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19 changed files with 288 additions and 77 deletions

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@ -15107,4 +15107,4 @@ MonoBehaviour:
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@ -122,6 +122,7 @@ public class D_SubProcess : I_Enter, I_Exit
{ {
if (subProcessStepes[i].id == stepId) if (subProcessStepes[i].id == stepId)
{ {
subProcessStepes[i].GetTriggerID();
return subProcessStepes[i]; return subProcessStepes[i];
} }
} }

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@ -18,18 +18,20 @@ public class D_SubProcessStep : I_Enter, I_Exit
public string tipTitle; public string tipTitle;
public float score; public float score;
public List<int> triggersId = new List<int>(); public List<int> triggersId;
public void Init() public void Init()
{ {
GetToolID(); GetTriggerID();
ProcessManager.Instance.subProcessStepTriggerID = triggersId[0];
} }
/// <summary> /// <summary>
/// 获取目标ID, (后续 toolID 换成 targetID 应该更好点吧) /// 获取目标ID, (后续 toolID 换成 targetID 应该更好点吧)
/// </summary> /// </summary>
private void GetToolID() public void GetTriggerID()
{ {
triggersId = new List<int>();
if (string.IsNullOrEmpty(triggerID)) return; if (string.IsNullOrEmpty(triggerID)) return;
if (triggerID.Contains(',')) if (triggerID.Contains(','))
{ {
@ -40,7 +42,9 @@ public class D_SubProcessStep : I_Enter, I_Exit
} }
} }
else else
{
triggersId.Add(int.Parse(triggerID)); triggersId.Add(int.Parse(triggerID));
}
} }
@ -50,7 +54,7 @@ public class D_SubProcessStep : I_Enter, I_Exit
/// </summary> /// </summary>
public void Enter() public void Enter()
{ {
GetToolID(); //GetTriggerID();
UnityEngine.Debug.Log("进入当前子流程步骤:" + id + "_" + subProcessStepName); UnityEngine.Debug.Log("进入当前子流程步骤:" + id + "_" + subProcessStepName);
} }
/// <summary> /// <summary>
@ -58,7 +62,8 @@ public class D_SubProcessStep : I_Enter, I_Exit
/// </summary> /// </summary>
public void Exit() public void Exit()
{ {
triggersId.Clear(); //triggersId.Clear();
//triggersComplete.Clear();
UnityEngine.Debug.Log("退出当前子流程步骤:" + id + "_" + subProcessStepName); UnityEngine.Debug.Log("退出当前子流程步骤:" + id + "_" + subProcessStepName);
} }
} }

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@ -1,3 +1,4 @@
using HighlightPlus;
using System; using System;
using System.Collections; using System.Collections;
using System.Collections.Generic; using System.Collections.Generic;
@ -7,6 +8,11 @@ using UnityEngine;
/// </summary> /// </summary>
public class OfficeManager : MonoBehaviour public class OfficeManager : MonoBehaviour
{ {
public HighlightEffect[] _highlight;
public int currentProcessID;
public int currentSubProcessID;
public int currentSubProcessStepID;
public int currentSubProcessStepTriggerID;
// Start is called before the first frame update // Start is called before the first frame update
void Start() void Start()
{ {
@ -14,6 +20,9 @@ public class OfficeManager : MonoBehaviour
GameManager.EventMgr.AddEventListener(Enum_EventType.InitializationUI, InitializationUI); GameManager.EventMgr.AddEventListener(Enum_EventType.InitializationUI, InitializationUI);
} }
private void OfficeTimeLineOver() private void OfficeTimeLineOver()
{ {
GameManager.UIMgr.ShowPanel<UI_MaskPanel>(E_UI_Layer.System, (panel) => GameManager.UIMgr.ShowPanel<UI_MaskPanel>(E_UI_Layer.System, (panel) =>

View File

@ -47,7 +47,7 @@ public class ProcessManager : BaseManager<ProcessManager>
/// </summary> /// </summary>
public int subProcessStepId = -1; public int subProcessStepId = -1;
public int subProcessStepToolID = -1; public int subProcessStepTriggerID = -1;
/// <summary> /// <summary>
/// 倒计时,剩余时长 /// 倒计时,剩余时长
@ -115,23 +115,8 @@ public class ProcessManager : BaseManager<ProcessManager>
/// 切换 /// 切换
/// </summary> /// </summary>
/// <returns></returns> /// <returns></returns>
public bool CheckSubProcessSteps(int subProcessStepID, int subProcessStepTriggerID) public bool CheckSubProcessSteps(int subProcessStepID)
{ {
if (d_Scheme.CurrentProcess.CurrentSubProcess.CurrentSubProcessStep.triggersId.Count > 0)
{
int currentSubProcessStepsToolId = d_Scheme.CurrentProcess.CurrentSubProcess.CurrentSubProcessStep.triggersId[0];
if (d_Scheme.CurrentProcess.CurrentSubProcess.CurrentSubProcessStepId == subProcessStepID && subProcessStepTriggerID == currentSubProcessStepsToolId)
{
GameManager.EventMgr.EventTrigger<int>(Enum_EventType.SwitchSubProcessStepTriggerID, currentSubProcessStepsToolId);
d_Scheme.CurrentProcess.CurrentSubProcess.CurrentSubProcessStep.triggersId.RemoveAt(0);
return true;
}
else
{
Debug.Log("点击正确的操作");
return false;
}
}
if (d_Scheme.CurrentProcess.CurrentSubProcess.CurrentSubProcessStepId.Equals(subProcessStepID)) if (d_Scheme.CurrentProcess.CurrentSubProcess.CurrentSubProcessStepId.Equals(subProcessStepID))
{ {
int spStepID = subProcessStepId + 1; int spStepID = subProcessStepId + 1;
@ -140,6 +125,7 @@ public class ProcessManager : BaseManager<ProcessManager>
{ {
HandoverSubProcessStep(spStepID); HandoverSubProcessStep(spStepID);
GameManager.EventMgr.EventTrigger<int>(Enum_EventType.SwitchSubProcessStep, subProcessStepID); GameManager.EventMgr.EventTrigger<int>(Enum_EventType.SwitchSubProcessStep, subProcessStepID);
//GameManager.EventMgr.EventTrigger<int>(Enum_EventType.SwitchSubProcessStepTriggerID, subProcessStepTriggerID);
GameManager.UIMgr.ShowPanel<UI_TopTipPanel>(E_UI_Layer.System, (panel) => GameManager.UIMgr.ShowPanel<UI_TopTipPanel>(E_UI_Layer.System, (panel) =>
{ {
panel.Init($"{d_Scheme.CurrentProcess.processName}:<color=blue>{d_Scheme.CurrentProcess.CurrentSubProcess.subProcessName}</color>", $"{d_Scheme.CurrentProcess.CurrentSubProcess.tips}"); panel.Init($"{d_Scheme.CurrentProcess.processName}:<color=blue>{d_Scheme.CurrentProcess.CurrentSubProcess.subProcessName}</color>", $"{d_Scheme.CurrentProcess.CurrentSubProcess.tips}");
@ -154,9 +140,6 @@ public class ProcessManager : BaseManager<ProcessManager>
if (spID <= d_Scheme.CurrentProcess.subProcesses[spCount - 1].id) if (spID <= d_Scheme.CurrentProcess.subProcesses[spCount - 1].id)
{ {
HandoverSubProcess(spID, 0); HandoverSubProcess(spID, 0);
int currentSubProcessStepsToolId = d_Scheme.CurrentProcess.CurrentSubProcess.CurrentSubProcessStep.triggersId[0];
GameManager.EventMgr.EventTrigger<int>(Enum_EventType.SwitchSubProcessStepTriggerID, currentSubProcessStepsToolId);
d_Scheme.CurrentProcess.CurrentSubProcess.CurrentSubProcessStep.triggersId.RemoveAt(0);
GameManager.EventMgr.EventTrigger<int>(Enum_EventType.SwitchSubProcessStep, d_Scheme.CurrentProcess.CurrentSubProcess.CurrentSubProcessStepId); GameManager.EventMgr.EventTrigger<int>(Enum_EventType.SwitchSubProcessStep, d_Scheme.CurrentProcess.CurrentSubProcess.CurrentSubProcessStepId);
GameManager.EventMgr.EventTrigger<int>(Enum_EventType.SwitchSubProcess, d_Scheme.CurrentProcess.CurrentSubProcessId); GameManager.EventMgr.EventTrigger<int>(Enum_EventType.SwitchSubProcess, d_Scheme.CurrentProcess.CurrentSubProcessId);
GameManager.UIMgr.ShowPanel<UI_TopTipPanel>(E_UI_Layer.System, (panel) => GameManager.UIMgr.ShowPanel<UI_TopTipPanel>(E_UI_Layer.System, (panel) =>
@ -173,9 +156,6 @@ public class ProcessManager : BaseManager<ProcessManager>
if (pID <= d_Scheme.processes[pCount - 1].id) if (pID <= d_Scheme.processes[pCount - 1].id)
{ {
HandoverProcess(pID, 0, 0); HandoverProcess(pID, 0, 0);
int currentSubProcessStepsToolId = d_Scheme.CurrentProcess.CurrentSubProcess.CurrentSubProcessStep.triggersId[0];
GameManager.EventMgr.EventTrigger<int>(Enum_EventType.SwitchSubProcessStepTriggerID, currentSubProcessStepsToolId);
d_Scheme.CurrentProcess.CurrentSubProcess.CurrentSubProcessStep.triggersId.RemoveAt(0);
GameManager.EventMgr.EventTrigger<int>(Enum_EventType.SwitchSubProcessStep, d_Scheme.CurrentProcess.CurrentSubProcess.CurrentSubProcessStepId); GameManager.EventMgr.EventTrigger<int>(Enum_EventType.SwitchSubProcessStep, d_Scheme.CurrentProcess.CurrentSubProcess.CurrentSubProcessStepId);
GameManager.EventMgr.EventTrigger<int>(Enum_EventType.SwitchSubProcess, d_Scheme.CurrentProcess.CurrentSubProcessId); GameManager.EventMgr.EventTrigger<int>(Enum_EventType.SwitchSubProcess, d_Scheme.CurrentProcess.CurrentSubProcessId);
GameManager.UIMgr.ShowPanel<UI_TopTipPanel>(E_UI_Layer.System, (panel) => GameManager.UIMgr.ShowPanel<UI_TopTipPanel>(E_UI_Layer.System, (panel) =>
@ -206,6 +186,34 @@ public class ProcessManager : BaseManager<ProcessManager>
} }
/// <summary>
/// 0 正常1 不在当前步骤触发ID2 当前步骤没有触发ID了
/// </summary>
/// <param name="triggerID"></param>
/// <returns></returns>
public int IsRightSubProcessStepsTriggerID(int triggerID, bool isRemove)
{
if (d_Scheme.CurrentProcess.CurrentSubProcess.CurrentSubProcessStep.triggersId.Count > 0)
{
int currentSubProcessStepTriggerID = d_Scheme.CurrentProcess.CurrentSubProcess.CurrentSubProcessStep.triggersId[0];
if (triggerID == currentSubProcessStepTriggerID)
{
//GameManager.EventMgr.EventTrigger<int>(Enum_EventType.SwitchSubProcessStepTriggerID, currentSubProcessStepTriggerID);
if (isRemove)
d_Scheme.CurrentProcess.CurrentSubProcess.CurrentSubProcessStep.triggersId.RemoveAt(0);
return 0;
}
else
{
Debug.Log($"<color=red>currentSubProcessStepsToolId=={currentSubProcessStepTriggerID}</color>");
return 1;
}
}
else
{
return 2;
}
}
/// <summary> /// <summary>
/// 倒计时 /// 倒计时

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@ -0,0 +1,9 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class DeviceTriggerBase : MonoBehaviour
{
public int triggerID;
public string triggerName;
}

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@ -0,0 +1,11 @@
fileFormatVersion: 2
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MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

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@ -8,13 +8,10 @@ using UnityEngine.EventSystems;
public class Device_Mobile : MonoBehaviour public class Device_Mobile : MonoBehaviour
{ {
public int downIndex = 0; public int downIndex = 0;
public int modelID = 5005; public int triggerID = 5005;
public int currentSubProcessStepID = -1;
//public List<int> subProcessStepID = new List<int>();
private HighlightEffect _highlight; private HighlightEffect _highlight;
private void Awake() private void Awake()
{ {
//subProcessStepID = GameManager.DataMgr.GetSubProcessStepIDByToolID(modelID);
_highlight = GetComponent<HighlightEffect>(); _highlight = GetComponent<HighlightEffect>();
} }
private void Start() private void Start()
@ -22,9 +19,10 @@ public class Device_Mobile : MonoBehaviour
GameManager.EventMgr.AddEventListener<int>(Enum_EventType.SwitchSubProcessStepTriggerID, SwitchSubProcessStepTriggerID); GameManager.EventMgr.AddEventListener<int>(Enum_EventType.SwitchSubProcessStepTriggerID, SwitchSubProcessStepTriggerID);
} }
private void SwitchSubProcessStepTriggerID(int arg0) private void SwitchSubProcessStepTriggerID(int arg0)
{ {
if (modelID == arg0) if (triggerID == arg0)
{ {
_highlight.highlighted = true; _highlight.highlighted = true;
Debug.Log("ÎÒÓ¦¸ÃÌáʾ"); Debug.Log("ÎÒÓ¦¸ÃÌáʾ");
@ -32,7 +30,6 @@ public class Device_Mobile : MonoBehaviour
} }
private void OnMouseDown() private void OnMouseDown()
{ {
if (EventSystem.current.IsPointerOverGameObject()) return; if (EventSystem.current.IsPointerOverGameObject()) return;
@ -40,19 +37,18 @@ public class Device_Mobile : MonoBehaviour
{ {
case 0: case 0:
_highlight.highlighted = false; _highlight.highlighted = false;
GameManager.UIMgr.ShowPanel<UI_ReceiveTaskPanel>(E_UI_Layer.Mid, (panel) => if (GameManager.ProcessMgr.IsRightSubProcessStepsTriggerID(triggerID, false) == 0)
{ {
panel.Init(modelID); GameManager.UIMgr.ShowPanel<UI_ReceiveTaskPanel>(E_UI_Layer.Mid, (panel) =>
}); {
downIndex++; panel.Init(triggerID);
});
downIndex++;
}
break; break;
case 1: case 1:
//GameManager.UIMgr.ShowPanel<UI_SelectWorkTicketPanel>(E_UI_Layer.Mid, (panel) => GameManager.ProcessMgr.CheckSubProcessSteps(GameManager.ProcessMgr.subProcessStepId);
//{
// panel.Init(modelID);
//});
GameManager.ProcessMgr.CheckSubProcessSteps(GameManager.ProcessMgr.subProcessStepId, modelID);
_highlight.highlighted = false; _highlight.highlighted = false;
downIndex = 0; downIndex = 0;
break; break;

View File

@ -10,7 +10,7 @@ public class UI_SubProcessItem : BaseItem
public int subProcessID; public int subProcessID;
public int subProcessStepID; public int subProcessStepID;
public void Init(D_SubProcess d_SubProcess,int subProcessID) public void Init(D_SubProcess d_SubProcess, int subProcessID)
{ {
this.processID = d_SubProcess.processId; this.processID = d_SubProcess.processId;
this.subProcessID = d_SubProcess.id; this.subProcessID = d_SubProcess.id;
@ -19,6 +19,7 @@ public class UI_SubProcessItem : BaseItem
gameObject.name = subProcessID.ToString(); gameObject.name = subProcessID.ToString();
SwitchSubProcess(subProcessID); SwitchSubProcess(subProcessID);
ShowMe(); ShowMe();
} }
public override void ShowMe() public override void ShowMe()

View File

@ -3,11 +3,11 @@ using UnityEngine;
public class UI_LowTensionWorkTicketPanel : BasePanel public class UI_LowTensionWorkTicketPanel : BasePanel
{ {
public int triggerID; public int triggerID = 5013;
public void Init(int triggerID) //public void Init(int triggerID)
{ //{
this.triggerID = triggerID; // this.triggerID = triggerID;
} //}
public override void ShowMe() public override void ShowMe()
{ {
@ -28,8 +28,11 @@ public class UI_LowTensionWorkTicketPanel : BasePanel
GameManager.UIMgr.HidePanel<UI_LowTensionWorkTicketPanel>(); GameManager.UIMgr.HidePanel<UI_LowTensionWorkTicketPanel>();
break; break;
case "ConfirmBtn": case "ConfirmBtn":
GameManager.ProcessMgr.CheckSubProcessSteps(GameManager.ProcessMgr.subProcessStepId, triggerID); if (GameManager.ProcessMgr.IsRightSubProcessStepsTriggerID(triggerID, true) == 0)
GameManager.UIMgr.HidePanel<UI_LowTensionWorkTicketPanel>(); {
GameManager.ProcessMgr.CheckSubProcessSteps(GameManager.ProcessMgr.subProcessStepId);
GameManager.UIMgr.HidePanel<UI_LowTensionWorkTicketPanel>();
}
break; break;
default: default:
break; break;

View File

@ -119,19 +119,25 @@ public class UI_MenuBar : BasePanel
SceneManager.LoadScene(""); SceneManager.LoadScene("");
break; break;
case "WorkOrderBtn": case "WorkOrderBtn":
GameManager.UIMgr.ShowPanel<UI_SelectWorkTicketPanel>(E_UI_Layer.Mid, (panel) => if (GameManager.ProcessMgr.IsRightSubProcessStepsTriggerID(workOrderID, false) == 0)
{ {
panel.Init(workOrderID); GameManager.UIMgr.ShowPanel<UI_SelectWorkTicketPanel>(E_UI_Layer.Mid, (panel) =>
}); {
panel.Init(workOrderID);
});
}
break; break;
case "WorkTicketBtn": case "WorkTicketBtn":
break; break;
case "DisassemblyAssemblyWorkOrderBtn": case "DisassemblyAssemblyWorkOrderBtn":
GameManager.UIMgr.ShowPanel<UI_InstallAndDismantleTicketPanel>(E_UI_Layer.Mid, (panel) => if (GameManager.ProcessMgr.IsRightSubProcessStepsTriggerID(disassemblyAssemblyWorkOrderID, false) == 0)
{
GameManager.UIMgr.ShowPanel<UI_InstallAndDismantleTicketPanel>(E_UI_Layer.Mid, (panel) =>
{ {
panel.Init(disassemblyAssemblyWorkOrderID); panel.Init(disassemblyAssemblyWorkOrderID);
}); });
}
break; break;
default: default:
break; break;

View File

@ -5,18 +5,21 @@ using UnityEngine.UI;
public class UI_ReceiveTaskPanel : BasePanel public class UI_ReceiveTaskPanel : BasePanel
{ {
public int toolID; public int triggerID;
public void Init(int toolID) public void Init(int triggerID)
{ {
this.toolID = toolID; this.triggerID = triggerID;
} }
protected override void OnClick(string btnName) protected override void OnClick(string btnName)
{ {
switch (btnName) switch (btnName)
{ {
case "Button_Accept": case "Button_Accept":
GameManager.ProcessMgr.CheckSubProcessSteps(GameManager.ProcessMgr.subProcessStepId, toolID); if (GameManager.ProcessMgr.IsRightSubProcessStepsTriggerID(triggerID, true) == 0)
GameManager.UIMgr.HidePanel<UI_ReceiveTaskPanel>(); {
GameManager.ProcessMgr.CheckSubProcessSteps(GameManager.ProcessMgr.subProcessStepId);
GameManager.UIMgr.HidePanel<UI_ReceiveTaskPanel>();
}
break; break;
} }
} }

View File

@ -35,8 +35,7 @@ public class UI_SelectWorkTicketPanel : BasePanel
UIManager.Instance.HidePanel<UI_SelectWorkTicketPanel>(); UIManager.Instance.HidePanel<UI_SelectWorkTicketPanel>();
GameManager.UIMgr.ShowPanel<UI_LowTensionWorkTicketPanel>(E_UI_Layer.Mid, (p) => GameManager.UIMgr.ShowPanel<UI_LowTensionWorkTicketPanel>(E_UI_Layer.Mid, (p) =>
{ {
p.Init(triggerID); GameManager.ProcessMgr.CheckSubProcessSteps(GameManager.ProcessMgr.subProcessStepId);
GameManager.ProcessMgr.CheckSubProcessSteps(ProcessManager.Instance.subProcessStepId, triggerID);
}); });
Debug.Log("选择了正确选项F进行下一个面板"); Debug.Log("选择了正确选项F进行下一个面板");
} }
@ -48,8 +47,7 @@ public class UI_SelectWorkTicketPanel : BasePanel
Debug.Log("错误三次了,直接进行下一个面板"); Debug.Log("错误三次了,直接进行下一个面板");
GameManager.UIMgr.ShowPanel<UI_LowTensionWorkTicketPanel>(E_UI_Layer.Mid, (p) => GameManager.UIMgr.ShowPanel<UI_LowTensionWorkTicketPanel>(E_UI_Layer.Mid, (p) =>
{ {
p.Init(triggerID); GameManager.ProcessMgr.CheckSubProcessSteps(GameManager.ProcessMgr.subProcessStepId);
GameManager.ProcessMgr.CheckSubProcessSteps(ProcessManager.Instance.subProcessStepId, triggerID);
}); });
} }
} }

View File

@ -30,15 +30,4 @@ public class UI_TaskListPanel : BasePanel
}); });
}); });
} }
//private void CreateSubProcessItem(UI_SubProcessItem sTemp)
//{
// D_Scheme d_Scheme = GameManager.ProcessMgr.d_Scheme;
// for (int i = 0; i < d_Scheme.processes.Count; i++)
// {
// var t = Instantiate(_processItem, _content);
// t.Init(d_Scheme.processes[i],sTemp);
// }
//}
} }