using UnityEngine; using DG.Tweening; using UnityEngine.UI; using UnityEngine.SceneManagement; using TMPro; using UnityEngine.EventSystems; public class UI_MenuBar : BasePanel { //展开按钮 ,收起按钮 [SerializeField] private Sprite ExpandSprite, CollapseSprite; //展开按钮,工具间,前往现场,办理工作票,任务单,返回办公室,拆装填写工单 private Button CloseDefaultBtn, TooLRoToolRoomBtnomBtn, SiteBtn, WorkOrderBtn, MissionBtn, OfficeBtn, DisassemblyAssemblyWorkOrderBtn; //右侧弹窗 //private Image MenuBarIamge; public void Init() { //MenuBarIamge = GetControl("MenuBar"); CloseDefaultBtn = GetControl