using System.Collections; using System.Collections.Generic; using UnityEngine; /// <summary> /// 实训模式或者学习模式 选择时 /// 记录数据 /// </summary> public class RunModelMgr : BaseManager<RunModelMgr> { /// <summary> /// 模式 /// </summary> private E_ModeType modeType = E_ModeType.None; /// <summary> /// 场景 /// </summary> private E_SceneType sceneType = E_SceneType.None; /// <summary> /// 设备/方案id /// </summary> public int schemeID; public E_ModeType ModeType { get => modeType; set { modeType = value; } } /// <summary> /// 场景信息 /// </summary> public E_SceneType SceneType { get => sceneType; set { sceneType = value; } } }