using System;
using System.Collections;
using System.Collections.Generic;
using Sirenix.OdinInspector;
using TMPro;
using UnityEngine;
using UnityEngine.UI;
public class UI_MainTitlePanel : BasePanel
{
public GameObject upExamBtn;
public GameObject submitBtn;
public GameObject timeInfo;
public GameObject modelInfo;
public GameObject useNameInfo;
internal void Init()
{
SwitchTitleImg();
SwitchMode();
SwitchUserName();
}
///
/// 显示
///
public override void ShowMe()
{
GameManager.EventMgr.AddEventListener(Enum_EventType.SwitchMode, SwitchMode);
}
///
/// 隐藏
///
public override void HideMe()
{
GameManager.EventMgr.RemoveEventListener(Enum_EventType.SwitchMode, SwitchMode);
}
///
/// 切换模式
///
private void SwitchMode()
{
string mode = "";
switch (RunModelMgr.Instance.ModeType)
{
case E_ModeType.None:
mode = string.Empty;
break;
case E_ModeType.Study:
mode = "学习模式";
break;
case E_ModeType.Practice:
mode = "练习模式";
break;
case E_ModeType.Exam:
mode = "考试模式";
break;
}
GetControl