using DG.Tweening;
using System;
using System.Collections;
using TMPro;
using UnityEngine;
using UnityEngine.UI;

public class UI_CustomSessionPanel : BasePanel
{
    private string triggerID;
    public Action<string> callBack;
    private float typingSpeed = 0.05f;

    /// <summary>
    /// 初始化,state 0 激活另一个操作
    /// </summary>
    public void Init(string triggerID, string clientTalk, Action<string> _callBack)
    {
        this.triggerID = triggerID;
        callBack += _callBack;
        GetControl<TextMeshProUGUI>("ClientText_DialogBox").text = "";
        //UItext = GetControl<TextMeshProUGUI>("ClientText_DialogBox");
        StartTypewriterEffect(clientTalk);
    }

    public override void HideMe()
    {
        base.HideMe();
    }
    //}
    /// <summary>
    /// 按钮点击
    /// </summary>
    /// <param name="btnName"></param>
    protected override void OnClick(string btnName)
    {
        switch (btnName)
        {
            case "ClientContinueBtn":
                callBack?.Invoke(triggerID);
                break;
        }
    }
    void StartTypewriterEffect(string msg)
    {
        // 使用DoTween的DOText方法实现打字机效果
        GetControl<TextMeshProUGUI>("ClientText_DialogBox").DOText(msg, msg.Length * typingSpeed)
              .SetEase(Ease.Linear);
    }
}