using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class UI_SelectModePanel : BasePanel
{
///
/// 初始化
///
public void Init()
{
}
///
/// 按钮点击
///
///
protected override void OnClick(string btnName)
{
var modeType = E_ModeType.None;
switch (btnName)
{
case "StudyModelBtn":
modeType = E_ModeType.Study;
break;
case "TrainModelBtn":
modeType = E_ModeType.Practice;
break;
}
GameManager.RunModelMgr.ModeType = modeType;
GameManager.EventMgr.EventTrigger(Enum_EventType.SwitchMode);
GameManager.UIMgr.ShowPanel(E_UI_Layer.Mid, (panel) =>
{
panel.Init();
GameManager.UIMgr.HidePanel();//TODO 框架中设计一个SelfClose()感觉更好
});
}
}