using UnityEngine.UI;
using TMPro;
using UnityEngine;

public class ItemTips : BasePanel
{
    public void Init(string Item)
    {
        GetControl<TextMeshProUGUI>("ItemText").text = Item;
        GetControl<Image>("Bg").rectTransform.sizeDelta = new Vector2(120, 36);
        
        //Vector2 worldPosition = GetControl<Image>("Bg").rectTransform.position;
        //Vector2 localPosition = GetControl<Image>("Bg").rectTransform.InverseTransformPoint(worldPosition);
        //GetControl<Image>("Bg").rectTransform.localPosition = localPosition;
        HideMe();
    }
    void Start()
    {
       
    }
    void Update()
    {
        transform.position = Input.mousePosition + new Vector3(10, 10, 0);
    }
    public override void ShowMe()
    {
      
    }

    public override void HideMe()
    {
     
    }

    //protected override void OnClick(string btnName)
    //{
      
    //    switch (btnName)
    //    {
    //        case "":
    //            break;
    //        default:
    //            break;
    //    }
    //}
}