using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class Device_Sundries : Device_Base
{
protected override void OnMDown()
{
if ((triggerAction == null ? 0 : triggerAction.Invoke(triggerName, true)) == 0)
{
base.OnMDown();
Debug.Log("清理柜子杂物");
gameObject.SetActive(false);
//triggerAction.Invoke(triggerName, false);
base.CallScoreAction();
}
}
///
/// 不需要
///
///
///
public override void LoadCurrentTriggerStat(string triggerInfo)
{
throw new System.NotImplementedException();
}
public override string SaveCurrentTriggerStat()
{
return "";
}
}