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No commits in common. "b7a988e10cbb1e6176d1fcb8157b9a15288f1a71" and "164b99913f5e2649249e30b567557472793ea2b0" have entirely different histories.

6 changed files with 14 additions and 7 deletions

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@ -0,0 +1,8 @@
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guid: 39584688cfac6ff44bd94124e5bc1ca7
folderAsset: yes
DefaultImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:

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@ -32,7 +32,7 @@ public class ProcessManager : BaseManager<ProcessManager>
public D_Scheme d_Scheme;
/// <summary>
///当前方案ID
///当前计划ID
/// </summary>
public int schemeID = -1;

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@ -18,7 +18,7 @@ public class RunModelMgr : BaseManager<RunModelMgr>
private E_SceneType sceneType = E_SceneType.None;
/// <summary>
/// 设备/方案id
/// 流程/设备/方案id
/// </summary>
public int deviceId;

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@ -33,7 +33,7 @@ public abstract class BaseToolOrDevice : MonoBehaviour
private void OnMouseEnter()
{
if (GameManager.RunModelMgr.SceneType!= E_SceneType.ToolRoom) return;
if (GameManager.ProcessMgr.userData.userName != "04_ToolMaterialScene") return;
if (EventSystem.current.IsPointerOverGameObject()) return;
OnEnter();
//TODO: 这里写提示打开的代码
@ -41,7 +41,7 @@ public abstract class BaseToolOrDevice : MonoBehaviour
private void OnMouseDown()
{
if (GameManager.RunModelMgr.SceneType!= E_SceneType.ToolRoom) return;
if (GameManager.ProcessMgr.userData.userName != "04_ToolMaterialScene") return;
if (EventSystem.current.IsPointerOverGameObject()) return;
OnDown();
gameObject.SetActive(false);
@ -50,7 +50,7 @@ public abstract class BaseToolOrDevice : MonoBehaviour
private void OnMouseExit()
{
//TODO: 这里写提示关闭的代码
if (GameManager.RunModelMgr.SceneType!= E_SceneType.ToolRoom) return;
if (GameManager.ProcessMgr.userData.userName != "04_ToolMaterialScene") return;
if (EventSystem.current.IsPointerOverGameObject()) return;
OnExit();
}

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@ -53,7 +53,6 @@ public class UI_MainTitlePanel : BasePanel
}
GetControl<TextMeshProUGUI>("modelText (TMP)").text = mode;
}
private void SwitchTitleImg()

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@ -18,8 +18,8 @@ public class OfficeTimelineControl : MonoBehaviour
playerController.SetActive(false);
mPlayableDirector = GetComponent<PlayableDirector>();
mPlayableDirector.Stop();
mPlayableDirector.stopped += OnPlayableDirectorStopped;
playerModel = transform.GetChild(0).gameObject;
mPlayableDirector.stopped += OnPlayableDirectorStopped;
StartTimeline(); //TODO 这里先掉一下,后续应该流程控制的时候触发调用
//GameManager.EventMgr.AddEventListener();
}