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ffca0cd8e3
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1db6d2f90a
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@ -74,4 +74,3 @@ crashlytics-build.properties
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/[Aa]ssets/[Ss]treamingAssets/aa/*
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/*.vsconfig
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/Assets/ArtRes/Fonts
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@ -0,0 +1,8 @@
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@ -5610,7 +5610,7 @@ PrefabInstance:
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objectReference: {fileID: 0}
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propertyPath: m_Name
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|
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|
|
@ -9,28 +9,14 @@ public class Device_Base : PermanentTriggerBase
|
|||
/// </summary>
|
||||
public DeviceType deviceType;
|
||||
|
||||
protected override void OnStart()
|
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{
|
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if (GameManager.RunModelMgr == null && GameManager.RunModelMgr.SceneType == E_SceneType.Site)
|
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{
|
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base.OnStart();
|
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}
|
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}
|
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|
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protected override void OnMEnter()
|
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{
|
||||
if (GameManager.RunModelMgr == null && GameManager.RunModelMgr.SceneType == E_SceneType.Site)
|
||||
{
|
||||
base.OnMEnter();
|
||||
_highlight.SetHighlighted(true);
|
||||
}
|
||||
_highlight.highlighted = true;
|
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}
|
||||
protected override void OnMExit()
|
||||
{
|
||||
if (GameManager.RunModelMgr == null && GameManager.RunModelMgr.SceneType == E_SceneType.Site)
|
||||
{
|
||||
base.OnMExit();
|
||||
_highlight.SetHighlighted(false);
|
||||
}
|
||||
_highlight.highlighted = false;
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -74,7 +74,6 @@ public class StepState : MonoBehaviour
|
|||
GameManager.UIMgr.HidePanel<UI_LoadingPanel>();
|
||||
GameManager.RunModelMgr.SceneType = initSceneType;
|
||||
GameManager.EventMgr.EventTrigger(Enum_EventType.SwitchScene, initSceneType);
|
||||
GameManager.EventMgr.EventTrigger<int>(Enum_EventType.SwitchSubProcessStepTriggerID, GameManager.ProcessMgr.d_Scheme.CurrentProcess.CurrentSubProcess.CurrentSubProcessStep.triggersId[0]);
|
||||
});
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -12,28 +12,15 @@ public class Tool_Base : PermanentTriggerBase
|
|||
/// </summary>
|
||||
public ToolType toolType;
|
||||
|
||||
protected override void OnStart()
|
||||
{
|
||||
if (GameManager.RunModelMgr == null && GameManager.RunModelMgr.SceneType == E_SceneType.Site)
|
||||
{
|
||||
base.OnStart();
|
||||
}
|
||||
}
|
||||
protected override void OnMEnter()
|
||||
{
|
||||
if (GameManager.RunModelMgr == null && GameManager.RunModelMgr.SceneType == E_SceneType.Site)
|
||||
{
|
||||
base.OnMEnter();
|
||||
_highlight.SetHighlighted(true);
|
||||
|
||||
}
|
||||
Debug.Log(gameObject.name);
|
||||
_highlight.highlighted = true;
|
||||
}
|
||||
protected override void OnMExit()
|
||||
{
|
||||
if (GameManager.RunModelMgr == null && GameManager.RunModelMgr.SceneType == E_SceneType.Site)
|
||||
{
|
||||
base.OnMExit();
|
||||
_highlight.SetHighlighted(false);
|
||||
}
|
||||
_highlight.highlighted = false;
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -8,6 +8,7 @@ using UnityEngine;
|
|||
/// </summary>
|
||||
public class OfficeManager : MonoBehaviour
|
||||
{
|
||||
public HighlightEffect[] _highlight;
|
||||
public int currentProcessID;
|
||||
public int currentSubProcessID;
|
||||
public int currentSubProcessStepID;
|
||||
|
|
@ -17,7 +18,6 @@ public class OfficeManager : MonoBehaviour
|
|||
{
|
||||
GameManager.EventMgr.AddEventListener(Enum_EventType.OfficeTimeLineOver, OfficeTimeLineOver);
|
||||
GameManager.EventMgr.AddEventListener(Enum_EventType.InitializationUI, InitializationUI);
|
||||
|
||||
}
|
||||
|
||||
|
||||
|
|
@ -47,7 +47,6 @@ public class OfficeManager : MonoBehaviour
|
|||
panel.Init();
|
||||
GameManager.EventMgr.EventTrigger(Enum_EventType.SwitchScene, GameManager.RunModelMgr.SceneType);
|
||||
});
|
||||
GameManager.EventMgr.EventTrigger<int>(Enum_EventType.SwitchSubProcessStepTriggerID, GameManager.ProcessMgr.d_Scheme.CurrentProcess.CurrentSubProcess.CurrentSubProcessStep.triggersId[0]);
|
||||
}
|
||||
|
||||
|
||||
|
|
|
|||
|
|
@ -205,10 +205,6 @@ public class ProcessManager : BaseManager<ProcessManager>
|
|||
CheckSubProcessSteps(GameManager.ProcessMgr.subProcessStepId);
|
||||
Debug.Log($"<color=red>triggersId空了</color>");
|
||||
}
|
||||
if (d_Scheme.CurrentProcess.CurrentSubProcess.CurrentSubProcessStep.triggersId.Count != 0)
|
||||
{
|
||||
GameManager.EventMgr.EventTrigger<int>(Enum_EventType.SwitchSubProcessStepTriggerID, d_Scheme.CurrentProcess.CurrentSubProcess.CurrentSubProcessStep.triggersId[0]);
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
else
|
||||
|
|
|
|||
|
|
@ -24,7 +24,6 @@ public class TooRoomlMannger : SingletonMono<TooRoomlMannger>
|
|||
{
|
||||
tmd.GetInfo();
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
||||
|
|
|
|||
|
|
@ -4,10 +4,6 @@ using UnityEngine;
|
|||
|
||||
public class MirrorController : PermanentTriggerBase
|
||||
{
|
||||
protected override void OnStart()
|
||||
{
|
||||
base.OnStart();
|
||||
}
|
||||
protected override void OnMDown()
|
||||
{
|
||||
base.OnMDown();
|
||||
|
|
|
|||
|
|
@ -25,7 +25,7 @@ public class MobileController : PermanentTriggerBase
|
|||
switch (downIndex)
|
||||
{
|
||||
case 0:
|
||||
_highlight.SetHighlighted(false);
|
||||
_highlight.highlighted = false;
|
||||
if (GameManager.ProcessMgr.IsRightSubProcessStepsTriggerID(triggerID, false) == 0)
|
||||
{
|
||||
GameManager.UIMgr.ShowPanel<UI_ReceiveTaskPanel>(E_UI_Layer.Mid, (panel) =>
|
||||
|
|
@ -43,7 +43,7 @@ public class MobileController : PermanentTriggerBase
|
|||
panel.Init(triggerID);
|
||||
});
|
||||
//GameManager.ProcessMgr.CheckSubProcessSteps(GameManager.ProcessMgr.subProcessStepId);
|
||||
_highlight.SetHighlighted(false);
|
||||
_highlight.highlighted = false;
|
||||
downIndex ++;
|
||||
}
|
||||
break;
|
||||
|
|
|
|||
|
|
@ -11,26 +11,28 @@ public class PermanentTriggerBase : MonoBehaviour
|
|||
{
|
||||
public int triggerID;
|
||||
public string triggerName;
|
||||
//[HideInInspector]
|
||||
public HighlightEffect _highlight;
|
||||
private void Awake()
|
||||
{
|
||||
_highlight = GetComponent<HighlightEffect>();
|
||||
OnAwake();
|
||||
}
|
||||
|
||||
private void Start()
|
||||
{
|
||||
if (GameManager.EventMgr != null)
|
||||
{
|
||||
GameManager.EventMgr.AddEventListener<int>(Enum_EventType.SwitchSubProcessStepTriggerID, SwitchSubProcessStepTriggerID);
|
||||
}
|
||||
OnStart();
|
||||
}
|
||||
private void SwitchSubProcessStepTriggerID(int arg0)
|
||||
{
|
||||
if (triggerID == arg0)
|
||||
{
|
||||
_highlight.SetHighlighted(true);
|
||||
Debug.Log("PermanentTriggerBaseÎÒÓ¦¸ÃÌáʾ");
|
||||
}
|
||||
else
|
||||
{
|
||||
_highlight.SetHighlighted(false);
|
||||
_highlight.highlighted = true;
|
||||
Debug.Log("ÎÒÓ¦¸ÃÌáʾ");
|
||||
}
|
||||
}
|
||||
/// <summary>
|
||||
|
|
@ -38,14 +40,14 @@ public class PermanentTriggerBase : MonoBehaviour
|
|||
/// </summary>
|
||||
protected virtual void OnAwake()
|
||||
{
|
||||
_highlight = GetComponent<HighlightEffect>();
|
||||
|
||||
}
|
||||
/// <summary>
|
||||
/// Start
|
||||
/// </summary>
|
||||
protected virtual void OnStart()
|
||||
{
|
||||
GameManager.EventMgr.AddEventListener<int>(Enum_EventType.SwitchSubProcessStepTriggerID, SwitchSubProcessStepTriggerID);
|
||||
|
||||
}
|
||||
private void OnMouseEnter()
|
||||
{
|
||||
|
|
|
|||
|
|
@ -29,24 +29,13 @@ public abstract class BaseToolOrDevice : MonoBehaviour
|
|||
|
||||
private void Start()
|
||||
{
|
||||
GameManager.EventMgr.AddEventListener<int>(Enum_EventType.SwitchSubProcessStepTriggerID, SwitchSubProcessStepTriggerID);
|
||||
}
|
||||
private void SwitchSubProcessStepTriggerID(int arg0)
|
||||
{
|
||||
if (itemInfo.triggerID == arg0)
|
||||
{
|
||||
_highlight.SetHighlighted(true);
|
||||
Debug.Log("BaseToolOrDevice我应该提示");
|
||||
}
|
||||
else
|
||||
{
|
||||
_highlight.SetHighlighted(false);
|
||||
}
|
||||
_highlight = GetComponent<HighlightEffect>();
|
||||
//GetInfo();
|
||||
}
|
||||
|
||||
|
||||
public void GetInfo()
|
||||
{
|
||||
_highlight = GetComponent<HighlightEffect>();
|
||||
D_ToolAndMaterialData dTMD = GameManager.ToolAndmaterialMgr.GetToolOrMaterialOrDeviceInfoByObjName(gameObject.name);
|
||||
if (dTMD != null)
|
||||
{
|
||||
|
|
@ -89,25 +78,16 @@ public abstract class BaseToolOrDevice : MonoBehaviour
|
|||
|
||||
public virtual void OnEnter()
|
||||
{
|
||||
//Debug.Log("进入");
|
||||
Debug.Log("进入");
|
||||
}
|
||||
|
||||
public virtual void OnDown()
|
||||
{
|
||||
//Debug.Log("点击");
|
||||
Debug.Log("点击");
|
||||
}
|
||||
|
||||
public virtual void OnExit()
|
||||
{
|
||||
//Debug.Log("离开");
|
||||
}
|
||||
|
||||
private void OnDestroy()
|
||||
{
|
||||
GameManager.EventMgr.RemoveEventListener<int>(Enum_EventType.SwitchSubProcessStepTriggerID, SwitchSubProcessStepTriggerID);
|
||||
}
|
||||
private void OnDisable()
|
||||
{
|
||||
GameManager.EventMgr.RemoveEventListener<int>(Enum_EventType.SwitchSubProcessStepTriggerID, SwitchSubProcessStepTriggerID);
|
||||
Debug.Log("离开");
|
||||
}
|
||||
}
|
||||
|
|
@ -14,10 +14,7 @@ public class Tool_SelectComponent : BaseToolOrDevice
|
|||
// panel.Init(gameObject.name, pos);
|
||||
//});
|
||||
///高亮
|
||||
if (GameManager.RunModelMgr.ModeType != E_ModeType.Study)
|
||||
{
|
||||
_highlight.SetHighlighted(true);
|
||||
}
|
||||
_highlight.highlighted = true;
|
||||
}
|
||||
public override void OnDown()
|
||||
{
|
||||
|
|
@ -33,10 +30,8 @@ public class Tool_SelectComponent : BaseToolOrDevice
|
|||
public override void OnExit()
|
||||
{
|
||||
///关闭高亮
|
||||
//if (GameManager.UIMgr.GetPanel<ItemTips>())
|
||||
// GameManager.UIMgr.HidePanel<ItemTips>();//ÌáÊ¾Ãæ°å
|
||||
GameManager.UIMgr.HidePanel<ItemTips>();//ÌáÊ¾Ãæ°å
|
||||
base.OnExit();
|
||||
if (GameManager.RunModelMgr.ModeType != E_ModeType.Study)
|
||||
_highlight.SetHighlighted(false);
|
||||
_highlight.highlighted = false;
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -52,7 +52,6 @@ public class UI_SubProcessItem : BaseItem
|
|||
//ÖØÖÃÎïÌå
|
||||
StepStateControl.instance.InvokeInitStepState(GameManager.Instance.systemId, GameManager.ProcessMgr.d_Scheme.id, subProcessID);
|
||||
GameManager.EventMgr.EventTrigger<int>(Enum_EventType.SwitchSubProcess, subProcessID);
|
||||
GameManager.EventMgr.EventTrigger<int>(Enum_EventType.SwitchSubProcessStepTriggerID, GameManager.ProcessMgr.d_Scheme.CurrentProcess.CurrentSubProcess.CurrentSubProcessStep.triggersId[0]);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -118,10 +118,6 @@ public class UI_MenuBar : BasePanel
|
|||
{
|
||||
GameManager.EventMgr.EventTrigger<float>(Enum_EventType.UpdateProgress, 0.9f);
|
||||
GameManager.EventMgr.EventTrigger(Enum_EventType.SwitchScene, GameManager.RunModelMgr.SceneType);
|
||||
if (GameManager.ProcessMgr.d_Scheme.CurrentProcess.CurrentSubProcess.CurrentSubProcessStep.triggersId.Count > 0)
|
||||
{
|
||||
GameManager.EventMgr.EventTrigger<int>(Enum_EventType.SwitchSubProcessStepTriggerID, GameManager.ProcessMgr.d_Scheme.CurrentProcess.CurrentSubProcess.CurrentSubProcessStep.triggersId[0]);
|
||||
}
|
||||
});
|
||||
});
|
||||
break;
|
||||
|
|
@ -134,10 +130,6 @@ public class UI_MenuBar : BasePanel
|
|||
{
|
||||
GameManager.EventMgr.EventTrigger<float>(Enum_EventType.UpdateProgress, 0.9f);
|
||||
GameManager.EventMgr.EventTrigger(Enum_EventType.SwitchScene, GameManager.RunModelMgr.SceneType);
|
||||
if (GameManager.ProcessMgr.d_Scheme.CurrentProcess.CurrentSubProcess.CurrentSubProcessStep.triggersId.Count > 0)
|
||||
{
|
||||
GameManager.EventMgr.EventTrigger<int>(Enum_EventType.SwitchSubProcessStepTriggerID, GameManager.ProcessMgr.d_Scheme.CurrentProcess.CurrentSubProcess.CurrentSubProcessStep.triggersId[0]);
|
||||
}
|
||||
});
|
||||
});
|
||||
break;
|
||||
|
|
|
|||
Loading…
Reference in New Issue