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7 Commits

Author SHA1 Message Date
YangHua b92213307b 修复 重新学习 不能进行下一步得bug 2024-09-06 19:08:00 +08:00
YangHua 9ed10b2a47 q 2024-09-06 17:46:20 +08:00
YangHua 218989210e 1 2024-09-06 17:45:17 +08:00
YangHua 0edc7cd7cc 融合 2024-09-06 16:09:37 +08:00
YangHua 9402ffb1fd 融合 2024-09-06 16:08:18 +08:00
YangHua 62549600a4 Merge branch 'main' of http://3d3d5658.r5.cpolar.top/WangWeiZhi/YanCheng_Metrology 2024-09-06 13:58:03 +08:00
YangHua a78f37d7ca 修改 NPC 交互方式 2024-09-06 13:44:40 +08:00
8 changed files with 260 additions and 73 deletions

File diff suppressed because one or more lines are too long

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@ -86,7 +86,7 @@ ModelImporter:
cycleOffset: 0
loop: 0
hasAdditiveReferencePose: 0
loopTime: 1
loopTime: 0
loopBlend: 0
loopBlendOrientation: 0
loopBlendPositionY: 0

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@ -98,7 +98,7 @@ LightmapSettings:
m_TrainingDataDestination: TrainingData
m_LightProbeSampleCountMultiplier: 4
m_LightingDataAsset: {fileID: 0}
m_LightingSettings: {fileID: 0}
m_LightingSettings: {fileID: 4890085278179872738, guid: 464ccf2deb006e540bd7417308d4687b, type: 2}
--- !u!196 &4
NavMeshSettings:
serializedVersion: 2

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@ -537,7 +537,7 @@ GameObject:
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 1
m_IsActive: 0
--- !u!114 &1751720605
MonoBehaviour:
m_ObjectHideFlags: 0
@ -839,7 +839,7 @@ GameObject:
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 1
m_IsActive: 0
--- !u!114 &2077900028
MonoBehaviour:
m_ObjectHideFlags: 0

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@ -1196,7 +1196,7 @@ GameObject:
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 0
m_IsActive: 1
--- !u!4 &983777793
Transform:
m_ObjectHideFlags: 0

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@ -102,7 +102,7 @@ public class GameManager : SingletonAutoMono<GameManager>
/// 数据重连管理类
/// </summary>
public static ReconnectMgr ReconnectMgr { get; private set; }
/// <summary>
/// 工单管理类
/// </summary>
@ -215,12 +215,11 @@ public class GameManager : SingletonAutoMono<GameManager>
EventMgr.EventTrigger<float>(Enum_EventType.UpdateProgress, 0.1f);
ScenesMgr.LoadSceneAsyn("03_OfficeScene", () =>
{
UIMgr.HidePanel<UI_SelectDevicePanel>();
UIMgr.HidePanel<UI_BGPanel>();
if (UIMgr.GetPanel<UI_SelectDevicePanel>())
UIMgr.HidePanel<UI_SelectDevicePanel>();
if (UIMgr.GetPanel<UI_BGPanel>())
UIMgr.HidePanel<UI_BGPanel>();
EventMgr.EventTrigger<float>(Enum_EventType.UpdateProgress, 0.9f);
Debug.Log("重置开始时间");
GameManager.RunModelMgr.startTime = DateTime.Now;
ScoreManager.instance.ReInit();
});
});
}
@ -229,11 +228,18 @@ public class GameManager : SingletonAutoMono<GameManager>
/// </summary>
private void ResetStateAndEvent()
{
UIMgr.HidePanel<UI_TopTipPanel>();
UIMgr.HidePanel<UI_TaskListPanel>();
UIMgr.HidePanel<UI_MenuBar>();
UIMgr.imageTips.HideTips();
if (UIMgr.GetPanel<UI_TopTipPanel>())
UIMgr.HidePanel<UI_TopTipPanel>();
if (UIMgr.GetPanel<UI_TaskListPanel>())
UIMgr.HidePanel<UI_TaskListPanel>();
if (UIMgr.GetPanel<UI_MenuBar>())
UIMgr.HidePanel<UI_MenuBar>();
PacksackBagMgr.ClearAllData();
EventMgr.Clear();
ScoreManager.instance.ReInit();
RunModelMgr.startTime = DateTime.Now;
Debug.Log("重置开始时间");
RunModelMgr.isOnceOfficeAni = false;
}

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@ -35,6 +35,7 @@ public class NPCController : PermanentTriggerBase
protected override void OnMEnter()
{
base.OnMEnter();
if (!isClose) return;
if (GameManager.RunModelMgr.ModeType != E_ModeType.Study)
{
_highlight.SetHighlighted(true);
@ -49,7 +50,14 @@ public class NPCController : PermanentTriggerBase
protected override void OnMDown()
{
base.OnMDown();
if (!isClose) return;
if (!isClose)
{
GameManager.UIMgr.ShowPanel<UI_MiddleTipPanel>(E_UI_Layer.System, (p) =>
{
p.Init($"提示:请靠近交互对象");
});
return;
}
if (GameManager.ProcessMgr.IsRightSubProcessStepsTriggerID(triggerName, false) == 0)
{
GameManager.UIMgr.ShowPanel<UI_CustomSessionPanel>(E_UI_Layer.Mid, (panel) =>

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@ -55,12 +55,12 @@ public class UIManager : BaseManager<UIManager>
/// <summary>
/// 提示ui预制体和实列化
/// </summary>
public ImageTips imageTipsPrefab;
private ImageTips imageTipsPrefab;
public ImageTips imageTips;
/// <summary>
/// 工具提示预制体和实列化
/// </summary>
public ToolInfoTips toolTipsPrefab;
private ToolInfoTips toolTipsPrefab;
public ToolInfoTips toolTips;
/// <summary>