using System.Collections; using System.Collections.Generic; using UnityEngine; public class Tool_SelectComponent : BaseToolOrDevice { public override void OnEnter() { base.OnEnter(); ///高亮 _highlight.highlighted = true; } public override void OnDown() { base.OnDown(); if (GameManager.RunModelMgr.SceneType == E_SceneType.ToolRoom)//判断场景 { ////放入背包 if (IsClick) { //工具名称和工具放入工具框 GameManager.PacksackBagMgr.AddOneToolOrMater(gameObject.name); this.gameObject.SetActive(false); } } } public override void OnExit() { base.OnExit(); ///关闭高亮 _highlight.highlighted = false; } }