using System.Collections; using System.Collections.Generic; using System.Linq; using Unity.VisualScripting.Antlr3.Runtime.Misc; using UnityEngine; /// /// 直接接入式电能计量装置 步骤状态设置 /// public class StepState_1002 : StepState { private void Awake() { steps.Add(3001, E_SceneType.Office); steps.Add(3002, E_SceneType.Office); steps.Add(3003, E_SceneType.Office); steps.Add(3004, E_SceneType.Office); steps.Add(3005, E_SceneType.ToolRoom); steps.Add(3006, E_SceneType.ToolRoom); steps.Add(3007, E_SceneType.Site); steps.Add(3008, E_SceneType.Site); steps.Add(3009, E_SceneType.Site); steps.Add(3010, E_SceneType.Site); steps.Add(3011, E_SceneType.Site); steps.Add(3012, E_SceneType.Site); steps.Add(3013, E_SceneType.Site); steps.Add(3014, E_SceneType.Site); steps.Add(3015, E_SceneType.Site); steps.Add(3016, E_SceneType.Site); steps.Add(3017, E_SceneType.Site); steps.Add(3018, E_SceneType.Site); } /// /// 从场景第一步会依次往下执行,直到指定步骤 /// /// public override void SetStepState(int num) { Debug.Log("切换步骤"+num); if (num == 3001) { //查看任务单 OfficeManager.Instance.mobileController.downIndex = 0; } else if (num == 3002) { //工作预约 OfficeManager.Instance.mobileController.downIndex = 1; } else if (num == 3003) { //办理工作票 OfficeManager.Instance.mobileController.downIndex = 1; } else if (num == 3004) { //填写装拆工单 OfficeManager.Instance.mobileController.downIndex = 1; } else if (num == 3005) { //场景首个步骤 //正确着装 PacksackBagMgr.Instance.ClearAllToolAndDiveceAndMaterial(); } else if (num == 3006) { //选取工器具 } else if (num == 3007) { //与客户沟通 } else if (num == 3008) { //班前会 } else if (num == 3009) { //接线检查 } else if(num == 3010) { //断开电源并验电 } else if (num == 3011) { //核对和抄录计量设备信息 } else if(num== 3012) { //拆除电能计量装置 } else if( num == 3013) { //安装电能表 } else if (num == 3014) { //安装检查 } else if(num== 3015) { //现场通电及检查 } else if(num== 3016) { //实施封印 } else if(num== 3017) { //填写告知单 } else if(num== 3018) { //清理现场 } } }