using System.Collections;
using System.Collections.Generic;
using UnityEngine;
/// 
/// 封印
/// 
public class Device_Seal : Device_Base
{
    /// 
    /// 是否被剪开
    /// 
    public bool isCut;
    /// 
    /// 被剪的位置
    /// 
    public Transform testPosAndRot;
    /// 
    /// 剪开封印
    /// 
    public void Cut()
    {
        isCut = true;
        gameObject.SetActive(false);
    }
    /// 
    /// 安装封印
    /// 
    public void Install()
    {
        isCut = false;
        gameObject.SetActive(true);
    }
}