using System.Collections; using System.Collections.Generic; using UniRx.Triggers; using UnityEngine; /// <summary> /// 拱痰깊 /// </summary> public class Tool_Multimeter : Tool_Base { /// <summary> /// 뎡貫 /// </summary> public Multimeter_dangwei dangWei; public Multimeter_pen pen_宮窟; public Multimeter_pen pen_쥐窟; /// <summary> /// 鞫刻榴檄쭉서 /// </summary> public void CheckState() { //든箕뎡貫 if(dangWei.dangweiValue == 2) { //슥직든箕도할던든 if(pen_宮窟.currentScrew!=null && pen_宮窟.currentScrew.hasElectricity) { if (pen_宮窟.currentScrew.id.Contains("in")) { } } } } }