using System.Collections;
using System.Collections.Generic;
using UnityEngine;
/// <summary>
/// 实训模式或者学习模式 选择时
/// 记录数据
/// </summary>
public class RunModelMgr : BaseManager<RunModelMgr>
{
    /// <summary>
    /// 模式
    /// </summary>
    private E_ModeType modeType = E_ModeType.None;

    /// <summary>
    /// 场景
    /// </summary>
    private E_SceneType sceneType = E_SceneType.None;

    /// <summary>
    /// 设备/方案id
    /// </summary>
    public int schemeID;


    public E_ModeType ModeType
    {
        get => modeType;
        set
        {
            modeType = value;

        }
    }
    /// <summary>
    /// 场景信息
    /// </summary>
    public E_SceneType SceneType
    {
        get => sceneType;
        set
        {
            sceneType = value;
        }
    }

}