using DG.Tweening; using System.Collections; using System.Collections.Generic; using UnityEngine; /// /// 柜门 /// public class Device_CabinetDoor : Device_Base { /// /// 验电位置 /// public Transform testPosAndRot; /// /// 是否打开 /// public bool isOpen; /// /// 是否带点 /// public bool hasElectricity; public void Open() { Debug.Log("开门"); //开锁 transform.Find("计量柜锁2/计量柜锁3").DOLocalRotate(new Vector3(-45f, 0, 0), 1).OnComplete(() => { //开门 transform.DOLocalRotate(new Vector3(0, 0, 180), 3).OnComplete(() => { isOpen = true; }); }); } public void Close() { Debug.Log("关门"); //关门 transform.DOLocalRotate(new Vector3(0, 0, 0), 3).OnComplete(() => { //关锁 transform.Find("计量柜锁2/计量柜锁3").DOLocalRotate(new Vector3(0, 0, 0), 1).OnComplete(() => { isOpen = false; }); }); } protected override void OnMDown() { if (LiveSceneManager.Instance.currentTool != null && LiveSceneManager.Instance.currentTool.name == "验电笔") return; if (GameManager.ProcessMgr.IsRightSubProcessStepsTriggerID(triggerName, true) == 0) { base.OnMDown(); if (isOpen) { Close(); } else { Open(); } } } }