using System.Collections; using System.Collections.Generic; using UnityEngine; using System; /// <summary> /// 封印 /// </summary> public class Device_Seal : Device_Base { /// <summary> /// 是否被剪开 /// </summary> public bool isCut; /// <summary> /// 被剪的位置 /// </summary> public Transform testPosAndRot; /// <summary> /// 封印剪断回调 /// </summary> public Action cutAction; /// <summary> /// 剪开封印 /// </summary> public void Cut() { isCut = true; cutAction?.Invoke(); gameObject.SetActive(false); } /// <summary> /// 安装封印 /// </summary> public void Install() { isCut = false; gameObject.SetActive(true); } }