using UnityEngine;

public class UI_CheckMyselfPanel : BasePanel
{
    public void Init()
    {
    }

    public override void ShowMe()
    {
    }

    public override void HideMe()
    {
    }

    protected override void OnClick(string btnName)
    {
        switch (btnName)
        {
            case "closeBtn":
                GameManager.UIMgr.HidePanel<UI_CheckMyselfPanel>();
                break;
            default:
                break;
        }
    }
}