using System.Collections; using System.Collections.Generic; using TMPro; using UnityEngine; using UnityEngine.UI; public class UI_MiddleTipPanel : BasePanel { /// /// 面板显示后几秒后消失 /// private float disappear = 5f; /// /// 初始化 /// public void Init(string content) { GetControl("Text_Content").text = content; Hide(); } /// /// 面板消失 /// private void Hide() { StopCoroutine(HideAsync()); StartCoroutine(HideAsync()); } private IEnumerator HideAsync() { yield return new WaitForSeconds(disappear); GameManager.UIMgr.HidePanel(); } }