using DG.Tweening; using System.Collections; using System.Collections.Generic; using UnityEngine; /// /// 接线 /// public class Tool_Line: Tool_Base { /// /// 是否接上 /// public bool isConnected; /// /// 标识 /// public string id; /// /// 固定接线的螺丝 /// public List screws=new List(); /// /// 安装状态时Y的local值 /// public float InstallPosY; protected override void OnAwake() { base.OnAwake(); id = gameObject.name; } private void OnMouseDown() { if(isConnected) { //取下接线 if(screws.TrueForAll(a=>!a.isInstall)) { transform.DOLocalMoveY(InstallPosY - 2, 1).OnComplete(()=> { isConnected = false; }); } } else { //装上接线 if (screws.TrueForAll(a => !a.isInstall)) { transform.DOLocalMoveY(InstallPosY, 1).OnComplete(() => { isConnected = true; }); } } } }