using System.Collections; using System.Collections.Generic; using UnityEngine; public class Device_Switch : Device_Base { public bool isOpen; private void OnMouseDown() { if(isOpen) { isOpen = false; transform.localEulerAngles = new Vector3(45, 0, 0); } else { isOpen = true; transform.localEulerAngles = new Vector3(0, 0, 0); } } }