using System.Collections; using System.Collections.Generic; using UnityEngine; public class LiveSceneManager : SingletonMono<LiveSceneManager> { [HideInInspector] public FirstPersonController firstPersonController; [HideInInspector] public GameObject currentTool; public Transform spawnToolPos; public Transform tMDTips; public string triggerName; protected override void Awake() { base.Awake(); firstPersonController = GameObject.FindGameObjectWithTag("Player").GetComponent<FirstPersonController>(); tMDTips.gameObject.SetActive(false); } public void SetSpawnToolInfo(GameObject tool) { currentTool = tool; currentTool.transform.parent = Camera.main.transform; currentTool.transform.localPosition = spawnToolPos.localPosition; currentTool.transform.localEulerAngles = spawnToolPos.localEulerAngles; if (currentTool.GetComponent<Tool_Base>()) currentTool.GetComponent<Tool_Base>().SetHeadPosAndEulerang(currentTool.transform.localPosition, currentTool.transform.localEulerAngles); if (currentTool.GetComponent<Device_Base>()) currentTool.GetComponent<Device_Base>().SetHeadPosAndEulerang(currentTool.transform.localPosition, currentTool.transform.localEulerAngles); tMDTips.gameObject.SetActive(true); if (currentTool.name.Equals("����֤")) { GameManager.UIMgr.ShowPanel<UI_PlayerSessionPanel>(E_UI_Layer.Mid, (p) => { p.Init(currentTool.name, "���ã�����xx���繫˾Ա���������ҵĹ���֤����������Ҫ�Թ������ܼ�����", (intTemp) => { GameManager.ProcessMgr.IsRightSubProcessStepsTriggerID(intTemp, true); ScoreManager.instance.Check(currentTool.name, null); if (currentTool != null) Destroy(currentTool); }); }); tMDTips.gameObject.SetActive(false); currentTool.transform.localEulerAngles = new Vector3(90, 0, 0); } if (currentTool.name.Equals("�������ߵ��ܱ�")) { tMDTips.gameObject.SetActive(false); currentTool.transform.localEulerAngles = new Vector3(-90, 0, -180); } } private void Update() { if (Input.GetKeyDown(KeyCode.Escape)) { if (currentTool != null) { if (GameManager.ProcessMgr.IsRightSubProcessStepsTriggerID(triggerName, true) == 0) { Debug.Log("Escape"); tMDTips.gameObject.SetActive(false); Destroy(currentTool); } } } } public void OnCheckSubProcess() { tMDTips.gameObject.SetActive(false); Destroy(currentTool); } }