick(string btnName)
|
||||
|
|
@ -56,7 +53,7 @@ public class UI_SubProcessItem : BaseItem
|
|||
{
|
||||
GameManager.UIMgr.ShowPanel<UI_MessagePanel>(E_UI_Layer.System, (p) =>
|
||||
{
|
||||
p.Init("提示", warnnigTips, E_MessageType.Error, () =>
|
||||
p.Init("提示", "当前步骤还没有学完,确定要切换吗?", E_MessageType.Error, () =>
|
||||
{
|
||||
GameManager.ProcessMgr.HandoverProcess(processID, subProcessID, subProcessStepID);
|
||||
//ÖØÖÃÎïÌå
|
||||
|
|
|
|||
|
|
@ -52,12 +52,12 @@ public class UI_TaskListPanel : BasePanel
|
|||
{
|
||||
if (_content.GetChild(0).GetComponent<UI_SubProcessItem>())
|
||||
{
|
||||
_content.GetChild(0).GetComponent<UI_SubProcessItem>().OnResetClick(true);
|
||||
_content.GetChild(0).GetComponent<UI_SubProcessItem>().OnResetClick();
|
||||
return;
|
||||
}
|
||||
if (_content.GetChild(1).GetComponent<UI_SubProcessItem>())
|
||||
{
|
||||
_content.GetChild(1).GetComponent<UI_SubProcessItem>().OnResetClick(true);
|
||||
_content.GetChild(1).GetComponent<UI_SubProcessItem>().OnResetClick();
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
|||
Loading…
Reference in New Issue