using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.Events; using UnityEngine.UI; public class MonoMgr : SingletonAutoMono { /// /// ????? /// private event UnityAction onUpdate; /// /// ???????? /// private event UnityAction onFixedUpdate; /// /// ???????? /// private event UnityAction onLateUpdate; /// /// ???? /// /// public void AddUpdateListener(UnityAction action) { onUpdate += action; } /// /// ??? /// /// public void RemoveUpdateListener(UnityAction action) { onUpdate -= action; } /// /// ???? /// /// public void AddFixedUpdateListener(UnityAction action) { onFixedUpdate += action; } /// /// ??? /// /// public void RemoveFixedUpdateListener(UnityAction action) { onFixedUpdate -= action; } /// /// ???? /// /// public void AddLateUpdateListener(UnityAction action) { onLateUpdate += action; } /// /// ??? /// /// public void RemoveLateUpdateListener(UnityAction action) { onLateUpdate -= action; } /// /// ????? /// private void Update() { onUpdate?.Invoke(); } /// /// ????????? /// private void FixedUpdate() { onFixedUpdate?.Invoke(); } /// /// ???????? /// private void LateUpdate() { onLateUpdate?.Invoke(); } }