using System; using System.Collections; using System.Collections.Generic; using Sirenix.OdinInspector; using TMPro; using UnityEngine; using UnityEngine.UI; public class UI_MainTitlePanel : BasePanel { public GameObject upExamBtn; public GameObject submitBtn; public GameObject timeInfo; public GameObject modelInfo; public GameObject useNameInfo; internal void Init() { SwitchTitleImg(); SwitchMode(); SwitchUserName(); } /// /// 显示 /// public override void ShowMe() { GameManager.EventMgr.AddEventListener(Enum_EventType.SwitchMode, SwitchMode); } /// /// 隐藏 /// public override void HideMe() { GameManager.EventMgr.RemoveEventListener(Enum_EventType.SwitchMode, SwitchMode); } /// /// 切换模式 /// private void SwitchMode() { string mode = ""; switch (RunModelMgr.Instance.ModeType) { case E_ModeType.None: mode = string.Empty; break; case E_ModeType.Study: mode = "学习模式"; break; case E_ModeType.Practice: mode = "练习模式"; break; case E_ModeType.Exam: mode = "考试模式"; break; } GetControl