using System; using System.Collections.Generic; using System.Globalization; namespace UniRx { /// <summary> /// Represents a value associated with time interval information. /// The time interval can represent the time it took to produce the value, the interval relative to a previous value, the value's delivery time relative to a base, etc. /// </summary> /// <typeparam name="T">The type of the value being annotated with time interval information.</typeparam> [Serializable] public struct FrameInterval<T> : IEquatable<FrameInterval<T>> { private readonly int _interval; private readonly T _value; /// <summary> /// Constructs a time interval value. /// </summary> /// <param name="value">The value to be annotated with a time interval.</param> /// <param name="interval">Time interval associated with the value.</param> public FrameInterval(T value, int interval) { _interval = interval; _value = value; } /// <summary> /// Gets the value. /// </summary> public T Value { get { return _value; } } /// <summary> /// Gets the interval. /// </summary> public int Interval { get { return _interval; } } /// <summary> /// Determines whether the current FrameInterval<T> value has the same Value and Interval as a specified FrameInterval<T> value. /// </summary> /// <param name="other">An object to compare to the current FrameInterval<T> value.</param> /// <returns>true if both FrameInterval<T> values have the same Value and Interval; otherwise, false.</returns> public bool Equals(FrameInterval<T> other) { return other.Interval.Equals(Interval) && EqualityComparer<T>.Default.Equals(Value, other.Value); } /// <summary> /// Determines whether the two specified FrameInterval<T> values have the same Value and Interval. /// </summary> /// <param name="first">The first FrameInterval<T> value to compare.</param> /// <param name="second">The second FrameInterval<T> value to compare.</param> /// <returns>true if the first FrameInterval<T> value has the same Value and Interval as the second FrameInterval<T> value; otherwise, false.</returns> public static bool operator ==(FrameInterval<T> first, FrameInterval<T> second) { return first.Equals(second); } /// <summary> /// Determines whether the two specified FrameInterval<T> values don't have the same Value and Interval. /// </summary> /// <param name="first">The first FrameInterval<T> value to compare.</param> /// <param name="second">The second FrameInterval<T> value to compare.</param> /// <returns>true if the first FrameInterval<T> value has a different Value or Interval as the second FrameInterval<T> value; otherwise, false.</returns> public static bool operator !=(FrameInterval<T> first, FrameInterval<T> second) { return !first.Equals(second); } /// <summary> /// Determines whether the specified System.Object is equal to the current FrameInterval<T>. /// </summary> /// <param name="obj">The System.Object to compare with the current FrameInterval<T>.</param> /// <returns>true if the specified System.Object is equal to the current FrameInterval<T>; otherwise, false.</returns> public override bool Equals(object obj) { if (!(obj is FrameInterval<T>)) return false; var other = (FrameInterval<T>)obj; return this.Equals(other); } /// <summary> /// Returns the hash code for the current FrameInterval<T> value. /// </summary> /// <returns>A hash code for the current FrameInterval<T> value.</returns> public override int GetHashCode() { var valueHashCode = Value == null ? 1963 : Value.GetHashCode(); return Interval.GetHashCode() ^ valueHashCode; } /// <summary> /// Returns a string representation of the current FrameInterval<T> value. /// </summary> /// <returns>String representation of the current FrameInterval<T> value.</returns> public override string ToString() { return String.Format(CultureInfo.CurrentCulture, "{0}@{1}", Value, Interval); } } }