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No commits in common. "4a3f280adc679ed67c2e9446fd56fdd713582455" and "177a21c9504bb1de34c7054a5c927ae675bd2aa7" have entirely different histories.
4a3f280adc
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177a21c950
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@ -6373,7 +6373,7 @@ PrefabInstance:
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objectReference: {fileID: 0}
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propertyPath: triggerName
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value: "\u7535\u80FD\u8868\u5C01\u53701"
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value: "\u7535\u80FD\u8868\u5C01\u5370"
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objectReference: {fileID: 0}
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propertyPath: triggerID
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@ -6381,7 +6381,7 @@ PrefabInstance:
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objectReference: {fileID: 0}
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value: "\u7535\u80FD\u8868\u5C01\u53702"
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value: "\u7535\u80FD\u8868\u5C01\u5370"
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objectReference: {fileID: 0}
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- target: {fileID: 2576541080106509928, guid: 10f4454f32eb20e4298912d896f6020e, type: 3}
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propertyPath: hasElectricity
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@ -6417,7 +6417,7 @@ PrefabInstance:
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objectReference: {fileID: 0}
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- target: {fileID: 2576541080563400544, guid: 10f4454f32eb20e4298912d896f6020e, type: 3}
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propertyPath: triggerName
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value: "\u7535\u80FD\u8868\u76D6\u5B50\u56FA\u5B9A\u87BA\u4E1D1"
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value: "\u7535\u80FD\u8868\u87BA\u4E1D"
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objectReference: {fileID: 0}
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- target: {fileID: 2576541080563400545, guid: 10f4454f32eb20e4298912d896f6020e, type: 3}
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propertyPath: hasElectricity
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@ -6433,7 +6433,7 @@ PrefabInstance:
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objectReference: {fileID: 0}
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- target: {fileID: 2576541080772862035, guid: 10f4454f32eb20e4298912d896f6020e, type: 3}
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propertyPath: triggerName
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value: "\u7535\u80FD\u8868\u76D6\u5B50\u56FA\u5B9A\u87BA\u4E1D2"
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value: "\u7535\u80FD\u8868\u87BA\u4E1D"
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objectReference: {fileID: 0}
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- target: {fileID: 2576541080794005323, guid: 10f4454f32eb20e4298912d896f6020e, type: 3}
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propertyPath: hasElectricity
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@ -6519,10 +6519,6 @@ PrefabInstance:
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propertyPath: m_LocalEulerAnglesHint.z
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value: 0
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objectReference: {fileID: 0}
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- target: {fileID: 6044607018453959887, guid: 10f4454f32eb20e4298912d896f6020e, type: 3}
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propertyPath: m_Name
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value: "\u7535\u80FD\u8868\u76D6\u5B50"
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objectReference: {fileID: 0}
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- target: {fileID: 6044607018453959887, guid: 10f4454f32eb20e4298912d896f6020e, type: 3}
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propertyPath: m_IsActive
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value: 1
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@ -14,7 +14,6 @@ public class Device_Base : PermanentTriggerBase
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if (GameManager.RunModelMgr == null && GameManager.RunModelMgr.SceneType == E_SceneType.Site)
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{
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base.OnStart();
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Debug.Log("Device_Base PermanentTriggerBase");
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}
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}
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@ -39,28 +39,24 @@ public class Device_CabinetDoor : Device_Base
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//关门
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transform.DOLocalRotate(new Vector3(0, 0, 0), 3).OnComplete(() =>
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{
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//关锁
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transform.Find("计量柜锁2/计量柜锁3").DOLocalRotate(new Vector3(0, 0, 0), 1).OnComplete(() =>
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{
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isOpen = false;
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});
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//关锁
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transform.Find("计量柜锁2/计量柜锁3").DOLocalRotate(new Vector3(0, 0, 0), 1).OnComplete(() =>
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{
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isOpen = false;
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});
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});
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}
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protected override void OnMDown()
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private void OnMouseDown()
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{
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if (LiveSceneManager.Instance.currentTool != null && LiveSceneManager.Instance.currentTool.name == "验电笔") return;
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if (GameManager.ProcessMgr.IsRightSubProcessStepsTriggerID(triggerName, true) == 0)
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if (LiveSceneManager.Instance.currentTool.name == "验电笔") return;
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if (isOpen)
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{
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base.OnMDown();
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if (isOpen)
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{
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Close();
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}
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else
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{
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Open();
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}
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Close();
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}
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else
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{
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Open();
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}
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}
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}
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@ -31,7 +31,7 @@ public class Tool_TestPen : Tool_Base
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return;
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}
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//螺丝
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//柜门
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Tool_Base tb = hit.transform.GetComponent<Tool_Base>();
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if (tb != null)
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{
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@ -66,7 +66,6 @@ public class Tool_TestPen : Tool_Base
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{
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if (GameManager.ProcessMgr.IsRightSubProcessStepsTriggerID(device_base.triggerName, true) == 0)
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{
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Debug.Log("Test(Device_Base device_base)");
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if (device_base.deviceType == DeviceType.计量柜_插座)
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{
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var tmp = ((Device_Socket)device_base);
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@ -75,12 +74,10 @@ public class Tool_TestPen : Tool_Base
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transform.eulerAngles = tmp.testPosAndRot.eulerAngles;
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Debug.Log("计量柜_插座 已验电");
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isFlicker = tmp.hasElectricity;
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}
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else if (device_base.deviceType == DeviceType.计量柜_柜门)
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{
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var tmp = ((Device_CabinetDoor)device_base);
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//位置移动
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transform.position = tmp.testPosAndRot.position;
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transform.localEulerAngles = tmp.testPosAndRot.localEulerAngles;
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@ -92,24 +89,24 @@ public class Tool_TestPen : Tool_Base
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}
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}
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/// <summary>
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/// 执行验电操作
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/// </summary>
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/// <param name="tool_base">被验电设备</param>
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public void Test(Tool_Base tool_base)
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/// <summary>
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/// 执行验电操作
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/// </summary>
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/// <param name="tool_base">被验电设备</param>
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public void Test(Tool_Base tool_base)
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{
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if (tool_base.toolType == ToolType.螺丝)
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{
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if (tool_base.toolType == ToolType.螺丝)
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{
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var tmp = ((Tool_Screw)tool_base);
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//位置移动
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transform.position = tmp.installPos.position;
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transform.localEulerAngles = tmp.installPos.localEulerAngles;
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Debug.Log("螺丝 已验电");
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isFlicker = tmp.hasElectricity;
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}
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screem.materials[0].color = isFlicker ? Color.red : Color.white;
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var tmp = ((Tool_Screw)tool_base);
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//位置移动
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transform.position = tmp.installPos.position;
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transform.localEulerAngles = tmp.installPos.localEulerAngles;
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Debug.Log("螺丝 已验电");
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isFlicker = tmp.hasElectricity;
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}
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screem.materials[0].color = isFlicker ? Color.red : Color.white;
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}
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}
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@ -27,7 +27,7 @@ public class Tool_WireStripper : Tool_Base
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/// <returns></returns>
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IEnumerator PlayAnimi(Device_Seal device_Seal)
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{
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SkinnedMeshRenderer renderer = GetComponentInChildren<SkinnedMeshRenderer>();
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SkinnedMeshRenderer renderer= GetComponentInChildren<SkinnedMeshRenderer>();
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float vlaue = 0;
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//´ò¿ª
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while (renderer.GetBlendShapeWeight(0) < 100)
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@ -59,10 +59,7 @@ public class Tool_WireStripper : Tool_Base
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Device_Seal ds = hit.transform.GetComponent<Device_Seal>();
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if (ds != null)
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{
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if (GameManager.ProcessMgr.IsRightSubProcessStepsTriggerID(ds.triggerName, true) == 0)
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{
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CutOpen(ds);
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}
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CutOpen(ds);
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}
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}
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}
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@ -30,7 +30,6 @@ public class LiveSceneManager : SingletonMono<LiveSceneManager>
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p.Init("", "您好,我是xx供电公司员工,这是我的工作证。现在我们要对贵户更换电能计量表", (intTemp) => { Destroy(currentTool); });
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});
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tMDTips.gameObject.SetActive(false);
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currentTool.transform.localEulerAngles = new Vector3(90, 0, 0);
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}
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}
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@ -166,7 +166,10 @@ public class ProcessManager : BaseManager<ProcessManager>
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else
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{
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Debug.Log("按照流程走");
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StepErrorTips();
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GameManager.UIMgr.ShowPanel<UI_MiddleTipPanel>(E_UI_Layer.Mid, (panel) =>
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{
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panel.Init($"错误,{d_Scheme.CurrentProcess.CurrentSubProcess.CurrentSubProcessStep.tipTitle}");
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});
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return false;
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}
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@ -201,7 +204,10 @@ public class ProcessManager : BaseManager<ProcessManager>
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}
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else
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{
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StepErrorTips();
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GameManager.UIMgr.ShowPanel<UI_MiddleTipPanel>(E_UI_Layer.System, (p) =>
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{
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p.Init($"错误,{d_Scheme.CurrentProcess.CurrentSubProcess.CurrentSubProcessStep.tipTitle}");
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});
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return 1;
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}
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}
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@ -212,24 +218,12 @@ public class ProcessManager : BaseManager<ProcessManager>
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}
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}
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else
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{
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StepErrorTips();
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return -1;
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}
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}
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private void StepErrorTips()
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{
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if (GameManager.UIMgr.GetPanel<UI_MiddleTipPanel>())
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{
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GameManager.UIMgr.GetPanel<UI_MiddleTipPanel>().Init($"错误,{d_Scheme.CurrentProcess.CurrentSubProcess.CurrentSubProcessStep.tipTitle}");
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}
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else
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{
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GameManager.UIMgr.ShowPanel<UI_MiddleTipPanel>(E_UI_Layer.System, (p) =>
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{
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p.Init($"错误,{d_Scheme.CurrentProcess.CurrentSubProcess.CurrentSubProcessStep.tipTitle}");
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p.Init($"错误,请前往{d_Scheme.CurrentProcess.CurrentSubProcess.CurrentSubProcessStep.SceneName()}");
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});
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return -1;
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}
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}
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@ -6,11 +6,19 @@ public class NPCController : PermanentTriggerBase
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{
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public List<string> npcSpeack;
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public int speackIndex = 0;
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private bool onSpeackOver;
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protected override void OnMDown()
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{
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base.OnMDown();
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if (GameManager.ProcessMgr.IsRightSubProcessStepsTriggerID(triggerName, false ) == 0)
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if(npcSpeack.Count > 1)
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{
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onSpeackOver = false;
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}
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else
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{
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onSpeackOver = true;
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}
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if (GameManager.ProcessMgr.IsRightSubProcessStepsTriggerID(triggerName, onSpeackOver) == 0)
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{
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GameManager.UIMgr.ShowPanel<UI_CustomSessionPanel>(E_UI_Layer.Mid, (panel) =>
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{
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@ -23,13 +23,11 @@ public class UI_MiddleTipPanel : BasePanel
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/// </summary>
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private void Hide()
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{
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StopCoroutine(HideAsync());
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StartCoroutine(HideAsync());
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}
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private IEnumerator HideAsync()
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{
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yield return new WaitForSeconds(disappear);
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GameManager.UIMgr.HidePanel<UI_MiddleTipPanel>();
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UIManager.Instance.HidePanel<UI_MiddleTipPanel>();
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}
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}
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