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7 Commits
585bf2e774
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b92213307b
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b92213307b | |
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9ed10b2a47 | |
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218989210e | |
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0edc7cd7cc | |
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9402ffb1fd | |
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62549600a4 | |
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a78f37d7ca |
Assets
ArtRes
Scenes
Scripts
File diff suppressed because one or more lines are too long
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@ -86,7 +86,7 @@ ModelImporter:
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cycleOffset: 0
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loop: 0
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hasAdditiveReferencePose: 0
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loopTime: 1
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loopTime: 0
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loopBlend: 0
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loopBlendOrientation: 0
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loopBlendPositionY: 0
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@ -98,7 +98,7 @@ LightmapSettings:
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m_TrainingDataDestination: TrainingData
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m_LightProbeSampleCountMultiplier: 4
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m_LightingDataAsset: {fileID: 0}
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m_LightingSettings: {fileID: 0}
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m_LightingSettings: {fileID: 4890085278179872738, guid: 464ccf2deb006e540bd7417308d4687b, type: 2}
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--- !u!196 &4
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NavMeshSettings:
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serializedVersion: 2
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@ -537,7 +537,7 @@ GameObject:
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m_Icon: {fileID: 0}
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m_NavMeshLayer: 0
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m_StaticEditorFlags: 0
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m_IsActive: 1
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m_IsActive: 0
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--- !u!114 &1751720605
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MonoBehaviour:
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m_ObjectHideFlags: 0
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@ -839,7 +839,7 @@ GameObject:
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m_Icon: {fileID: 0}
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m_NavMeshLayer: 0
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m_StaticEditorFlags: 0
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m_IsActive: 1
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m_IsActive: 0
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--- !u!114 &2077900028
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MonoBehaviour:
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m_ObjectHideFlags: 0
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@ -1196,7 +1196,7 @@ GameObject:
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m_Icon: {fileID: 0}
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m_NavMeshLayer: 0
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m_StaticEditorFlags: 0
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m_IsActive: 0
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m_IsActive: 1
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--- !u!4 &983777793
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Transform:
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m_ObjectHideFlags: 0
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@ -102,7 +102,7 @@ public class GameManager : SingletonAutoMono<GameManager>
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/// 数据重连管理类
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/// </summary>
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public static ReconnectMgr ReconnectMgr { get; private set; }
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/// <summary>
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/// 工单管理类
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/// </summary>
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@ -215,12 +215,11 @@ public class GameManager : SingletonAutoMono<GameManager>
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EventMgr.EventTrigger<float>(Enum_EventType.UpdateProgress, 0.1f);
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ScenesMgr.LoadSceneAsyn("03_OfficeScene", () =>
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{
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UIMgr.HidePanel<UI_SelectDevicePanel>();
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UIMgr.HidePanel<UI_BGPanel>();
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if (UIMgr.GetPanel<UI_SelectDevicePanel>())
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UIMgr.HidePanel<UI_SelectDevicePanel>();
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if (UIMgr.GetPanel<UI_BGPanel>())
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UIMgr.HidePanel<UI_BGPanel>();
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EventMgr.EventTrigger<float>(Enum_EventType.UpdateProgress, 0.9f);
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Debug.Log("重置开始时间");
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GameManager.RunModelMgr.startTime = DateTime.Now;
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ScoreManager.instance.ReInit();
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});
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});
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}
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@ -229,11 +228,18 @@ public class GameManager : SingletonAutoMono<GameManager>
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/// </summary>
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private void ResetStateAndEvent()
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{
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UIMgr.HidePanel<UI_TopTipPanel>();
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UIMgr.HidePanel<UI_TaskListPanel>();
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UIMgr.HidePanel<UI_MenuBar>();
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UIMgr.imageTips.HideTips();
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if (UIMgr.GetPanel<UI_TopTipPanel>())
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UIMgr.HidePanel<UI_TopTipPanel>();
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if (UIMgr.GetPanel<UI_TaskListPanel>())
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UIMgr.HidePanel<UI_TaskListPanel>();
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if (UIMgr.GetPanel<UI_MenuBar>())
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UIMgr.HidePanel<UI_MenuBar>();
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PacksackBagMgr.ClearAllData();
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EventMgr.Clear();
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ScoreManager.instance.ReInit();
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RunModelMgr.startTime = DateTime.Now;
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Debug.Log("重置开始时间");
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RunModelMgr.isOnceOfficeAni = false;
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}
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@ -35,6 +35,7 @@ public class NPCController : PermanentTriggerBase
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protected override void OnMEnter()
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{
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base.OnMEnter();
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if (!isClose) return;
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if (GameManager.RunModelMgr.ModeType != E_ModeType.Study)
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{
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_highlight.SetHighlighted(true);
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@ -49,7 +50,14 @@ public class NPCController : PermanentTriggerBase
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protected override void OnMDown()
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{
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base.OnMDown();
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if (!isClose) return;
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if (!isClose)
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{
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GameManager.UIMgr.ShowPanel<UI_MiddleTipPanel>(E_UI_Layer.System, (p) =>
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{
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p.Init($"提示:请靠近交互对象");
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});
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return;
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}
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if (GameManager.ProcessMgr.IsRightSubProcessStepsTriggerID(triggerName, false) == 0)
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{
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GameManager.UIMgr.ShowPanel<UI_CustomSessionPanel>(E_UI_Layer.Mid, (panel) =>
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@ -55,12 +55,12 @@ public class UIManager : BaseManager<UIManager>
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/// <summary>
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/// 提示ui预制体和实列化
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/// </summary>
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public ImageTips imageTipsPrefab;
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private ImageTips imageTipsPrefab;
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public ImageTips imageTips;
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/// <summary>
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/// 工具提示预制体和实列化
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/// </summary>
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public ToolInfoTips toolTipsPrefab;
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private ToolInfoTips toolTipsPrefab;
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public ToolInfoTips toolTips;
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/// <summary>
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