using System.Collections;
using System.Collections.Generic;
using UniRx.Triggers;
using UnityEngine;
///
/// 万用表
///
public class Tool_Multimeter : Tool_Base
{
///
/// 挡位
///
public int dangweiValue=0;
///
/// 挡位
///
public Multimeter_dangwei dangWei;
public Transform redPen;
public Transform blackPen;
///
/// 切换挡位
///
/// 是否向左转
public void ChangeDangwei(bool isleft)
{
if (isleft)
{
if (dangweiValue > 0)
{
dangWei.transform.RotateAroundLocal(Vector3.up, -90f / 7f);
dangweiValue--;
}
}
else
{
if (dangweiValue < 14)
{
dangWei.transform.RotateAroundLocal(Vector3.up, 90f / 7f);
dangweiValue++;
}
}
}
}