using System.Collections; using System.Collections.Generic; using UnityEngine; public class Device_Base : PermanentTriggerBase { /// /// É豸ÀàÐÍ /// public DeviceType deviceType; protected override void OnMEnter() { base.OnMEnter(); _highlight.highlighted = true; } protected override void OnMExit() { base.OnMExit(); _highlight.highlighted = false; } }